326 lines
13 KiB
Lua
326 lines
13 KiB
Lua
local SettingPlayerTitle = quick_class("SettingPlayerTitle")
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local this = SettingPlayerTitle
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local playerTitleConFig --= ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.Title)
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local proList = {}
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local titleList = {}
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local curTitleId = 0
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local curTitleItemConFig = {}--ItemConfig
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local curTitleConFig = {}--PlayerAppearance
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local parentGo = nil
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local titleLive
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local titleLiveStr
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local playerLiveView--view
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local posAddIndex = 0
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local posJianIndex = 0
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local curIndex = 0
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local curDataIndex = 0
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local isLicckBtn = false
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function SettingPlayerTitle:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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--初始化组件(用于子类重写)
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function SettingPlayerTitle:InitComponent(gameObject)
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parentGo = gameObject
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this.live2dRootParent = Util.GetGameObject(gameObject, "live2dRootParent")
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this.live2dRootParent2 = Util.GetGameObject(gameObject, "live2dRootParent2")
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this.name = Util.GetGameObject(gameObject, "name/Text"):GetComponent("Text")
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this.getInfo = Util.GetGameObject(gameObject, "titleProInfo/getInfo"):GetComponent("Text")
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this.proListParent = Util.GetGameObject(gameObject, "titleProInfo/pro")
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proList = {}
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for i = 1, 3 do
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proList[i] = Util.GetGameObject(gameObject, "titleProInfo/pro/pro ("..i..")")
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end
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this.setImage = Util.GetGameObject(gameObject, "setImage")
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this.grid = Util.GetGameObject(gameObject, "rect/grid")
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this.rect = Util.GetGameObject(gameObject, "rect")
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titleList = {}
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--for i = 1, #playerTitleConFig do
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-- titleList[i] = Util.GetGameObject(gameObject, "rect/grid/itemPre ("..i..")")
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--end
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this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
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this.goToBtnText = Util.GetGameObject(gameObject, "goToBtn/Text"):GetComponent("Text")
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this.Info = Util.GetGameObject(gameObject, "titleProInfo/Info"):GetComponent("Text")
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this.InfoText = Util.GetGameObject(gameObject, "titleProInfo/InfoImage/Text"):GetComponent("Text")
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this.rightBtn = Util.GetGameObject(gameObject, "rightBtn")
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this.leftBtn = Util.GetGameObject(gameObject, "leftBtn")
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this.ItemView = Util.GetGameObject(self.gameObject, "itemPre")
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end
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--绑定事件(用于子类重写)
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function SettingPlayerTitle:BindEvent()
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Util.AddOnceClick(this.rightBtn, function()
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if not isLicckBtn then
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isLicckBtn = true
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curIndex = curIndex - 1
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curDataIndex = curDataIndex + 1
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this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.3, false):OnComplete(function ()
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Log(Language[11903])
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if curDataIndex > #playerTitleConFig then
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curDataIndex = 1
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end
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this.OnShowCurTitleProData(playerTitleConFig[curDataIndex].Id)
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local curGo = this.grid.transform:GetChild(0).transform
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curGo.transform:SetAsLastSibling()
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posAddIndex = posAddIndex + 1
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posJianIndex = posJianIndex + 1
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curGo.transform.localPosition=Vector3.New(posAddIndex*440,0,0)
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isLicckBtn = false
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end):SetEase(Ease.Linear)
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end
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end)
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Util.AddOnceClick(this.leftBtn, function()
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if not isLicckBtn then
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isLicckBtn = true
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curIndex = curIndex + 1
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curDataIndex = curDataIndex - 1
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this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.3, false):OnComplete(function ()
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Log(Language[11903])
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if curDataIndex < 1 then
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curDataIndex = #playerTitleConFig
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end
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this.OnShowCurTitleProData(playerTitleConFig[curDataIndex].Id)
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posAddIndex = posAddIndex - 1
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posJianIndex = posJianIndex - 1
