202 lines
8.3 KiB
Lua
202 lines
8.3 KiB
Lua
LingMaiMiJingManager = {}
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local this = LingMaiMiJingManager
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local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
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local monsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
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function this.Initialize()
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this.state = 1--当前状态
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this.startTime = 0--我开始占领此矿脉的时间
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this.endTime = 1638460800--结束时间
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this.myPlaceId = 1--当前我占领的矿脉的id
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this.fightTime = 0--我的剩余挑战次数
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this.curPage = 0
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this.lingmaiData = {}
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this.battleResult = {}
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this.recordData = {}
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end
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--获取manager中的信息
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function this.GetData()
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local data = {}
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data.state = this.state
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data.startTime = this.startTime
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data.endTime = this.endTime
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data.myPlaceId = this.myPlaceId
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data.lingmaiData = {}
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for i = 1, 5 do
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data.lingmaiData[i] = {}
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-- LogGreen("placeId:"..tostring(this.lingmaiData[i].id).." playerId:"..tostring(this.lingmaiData[i].uid).." Name:"..tostring(this.lingmaiData[i].name))
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if not this.lingmaiData[i] then
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LogError("服务器发来的灵脉Id为0")
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-- Game.GlobalEvent:DispatchEvent(GameEvent.LingMaiMiJing.ClosePanel)
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return nil
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end
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data.lingmaiData[i].Id = this.lingmaiData[i].lingmaiId
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local curId = data.lingmaiData[i].Id
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data.lingmaiData[i].No = lodeConfig[curId].No
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data.lingmaiData[i].PageNo = lodeConfig[curId].PageNo
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data.lingmaiData[i].Group = lodeConfig[curId].Group
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data.lingmaiData[i].Quality = lodeConfig[curId].Quality
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data.lingmaiData[i].RewardList = lodeConfig[curId].RewardList
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data.lingmaiData[i].Guard = lodeConfig[curId].Guard
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data.lingmaiData[i].veinName = lodeConfig[curId].Name
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local monsterGroupData = monsterGroup[data.lingmaiData[i].Guard].Contents
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--拼接玩家数据
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if this.lingmaiData[i].uid ~= 0 then
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data.lingmaiData[i].uid = this.lingmaiData[i].uid
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data.lingmaiData[i].name = this.lingmaiData[i].name
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data.lingmaiData[i].servername = this.lingmaiData[i].servername
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data.lingmaiData[i].head = this.lingmaiData[i].head
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data.lingmaiData[i].headFrame = this.lingmaiData[i].headFrame
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else
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data.lingmaiData[i].uid = 0
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data.lingmaiData[i].name = "宝岛"
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data.lingmaiData[i].servername = ""
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data.lingmaiData[i].head = 0
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data.lingmaiData[i].headFrame = 0
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data.lingmaiData[i].level = 100
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data.lingmaiData[i].teamInfo = {}
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data.lingmaiData[i].teamInfo.totalForce = lodeConfig[curId].GuardCombatNum
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data.lingmaiData[i].teamInfo.team = {}
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for j = 1, 6 do
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if monsterGroupData[1] then
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local monsterData = monsterConfig[monsterGroupData[1][j]]
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local herodata = {}
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-- LogBlue(data.lingmaiData[i].Guard.." "..monsterGroupData[1][j].." "..monsterData.MonsterId.." "..monsterData.Star.." "..monsterData.Level)
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herodata.heroTid = monsterData.MonsterId
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herodata.star = monsterData.Star
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herodata.level = monsterData.Level
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herodata.position = j
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herodata.skinId = 0
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herodata.godSoulLv = 0
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table.insert(data.lingmaiData[i].teamInfo.team,herodata)
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end
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end
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end
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end
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return data
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end
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--获取服务器发来的信息
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function this.GetLingMaiServerData(msg,func)
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this.state = msg.state
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this.myPlaceId = msg.myOccupyId
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this.startTime = msg.myOccupyTime
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this.fightTime = msg.remainChangeTimes
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this.endTime = msg.timePoint
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this.lingmaiData = msg.lingmaiData
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for i = 1, #msg.lingmaiData do
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this.curPage = lodeConfig[msg.lingmaiData[i].lingmaiId].PageNo
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-- LogYellow("id:"..tostring(msg.lingmaiData[i].lingmaiId).." uid:"..tostring(msg.lingmaiData[i].uid).." name:"..tostring(msg.lingmaiData[i].name)
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-- .." practiceLevel:"..tostring(msg.lingmaiData[i].practiceLevel).." servername:"..tostring(msg.lingmaiData[i].servername))
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msg.lingmaiData[i].name = PracticeManager.SetNameColor(msg.lingmaiData[i].name,msg.lingmaiData[i].practiceLevel)
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end
