314 lines
5.9 KiB
C#
314 lines
5.9 KiB
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using GameCore;
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using ResMgr;
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using GameLogic;
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using ResourcesManager = GameLogic.ResourcesManager;
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/// <summary>
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/// 游戏入口
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/// </summary>
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public class App : UnitySingleton<App>
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{
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/// <summary>
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/// 资源管理器
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/// </summary>
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public static ResourcesManager ResMgr
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{
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get
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{
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return ResourcesManager.Instance;
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}
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}
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/// <summary>
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/// AB包管理器
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/// </summary>
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public static AssetBundleManager AssetBundleMgr
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{
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get
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{
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return AssetBundleManager.Instance;
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}
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}
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/// <summary>
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/// BuglySdk管理器
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/// </summary>
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//public static BuglySdkManager BuglySdkMgr {
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// get {
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// return BuglySdkManager.Instance;
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// }
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//}
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/// <summary>
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/// Lua管理器
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/// </summary>
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public static LuaManager LuaMgr
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{
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get
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{
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return LuaManager.Instance;
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}
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}
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/// <summary>
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/// 对象池管理器
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/// </summary>
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public static ObjectPoolManager ObjectPoolMgr
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{
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get
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{
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return ObjectPoolManager.Instance;
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}
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}
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/// <summary>
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/// 网络管理器
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/// </summary>
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public static NetworkManager NetWorkMgr
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{
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get
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{
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return NetworkManager.Instance;
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}
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}
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public static CompressManager CompressMgr
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{
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get
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{
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return CompressManager.Instance;
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}
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}
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public static GameManager GameMgr
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{
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get
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{
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return GameManager.Instance;
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}
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}
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public static ThinkingAnalyticsManager TAMgr
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{
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get
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{
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return ThinkingAnalyticsManager.Instance;
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}
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}
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public static TapDBManager TBDMgr
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{
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get
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{
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return TapDBManager.Instance;
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}
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}
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public static BuglyManager BuglyMgr
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{
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get
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{
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return BuglyManager.Instance;
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}
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}
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//public static SoundManager SoundMgr {
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// get {
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// return SoundManager.Instance;
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// }
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//}
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//public static PhoneManager PhoneMgr {
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// get {
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// return PhoneManager.Instance;
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// }
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//}
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//public static UmengSdkManager UmengSdkMgr {
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// get {
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// return UmengSdkManager.Instance;
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// }
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//}
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public static ImageDownloadManager ImageDownloadMgr
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{
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get
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{
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return ImageDownloadManager.Instance;
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}
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}
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public static SpeakManager SpeakMgr
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{
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get
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{
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return SpeakManager.Instance;
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}
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}
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public static SDK.SDKManager SDKMgr
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{
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get
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{
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return SDK.SDKManager.Instance;
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}
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}
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public static RoleRenderManager RRenderMgr
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{
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get
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{
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return RoleRenderManager.Instance;
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}
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}
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//public static ShareSDKManager ShareSDKMgr {
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// get {
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// return ShareSDKManager.Instance;
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// }
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//}
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/// <summary>
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/// 版本管理器
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/// </summary>
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public static VersionManager VersionMgr
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{
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get
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{
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return VersionManager.Instance;
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}
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}
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/// <summary>
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/// 配置数据管理器管理器
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/// </summary>
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public static ConfigManager ConfigMgr
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{
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get
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{
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return ConfigManager.Instance;
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}
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}
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/// <summary>
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/// 初始化
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/// </summary>
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public void Initialize()
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{
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ConfigMgr.Init();
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VersionMgr.Initialize();
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}
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/// <summary>
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/// 启动框架
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/// </summary>
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public void StartUp()
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{
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Caching.ClearCache();
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InitManager();
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InitLuaMgr();
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}
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/// <summary>
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/// 初始化资源管理器
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/// </summary>
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public void InitResMgr()
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{
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}
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/// <summary>
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/// 初始化管理器
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/// </summary>
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void InitManager()
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{
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}
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/// <summary>
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/// 初始化游戏
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/// </summary>
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void InitLuaMgr()
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{
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LuaMgr.InitLua();
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LuaMgr.InitStart();
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//开始游戏逻辑
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LuaMgr.DoFile("Logic/Game");
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//加载网络
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LuaMgr.DoFile("Logic/SocketManager");
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//初始化网络
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NetWorkMgr.OnInit();
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//初始化完成
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Util.CallMethod("Game", "Initialize");
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}
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/// <summary>
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/// 重启游戏
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/// 返回登录界面,重启Lua虚拟机
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/// </summary>
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public void ReStart()
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{
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try
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{
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StartCoroutine(BeginReStart());
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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}
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IEnumerator BeginReStart()
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{
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ResMgr.UnLoadAll();
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yield return new WaitForEndOfFrame();
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LuaMgr.Reset();
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NetWorkMgr.Reset();
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ImageDownloadMgr.Reset();
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//ShareSDKMgr.Reset();
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UpdateManager.Instance.StartUp();
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}
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public void CallLuaMessage(string msgID, object data)
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{
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Util.CallMethod("Network", "OnLuaMessage", msgID, data);
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}
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/// <summary>
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/// 应用程序获得焦点/失去焦点
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/// </summary>
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/// <param name="hasFocus"></param>
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void OnApplicationFocus(bool hasFocus)
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{
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Debug.Log("App.cs OnApplicationFocus");
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Util.CallMethod("Game", "OnApplicationFocus", hasFocus);
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}
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/// <summary>
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/// 应用程序暂停/恢复
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/// </summary>
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/// <param name="pauseStatus"></param>
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void OnApplicationPause(bool pauseStatus)
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{
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Debug.Log("App.cs OnApplicationPause");
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Util.CallMethod("Game", "OnApplicationPause", pauseStatus);
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}
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/// <summary>
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/// 应用程序退出
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/// </summary>
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void OnApplicationQuit()
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{
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Debug.Log("App.cs OnApplicationQuit");
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Util.CallMethod("Game", "OnApplicationQuit");
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}
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}
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