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local curGo = this.grid.transform:GetChild(#playerTitleConFig - 1).transform
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curGo.transform:SetAsFirstSibling()
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curGo.transform.localPosition=Vector3.New(posJianIndex*440,0,0)
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isLicckBtn = false
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end):SetEase(Ease.Linear)
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function SettingPlayerTitle:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SettingPlayerTitle:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function SettingPlayerTitle:OnOpen()
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playerTitleConFig = ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.Title)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingPlayerTitle:OnShow()
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Util.ClearChild(this.grid.transform)
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titleList = {}
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if #playerTitleConFig < 5 then
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for i = 1, #playerTitleConFig do
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table.insert(playerTitleConFig,playerTitleConFig[i])
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end
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end
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this.OnShowCurTitleProData(PlayerManager.designation > 0 and PlayerManager.designation or playerTitleConFig[1].Id)
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this.OnShowAllTitleGrid()
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posAddIndex = #playerTitleConFig
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posJianIndex = 1
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if playerLiveView == nil then
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playerLiveView = SubUIManager.Open(SubUIConfig.PlayerLiveView, this.live2dRootParent.transform)
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end
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playerLiveView:OnOpen()
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end
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--坐骑属性展示
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function this.OnShowCurTitleProData(titleId)
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curTitleId = titleId
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curTitleItemConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig,curTitleId)
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curTitleConFig = ConfigManager.GetConfigData(ConfigName.PlayerAppearance,curTitleId)
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if curTitleConFig == nil then return end
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this.name.text = curTitleItemConFig.Name
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this.getInfo.text = curTitleConFig.Description
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this.Info.text = curTitleItemConFig.ItemDescribe
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this.InfoText.text = curTitleItemConFig.Name
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local curproInfoList = this.GetCurTitleAllPro()
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--属性展示
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for i = 1, math.max(#proList, #curproInfoList) do
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local go = proList[i]
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if not go then
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go=newObject(proList[1])
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go.transform:SetParent(this.proListParent.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition=Vector3.zero;
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go.gameObject.name = "pro (".. i ..")"
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proList[i] = go
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end
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go.gameObject:SetActive(false)
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end
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for i = 1, #curproInfoList do
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proList[i]:SetActive(true)
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Util.GetGameObject(proList[i], "proName"):GetComponent("Text").text = curproInfoList[i].name..":"
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Util.GetGameObject(proList[i], "proValue"):GetComponent("Text").text = "+"..curproInfoList[i].vale
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end
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if titleLive then
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poolManager:UnLoadLive(titleLiveStr, titleLive, PoolManager.AssetType.GameObject)
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titleLive = nil
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end
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titleLiveStr = GetResourcePath(ConfigManager.GetConfigData(ConfigName.PlayerAppearance,curTitleId).Live)
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titleLive = poolManager:LoadLive(titleLiveStr, this.live2dRootParent2.transform, Vector3.one, Vector3.zero)
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--满级显隐
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this.GoToBtnFun()
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end
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--当前级属所有性获取
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function this.GetCurTitleAllPro()
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local proList = {}
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local curPlayerMountLevelUp = curTitleConFig.Property
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if curPlayerMountLevelUp then
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for i = 1, #curPlayerMountLevelUp do
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table.insert(proList,{name = ConfigManager.GetConfigData(ConfigName.PropertyConfig,curPlayerMountLevelUp[i][1]).Info,
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vale = curPlayerMountLevelUp[i][2]})
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end
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end
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return proList
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end
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--所有坐骑展示
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function this.OnShowAllTitleGrid()
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for i = 1, math.max(#titleList, #playerTitleConFig) do
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local go = titleList[i]
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if not go then
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go=newObject(this.ItemView)
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go.transform:SetParent(this.grid.transform)
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go.transform.localScale = Vector3.one
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go.gameObject.name = "itemPre (".. i ..")"
