miduo_client/Assets/LuaFramework/Scripts/SDK/SdkCustomEvent.cs

45 lines
1.6 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace SDK
{
public class SdkCustomEvent
{
static Dictionary<string, string[]> dic = new Dictionary<string, string[]>();
public static void Init()
{
dic.Add("Start-game", new string[] {"Start-game", "启动游戏", "4387bk", "prs5vr", "juas2d"});
dic.Add("Load-updates", new string[] { "Load-updates", "加载更新包", "nvgpba", "nrgy40","h2ea12" });
dic.Add("End-loading", new string[] { "End-loading", "加载更新包完成", "5k6zad", "sr4gtb", "d4bboh"});
CustomEvent("Start-game");
}
public static void CustomEvent(string eventName)
{
if (!GameLogic.AppConst.isSDKLogin) return;
string pn = AndroidDeviceInfo.Instance.GetPackageName();
string[] ec = dic[eventName];
if(ec.Length <= 0) return;
if (pn == "com.tcxgp.pass")
{
SDKManager.Instance.CustomEvent(ec[1], ec[2], "1");
SDKManager.Instance.CustomEvent(ec[3], ec[2], "2");
}else if(pn == "com.tcxgpcsb.pass")
{
SDKManager.Instance.CustomEvent(ec[1], ec[2], "1");
SDKManager.Instance.CustomEvent(ec[2], ec[2], "2");
}
else if (pn == "com.tcxhw.project"|| pn == "com.jltest.www")
{
SDKManager.Instance.CustomEvent(ec[1], ec[2], "1");
SDKManager.Instance.CustomEvent(ec[4], ec[2], "2");
}
}
}
}