183 lines
8.2 KiB
Lua
183 lines
8.2 KiB
Lua
require("Base/BasePanel")
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require("View/MonsterCampSingleWave")
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MonsterCampNewPanel = Inherit(BasePanel)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local this = MonsterCampNewPanel
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this.grid = {}
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this.singledataList = {}
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local itemId = 0
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local costNum = 0
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local freeTimes = 0
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local buyTimes = 0
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local storeDataId = 0
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local callBack
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-- local redTrailType = {
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-- [1] = RedPointType.PersonTrailHelp,
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-- [2] = RedPointType.BuddishTrailHelp,
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-- [3] = RedPointType.DemonTrailHelp,
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-- [4] = RedPointType.TaoistTrailHelp,
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-- }
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--初始化组件(用于子类重写)
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function MonsterCampNewPanel:InitComponent()
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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this.btnBack = Util.GetGameObject(self.gameObject, "InfoRoot/btnBack")
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this.helpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/help")
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this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
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this.pre = Util.GetGameObject(self.gameObject, "InfoRoot/pre")
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this.grid = Util.GetGameObject(self.gameObject, "InfoRoot/grid")
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local rootHight = this.grid.transform.rect.height
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local width = this.grid.transform.rect.width
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.grid.transform,
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this.pre, nil, Vector2.New(1080, 1544.8), 1, 1, Vector2.New(0, 0))
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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this.titleText = Util.GetGameObject(self.gameObject, "InfoRoot/tiitleRoot/title"):GetComponent("Text")
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this.canFightWaves = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/canFightWaves"):GetComponent("Text")
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this.freeMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/freeMoppingTimes"):GetComponent("Text")
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this.buyMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/buyMoppingTimes"):GetComponent("Text")
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this.addBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/addBtn")
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this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
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this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
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this.btnHelpFight:GetComponent("Image").sprite = Util.LoadSprite("g_guanka_tongguanjiangli_zh")
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end
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--绑定事件(用于子类重写)
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function MonsterCampNewPanel:BindEvent()
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Util.AddClick(this.btnBack, function ()
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self:ClosePanel()
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if callBack then callBack() end
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end)
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Util.AddClick(this.helpBtn, function ()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.FoueElementPeo,this.helpPosition.x,this.helpPosition.y)
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end)
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Util.AddClick(this.addBtn, function ()
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if buyTimes < 0 then
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PopupTipPanel.ShowTip("今日已无购买次数")
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else
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if BagManager.GetItemCountById(itemId) < costNum then
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PopupTipPanel.ShowTip(string.format(Language[10343], itemConfig[itemId].Name))
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return
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end
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MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数?",costNum,itemConfig[itemId].Name),function() end,function()
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ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,storeDataId,1,function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM, 1)
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this.UpdatePrivilage()
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end)
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end,"取消","确定")
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end
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end)
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Util.AddClick(this.btnRank, function ()
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-- UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[4])]\
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UIManager.OpenPanel(UIName.CarbonScoreSortPanel, 2)
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end)
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Util.AddClick(this.btnHelpFight, function ()
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MonsterCampManager.preType = 2
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UIManager.OpenPanel(UIName.TrialRewardPopup,MonsterCampManager.SetRewardData(),function(id,rewardFunc)
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NetManager.DemonsTrialRewardRequest(id, function(msg)
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MonsterCampManager.SetRewardWave({id}) --本地记录已领奖励信息
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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if rewardFunc then
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rewardFunc()
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end
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CheckRedPointStatus(RedPointType.EpicExplore)
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end)
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end)
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end,2)
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end)
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BindRedPointObject(RedPointType.EpicExplore,Util.GetGameObject(this.btnHelpFight, "redPoint"))
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end
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this.UpdatePrivilage = function()
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-- if this.singledataList[trailData.monsterWave] then
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-- this.singledataList[trailData.monsterWave]:UpdatePrivilage()
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-- end
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storeDataId,itemId,costNum = MonsterCampManager.MonsterCampGetCost()
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freeTimes = MonsterCampManager.GetCanBattleCount()
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buyTimes = MonsterCampManager.GetCanBuyBattleCount()
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this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes
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this.buyMoppingTimes.text = "购买次数:" ..buyTimes
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end
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--添加事件监听(用于子类重写)
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function MonsterCampNewPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.MonsterCamp.UpdatePri, self.UpdatePrivilage,self)
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-- Game.GlobalEvent:AddEvent(GameEvent.FourEle.RefreshView, self.OnShow,self)
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end
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--移除事件监听(用于子类重写)
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function MonsterCampNewPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.MonsterCamp.UpdatePri, self.UpdatePrivilage,self)
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-- Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.RefreshView, self.OnShow,self)
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end
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--界面打开时调用(用于子类重写)
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function MonsterCampNewPanel:OnOpen()
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this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
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end
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--界面打开时调用(用于子类重写)
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function MonsterCampNewPanel:OnShow()
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storeDataId,itemId,costNum = MonsterCampManager.MonsterCampGetCost()
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this.titleText.text = Language[12099]
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this.canFightWaves.text = "可挑战层数:"..MonsterCampManager.monsterWave
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freeTimes = MonsterCampManager.GetCanBattleCount()
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buyTimes = MonsterCampManager.GetCanBuyBattleCount()
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this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes
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this.buyMoppingTimes.text= "购买次数:" ..buyTimes
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this.InitMonsterShow()
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-- local waves = MonsterCampManager.GetFourElementTotalWave()
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-- if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
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-- PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1)
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-- end
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-- if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then
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-- PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves)
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-- local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
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-- if propertyId > 0 then
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-- UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
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-- local power = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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-- if power - MonsterCampManager.oldpower > 0 then
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-- UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = MonsterCampManager.oldpower,newValue = power})
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-- end
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-- end
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-- end
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end
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function this.SingleDataShow(go, data)
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local singledata = MonsterCampSingleWave:New(go)
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singledata:InitComponent(go,data)
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singledata:OnOpen()
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return singledata
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end
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function this.InitMonsterShow()
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local monsterInfo = MonsterCampManager.GetMonstersInfo()
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table.sort(monsterInfo,function(a,b) return a.Id > b.Id end)
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this.scrollView:SetData(monsterInfo, function (index, go)
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local tempData = this.SingleDataShow(go, monsterInfo[index])
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this.singledataList[monsterInfo[index].Id] = tempData
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end)
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LogYellow("MonsterCampManager.monsterWave "..MonsterCampManager.monsterWave)
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this.scrollView:SetIndex(#monsterInfo - MonsterCampManager.monsterWave)
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end
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--界面关闭时调用(用于子类重写)
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function MonsterCampNewPanel:OnClose()
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MonsterCampManager.CurOffsetIndex = -1
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end
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--界面销毁时调用(用于子类重写)
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function MonsterCampNewPanel:OnDestroy()
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ClearRedPointObject(RedPointType.EpicExplore,Util.GetGameObject(this.btnHelpFight, "redPoint"))
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for k,v in pairs(this.singledataList) do
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v:OnDestroy()
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end
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this.singledataList = {}
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SubUIManager.Close(this.scrollView)
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end
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return MonsterCampNewPanel |