198 lines
6.9 KiB
Lua
198 lines
6.9 KiB
Lua
require("Base/BasePanel")
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local ZeroPointOnePanel = Inherit(BasePanel)
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local this = ZeroPointOnePanel
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local orginLayer = 0
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local ActRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)--总表数据
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local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local ArtConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local rechargeCommodityConfig= ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local everyDayGiftConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.EveryDayGift,"GlobalActivity",12601)--表内八日奖励数据
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local ItemList = {}--奖励List
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local ItemViewList = {}
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local rewardData--后端数据
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local curDay--当前天数
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local Live
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local bgName
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--初始化组件(用于子类重写)
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function ZeroPointOnePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnClose = Util.GetGameObject(this.gameObject,"panel/bg/btnBack")
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this.btn_mission = Util.GetGameObject(this.gameObject,"panel/bg/btn_mission")
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this.btn_help = Util.GetGameObject(this.gameObject,"panel/bg/btn_help")
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this.btnPreview = Util.GetGameObject(this.gameObject,"panel/bg/btnPreview")
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this.show = Util.GetGameObject(this.gameObject,"panel/show")--根节点
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this.itemPre = Util.GetGameObject(this.gameObject,"itemPre")--预设
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this.effect = Util.GetGameObject(this.gameObject,"panel/effect")
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this.badeffect = Util.GetGameObject(this.effect,"Partical/uv_zi")
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this.badeffect:SetActive(false)
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this.btn_refresh=Util.GetGameObject(this.gameObject,"panel/btn_refresh")
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this.refreshTxt=Util.GetGameObject(this.gameObject,"panel/refreshTxt"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function ZeroPointOnePanel:BindEvent()
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Util.AddClick(this.btn_mission,function()
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UIManager.OpenPanel(UIName.ZeroPointOneMissionPanel)
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end)
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Util.AddClick(this.btnClose,function()
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this:ClosePanel()
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end)
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Util.AddClick(this.btn_help,function()
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UIManager.OpenPanel(UIName.HelpPopup,149,0,0)
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end)
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Util.AddOnceClick(this.btn_refresh,function()
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NetManager.GetActivityRewardRequest(-1,12601, function(_drop)
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this:Refresh()
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function ZeroPointOnePanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ZeroPointOnePanel:RemoveListener()
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end
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local refreshNum=0
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function ZeroPointOnePanel:Refresh()
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rewardData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.zeroPointOneGift)
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for i=1,#rewardData.mission do
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if rewardData.mission[i].missionId==-1 then
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refreshNum=rewardData.mission[i].progress
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end
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end
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Util.SetGray(this.btn_refresh,refreshNum<=0)--已经领取置灰
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this.btn_refresh:GetComponent("Button").interactable = refreshNum>0--不可点击
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this.refreshTxt.text=string.format("可刷新%s次",refreshNum)
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this.SetAllReward()
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end
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function ZeroPointOnePanel:SetAllReward()
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for i=1, #everyDayGiftConfig do
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local item = ItemList[i]
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if not item then
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item = newObject(this.itemPre)
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item.name = "itemPre_"..i
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item.transform:SetParent(this.show.transform)
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item.transform.localScale = Vector3.one
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item.transform.localPosition = Vector3.zero
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ItemList[i] = item
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end
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if rewardData.mission[i] then
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item.gameObject:SetActive(true)
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this:SetSingleReward(item,i,rewardData.mission[i],everyDayGiftConfig[i])
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else
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item.gameObject:SetActive(false)
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end
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end
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end
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function ZeroPointOnePanel:SetSingleReward(item,i,data,config)
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local kuang = Util.GetGameObject(item,"kuang"):GetComponent("Image")
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local reward = Util.GetGameObject(item,"kuang/reward")
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local event = Util.GetGameObject(item,"kuang/reward/event")
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event:SetActive(false)
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local day = Util.GetGameObject(item,"kuang/reward/days"):GetComponent("Text")
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local icon = Util.GetGameObject(item,"kuang/reward/icon")
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local name = Util.GetGameObject(item,"kuang/Button/name"):GetComponent("Text")
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local btnGet = Util.GetGameObject(item,"kuang/Button")
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local redPoint = Util.GetGameObject(item,"kuang/Button/redPoint")
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local mask = Util.GetGameObject(item,"kuang/reward/mask")
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local itemMask=Util.GetGameObject(item,"mask")
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local tipTxt=Util.GetGameObject(item,"mask/tip"):GetComponent("Text")
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local buyTimes=Util.GetGameObject(item,"kuang/reward/buyNumTxt"):GetComponent("Text")
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local isCanGet = rewardData.mission[i].state--是否可领取
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local price2=Util.GetGameObject(item,"kuang/reward/price"):GetComponent("Text")
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price2.text="68元"
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--tipTxt.text=
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name.text = ""
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itemMask:SetActive(data.state==0)
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buyTimes.text="剩余购买次数:"..data.progress
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LogError("data.missionId======================"..data.missionId)
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mask:SetActive(false)
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--local config=everyDayGiftConfig[data.missionId]
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tipTxt.text=this.GetOpenTip(config)
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--奖励的Icon
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if not ItemViewList[i] then
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local view = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
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ItemViewList[i] = view
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end
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local recharge = rechargeCommodityConfig[everyDayGiftConfig[i].RechargeID]
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ItemViewList[i]:OnOpen(false,recharge.RewardShow[1],0.85,false)
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day.text = recharge.Name
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name.text=recharge.Price.."元"
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--设置已达成的按钮状态
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Util.SetGray(btnGet,data.progress<=0)--已经领取置灰
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btnGet:GetComponent("Button").interactable = data.progress>0--不可点击
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redPoint:SetActive(false)
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Util.AddOnceClick(btnGet,function ()
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--NetManager.GetActivityRewardRequest(data.missionId,12601,function (drop)
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PayManager.Pay(recharge.Id, function(id)
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--FirstRechargeManager.RefreshAccumRechargeValue(recharge.Id)
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this.Refresh()
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end)
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--end)
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end)
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end
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--获取开启条件
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function this.GetOpenTip(_config)
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if _config and _config.Condition then
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local isOk,tip=GetCommonFunctionOpenTip(_config.Condition)
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return tip
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end
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return ""
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end
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function ZeroPointOnePanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function ZeroPointOnePanel:OnOpen(...)
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end
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-- 打开,重新打开时回调
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function ZeroPointOnePanel:OnShow()
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this.Refresh()
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end
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--界面关闭时调用(用于子类重写)
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function ZeroPointOnePanel:OnClose()
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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Live = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function ZeroPointOnePanel:OnDestroy()
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this.spLoader:Destroy()
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orginLayer = 0
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ItemList={}
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ItemViewList = {}
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end
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return ZeroPointOnePanel |