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Log("灵脉秘境:state:"..tostring(msg.state).." myPlaceId:"..tostring(msg.myOccupyId).." startTime:"..tostring(msg.myOccupyTime)
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.." fightTime:"..tostring(msg.remainChangeTimes).." lingmaiData:"..tostring(#msg.lingmaiData).." curPage:"..tostring(this.curPage).." timePoint:"..tostring(msg.timePoint))
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if func then
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func()
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end
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end
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function this.OpenRecord()
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NetManager.LingMaiRecordRequest(function ()
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UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.LingMaiRecord)
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end)
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end
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function this.CheckPrivilage(func)
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if PrivilegeManager.GetPrivilegeRemainValue(2030) <= 0 then
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if PrivilegeManager.GetPrivilegeRemainValue(2031) > 0 then
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local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP,10044, 1)
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local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig,costId).Name
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MsgPanel.ShowTwo(string.format( Language[10516],finalNum,itemName), nil, function()
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--买东西
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ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,10044,1,function()
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PopupTipPanel.ShowTip(Language[10517])
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PrivilegeManager.RefreshPrivilegeUsedTimes(2031, 1)--更新特权
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func()
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end,0)
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end)
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else
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PopupTipPanel.ShowTip("<color=red>今日已无挑战次数!</color>")
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end
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else
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func()
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end
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end
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function this.CheckRedPoint()
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--判断功能是否开启
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if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.LINGMAIMIJING) then
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return false
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end
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--判断世界等级是否够
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local conFigWorldLevel = ConfigManager.GetConfigData(ConfigName.MServerLodeSetting,1).WorldLevel
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if PlayerManager.worldLeve < conFigWorldLevel then --如果世界等级不足
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return false
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end
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-- 跨服相关判断
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if not JumpServerManager.GetLingMaiIsStart() then
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return false
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elseif not JumpServerManager.GetHightLadderDataIsGroup() then
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return false
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end
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if this.state ~= 1 then
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return false
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end
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if this.myPlaceId <= 0 then
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return true
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end
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if #this.recordData > 0 then
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if not PlayerPrefs.GetString(PlayerManager.uid.."LingMai") then
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PlayerPrefs.SetString(PlayerManager.uid.."LingMai", "")
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end
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for i = 1, #this.recordData do
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if this.recordData[i].type == 1 then
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return PlayerPrefs.GetString(PlayerManager.uid.."LingMai") ~= tostring(this.recordData[i].time)
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end
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end
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end
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return false
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end
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function this.CheckRecord()
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for i = 1, #this.recordData do
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if this.recordData[i].type == 1 then
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return PlayerPrefs.GetString(PlayerManager.uid.."LingMai") ~= tostring(this.recordData[i].time)
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end
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end
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return false
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end
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function this.CheckQiJieJump(funcType,SettingNum,func)
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--判断功能是否开启
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if not ActTimeCtrlManager.IsQualifiled(funcType) then
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(funcType))
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return
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end
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--判断世界等级是否够
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local conFigWorldLevel = ConfigManager.GetConfigData(ConfigName.MServerLodeSetting,SettingNum).WorldLevel
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if PlayerManager.worldLeve < conFigWorldLevel then --如果世界等级不足
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PopupTipPanel.ShowTip(string.format("世界等级到达%s后开启!",conFigWorldLevel))
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return
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end
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-- 跨服相关判断
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JumpServerManager.GetWorldArenaInfoRequest(function()
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if not JumpServerManager.GetQiJieIsStart() then
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PopupTipPanel.ShowTip(string.format("开服第%s周开放!",ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,SettingNum).OpenWeek))
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return
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elseif not JumpServerManager.GetHightLadderDataIsGroup() then
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PopupTipPanel.ShowTip("未划分跨服分组,无法参与!")
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return
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end
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if func then
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func()
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end
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end)
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end
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return LingMaiMiJingManager |