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titleList[i] = go
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--440 = 362 + 80
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titleList[i].transform.localPosition=Vector3.New(i*440,0,0)
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end
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go.gameObject:SetActive(false)
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end
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this.RefreshAllTitleData()
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curIndex = -3
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this.grid.transform.localPosition=Vector3.New(curIndex*440)
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this.FirstSetGridPos(curIndex,curDataIndex)
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end
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function this.GoToBtnFun()
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local btnState = 0
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if BagManager.GetItemCountById(curTitleId) > 0 then--获得
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this.goToBtnText.text = Language[10220]
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btnState = 1
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if curTitleId == PlayerManager.designation then--获得并使用
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this.goToBtnText.text = Language[11908]
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btnState = 2
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end
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else--未获得
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this.goToBtnText.text = Language[11909]
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end
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Util.AddOnceClick(this.goToBtn, function()
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if btnState == 0 then
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JumpManager.GoJump(ConfigManager.GetConfigData(ConfigName.ItemConfig,curTitleId).Jump[1])
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elseif btnState == 1 then
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NetManager.RequestChangeModifyDecoration(2, curTitleId, function ()
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PopupTipPanel.ShowTip(Language[11891])
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PlayerManager.SetPlayerDesignation(curTitleId)
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this.RefreshAllTitleData()
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FormationManager.UserPowerChanged()
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this.GoToBtnFun()
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if playerLiveView then
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playerLiveView:OnOpen()
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end
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end)
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elseif btnState == 2 then
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NetManager.RequestChangeModifyDecoration(2, 0, function ()
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PopupTipPanel.ShowTip(Language[11910])
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PlayerManager.SetPlayerDesignation(0)
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this.RefreshAllTitleData()
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FormationManager.UserPowerChanged()
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this.GoToBtnFun()
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if playerLiveView then
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playerLiveView:OnOpen()
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end
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end)
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end
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end)
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end
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function this.RefreshAllTitleData()
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for i = 1, #playerTitleConFig do
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if curTitleId == playerTitleConFig[i].Id then
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curDataIndex = i
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end
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--titleList[i].transform.localPosition=Vector3.New(i*440,0,0)
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titleList[i]:SetActive(true)
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Util.GetGameObject( titleList[i], "name"):GetComponent("Text").text = playerTitleConFig[i].Name
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Util.GetGameObject( titleList[i], "iconMask/icon"):GetComponent("Image").sprite =
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Util.LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.PlayerAppearance,playerTitleConFig[i].Id).Painting))
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Util.GetGameObject( titleList[i], "noGetImage"):SetActive(BagManager.GetItemCountById(playerTitleConFig[i].Id) <= 0)
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Util.GetGameObject( titleList[i], "GetImage"):SetActive(playerTitleConFig[i].Id == PlayerManager.designation)
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end
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end
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function this.FirstSetGridPos(_curIndex,curSelectIndex)
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Log("FirstSetGridPos ".._curIndex .." "..curSelectIndex)
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local num = math.abs(curSelectIndex) - math.abs(_curIndex)
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Log("FirstSetGridPos "..num)
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if num < 0 then
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num = math.abs(num)
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for i = _curIndex+1, _curIndex+num do
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curIndex = i
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this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.01, false):OnComplete(function ()
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Log(Language[11903])
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local dataIndex = math.abs(curIndex)
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if dataIndex > #playerTitleConFig then
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dataIndex = dataIndex % #playerTitleConFig
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end
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if dataIndex == 0 then
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dataIndex = #playerTitleConFig
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end
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this.OnShowCurTitleProData(playerTitleConFig[dataIndex].Id)
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posAddIndex = posAddIndex - 1
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posJianIndex = posJianIndex - 1
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local curGo = this.grid.transform:GetChild(#playerTitleConFig - 1).transform
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curGo.transform:SetAsFirstSibling()
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curGo.transform.localPosition=Vector3.New(posJianIndex*440,0,0)
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end):SetEase(Ease.Linear)
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end
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elseif num > 0 then
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num = math.abs(num)
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for i = _curIndex-1, _curIndex-num,-1 do
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curIndex = i
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this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.01 , false):OnComplete(function ()
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Log(Language[11903])
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local dataIndex = math.abs(curIndex)
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if dataIndex > #playerTitleConFig then
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dataIndex = dataIndex % #playerTitleConFig
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end
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if dataIndex == 0 then
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dataIndex = #playerTitleConFig
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end
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this.OnShowCurTitleProData(playerTitleConFig[dataIndex].Id)
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local curGo = this.grid.transform:GetChild(0).transform
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curGo.transform:SetAsLastSibling()
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posAddIndex = posAddIndex + 1
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posJianIndex = posJianIndex + 1
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curGo.transform.localPosition=Vector3.New(posAddIndex*440,0,0)
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end):SetEase(Ease.Linear)
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end
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end
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end
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--界面关闭时调用(用于子类重写)
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function SettingPlayerTitle:OnClose()
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parentGo = nil
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if titleLive then
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poolManager:UnLoadLive(titleLiveStr, titleLive, PoolManager.AssetType.GameObject)
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titleLive = nil
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end
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Util.ClearChild(this.grid.transform)
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titleList = {}
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end
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--界面销毁时调用(用于子类重写)
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function SettingPlayerTitle:OnDestroy()
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if playerLiveView then
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SubUIManager.Close(playerLiveView)
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playerLiveView = nil
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end
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end
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return SettingPlayerTitle |