753 lines
16 KiB
C#
753 lines
16 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_RenderSettingsWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginStaticLibs("RenderSettings");
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L.RegFunction("__eq", op_Equality);
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L.RegVar("fog", get_fog, set_fog);
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L.RegVar("fogStartDistance", get_fogStartDistance, set_fogStartDistance);
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L.RegVar("fogEndDistance", get_fogEndDistance, set_fogEndDistance);
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L.RegVar("fogMode", get_fogMode, set_fogMode);
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L.RegVar("fogColor", get_fogColor, set_fogColor);
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L.RegVar("fogDensity", get_fogDensity, set_fogDensity);
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L.RegVar("ambientMode", get_ambientMode, set_ambientMode);
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L.RegVar("ambientSkyColor", get_ambientSkyColor, set_ambientSkyColor);
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L.RegVar("ambientEquatorColor", get_ambientEquatorColor, set_ambientEquatorColor);
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L.RegVar("ambientGroundColor", get_ambientGroundColor, set_ambientGroundColor);
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L.RegVar("ambientIntensity", get_ambientIntensity, set_ambientIntensity);
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L.RegVar("ambientLight", get_ambientLight, set_ambientLight);
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L.RegVar("subtractiveShadowColor", get_subtractiveShadowColor, set_subtractiveShadowColor);
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L.RegVar("skybox", get_skybox, set_skybox);
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L.RegVar("sun", get_sun, set_sun);
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L.RegVar("ambientProbe", get_ambientProbe, set_ambientProbe);
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L.RegVar("customReflection", get_customReflection, set_customReflection);
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L.RegVar("reflectionIntensity", get_reflectionIntensity, set_reflectionIntensity);
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L.RegVar("reflectionBounces", get_reflectionBounces, set_reflectionBounces);
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L.RegVar("defaultReflectionMode", get_defaultReflectionMode, set_defaultReflectionMode);
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L.RegVar("defaultReflectionResolution", get_defaultReflectionResolution, set_defaultReflectionResolution);
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L.RegVar("haloStrength", get_haloStrength, set_haloStrength);
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L.RegVar("flareStrength", get_flareStrength, set_flareStrength);
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L.RegVar("flareFadeSpeed", get_flareFadeSpeed, set_flareFadeSpeed);
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L.EndStaticLibs();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fog(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushboolean(L, UnityEngine.RenderSettings.fog);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fogStartDistance(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogStartDistance);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fogEndDistance(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogEndDistance);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fogMode(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.fogMode);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fogColor(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.fogColor);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_fogDensity(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.fogDensity);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ambientMode(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.ambientMode);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ambientSkyColor(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.ambientSkyColor);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ambientEquatorColor(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.ambientEquatorColor);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ambientGroundColor(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.ambientGroundColor);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ambientIntensity(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.ambientIntensity);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ambientLight(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.ambientLight);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_subtractiveShadowColor(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.subtractiveShadowColor);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_skybox(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.skybox);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_sun(IntPtr L)
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{
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try
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{
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ToLua.PushSealed(L, UnityEngine.RenderSettings.sun);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ambientProbe(IntPtr L)
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{
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try
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{
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ToLua.PushValue(L, UnityEngine.RenderSettings.ambientProbe);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_customReflection(IntPtr L)
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{
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try
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{
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ToLua.PushSealed(L, UnityEngine.RenderSettings.customReflection);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_reflectionIntensity(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.reflectionIntensity);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_reflectionBounces(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushinteger(L, UnityEngine.RenderSettings.reflectionBounces);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_defaultReflectionMode(IntPtr L)
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{
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try
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{
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ToLua.Push(L, UnityEngine.RenderSettings.defaultReflectionMode);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_defaultReflectionResolution(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushinteger(L, UnityEngine.RenderSettings.defaultReflectionResolution);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_haloStrength(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.haloStrength);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_flareStrength(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.flareStrength);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_flareFadeSpeed(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushnumber(L, UnityEngine.RenderSettings.flareFadeSpeed);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_fog(IntPtr L)
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{
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try
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{
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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UnityEngine.RenderSettings.fog = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_fogStartDistance(IntPtr L)
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{
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try
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{
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.RenderSettings.fogStartDistance = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_fogEndDistance(IntPtr L)
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{
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try
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{
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.RenderSettings.fogEndDistance = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_fogMode(IntPtr L)
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{
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try
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{
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UnityEngine.FogMode arg0 = (UnityEngine.FogMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FogMode));
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UnityEngine.RenderSettings.fogMode = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_fogColor(IntPtr L)
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{
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try
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{
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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UnityEngine.RenderSettings.fogColor = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_fogDensity(IntPtr L)
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{
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try
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{
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.RenderSettings.fogDensity = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_ambientMode(IntPtr L)
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{
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try
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{
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UnityEngine.Rendering.AmbientMode arg0 = (UnityEngine.Rendering.AmbientMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.AmbientMode));
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UnityEngine.RenderSettings.ambientMode = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_ambientSkyColor(IntPtr L)
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{
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try
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{
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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UnityEngine.RenderSettings.ambientSkyColor = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_ambientEquatorColor(IntPtr L)
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{
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try
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{
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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UnityEngine.RenderSettings.ambientEquatorColor = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_ambientGroundColor(IntPtr L)
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{
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try
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{
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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UnityEngine.RenderSettings.ambientGroundColor = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_ambientIntensity(IntPtr L)
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{
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try
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{
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.RenderSettings.ambientIntensity = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_ambientLight(IntPtr L)
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{
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try
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{
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
UnityEngine.RenderSettings.ambientLight = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_subtractiveShadowColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
UnityEngine.RenderSettings.subtractiveShadowColor = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_skybox(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
|
|
UnityEngine.RenderSettings.skybox = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_sun(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
UnityEngine.Light arg0 = (UnityEngine.Light)ToLua.CheckObject(L, 2, typeof(UnityEngine.Light));
|
|
UnityEngine.RenderSettings.sun = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_ambientProbe(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
UnityEngine.Rendering.SphericalHarmonicsL2 arg0 = StackTraits<UnityEngine.Rendering.SphericalHarmonicsL2>.Check(L, 2);
|
|
UnityEngine.RenderSettings.ambientProbe = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_customReflection(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
UnityEngine.Cubemap arg0 = (UnityEngine.Cubemap)ToLua.CheckObject(L, 2, typeof(UnityEngine.Cubemap));
|
|
UnityEngine.RenderSettings.customReflection = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_reflectionIntensity(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RenderSettings.reflectionIntensity = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_reflectionBounces(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RenderSettings.reflectionBounces = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_defaultReflectionMode(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
UnityEngine.Rendering.DefaultReflectionMode arg0 = (UnityEngine.Rendering.DefaultReflectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.DefaultReflectionMode));
|
|
UnityEngine.RenderSettings.defaultReflectionMode = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_defaultReflectionResolution(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RenderSettings.defaultReflectionResolution = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_haloStrength(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RenderSettings.haloStrength = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_flareStrength(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RenderSettings.flareStrength = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_flareFadeSpeed(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RenderSettings.flareFadeSpeed = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
}
|
|
|