142 lines
4.9 KiB
Lua
142 lines
4.9 KiB
Lua
local ActivityDetail= quick_class("ActivityDetail")
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local sortingOrder = 0
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local listUpPre={} --
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local rate={}
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function ActivityDetail:ctor(gameObject)
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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self:OnShow()
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end
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function ActivityDetail:InitComponent(gameObject)
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self.closeBtn=Util.GetGameObject(self.gameObject,"close")
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self.itemGrid=Util.GetGameObject(self.gameObject,"panel/itemGrid")
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self.LookDetailBtn=Util.GetGameObject(self.gameObject,"panel/Image3/updetail")
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self.content=Util.GetGameObject(self.gameObject,"panel/content/Text"):GetComponent("Text")
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self.time=Util.GetGameObject(self.gameObject,"tip"):GetComponent("Text")
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self.rateGrid=Util.GetGameObject(self.gameObject,"panel/rate")
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end
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function ActivityDetail:BindEvent()
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Util.AddClick(self.closeBtn.gameObject,function() self:OnHide() end)
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Util.AddClick(self.LookDetailBtn.gameObject,function() self:LookDetailBtnAction() end)
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end
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function ActivityDetail:OnShow()
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self.gameObject:SetActive(true)
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local str=ConfigManager.TryGetConfigData(ConfigName.QAConfig,HELP_TYPE.TimeLimitedCall).content
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str = string.gsub(str,"{","<color=#D48A07>")
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str = string.gsub(str,"}","</color>")
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str = string.gsub(str,"|","\n")--换行
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self.content.text= str
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self:ReFreshUpHero()
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self:RefreshRate()
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local str=ActivityGiftManager.GetTimeStartToEnd(ActivityTypeDef.FindFairy)
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self.time.text=Language[12170]..str
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end
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function ActivityDetail:ReFreshUpHero()
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local UpHero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP)
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if(not listUpPre) then
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listUpPre={}
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end
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if(not rate) then
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rate={}
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end
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for n,m in ipairs(UpHero) do
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if m then
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if not listUpPre[n] then
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listUpPre[n] = SubUIManager.Open(SubUIConfig.ItemView,self.itemGrid.transform)
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end
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listUpPre[n]:OnOpen(false, {m.Reward[1], m.Reward[2]}, 1.1, true)
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local weight = self:ReculateUpRate(m.Reward[1])
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local tempName = listUpPre[n].name:GetComponent("Text").text
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listUpPre[n].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (weight/100000)*100) .."%</color>"
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listUpPre[n].gameObject:SetActive(true)
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table.insert(rate,{tag=Language[12171],name=tempName,value=weight})
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end
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end
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end
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function ActivityDetail:ReculateUpRate(id)
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local Hero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED)
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for n,m in ipairs(Hero) do
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if m and id==m.Reward[1] then
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return m.Weight
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end
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end
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return 0
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end
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function ActivityDetail:RefreshRate()
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local list3={}
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local list4={}
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local list5={}
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local list2={}
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local hero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED)
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for index, v in ipairs(hero) do
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if itemConfig[v.Reward[1]].HeroStar[2]==3 then
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table.insert(list3,v)
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elseif itemConfig[v.Reward[1]].HeroStar[2]==4 then
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table.insert(list4,v)
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elseif itemConfig[v.Reward[1]].HeroStar[2]==5 then
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table.insert(list5,v)
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elseif itemConfig[v.Reward[1]].HeroStar[2]==2 then
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table.insert(list2,v)
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end
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end
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table.insert(rate,{tag=Language[12173],name=Language[12174],value=self:ReculateRate(list5)})
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table.insert(rate,{tag=Language[12175],name=Language[12176],value=self:ReculateRate(list4)})
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table.insert(rate,{tag=Language[12177],name=Language[12178],value=self:ReculateRate(list3)})
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table.insert(rate,{tag=Language[12179],name=Language[12180],value=self:ReculateRate(list2)})
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for n,m in ipairs(rate) do
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if m and m.value>0 then
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local o=Util.GetGameObject(self.gameObject,"panel/rate/rateprefab"..n)
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if not o then
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else
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o.gameObject:SetActive(true)
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Util.GetGameObject(o.gameObject,"star"):GetComponent("Text") .text=m.tag
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Util.GetGameObject(o.gameObject,"name"):GetComponent("Text") .text=m.name
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Util.GetGameObject(o.gameObject,"rate"):GetComponent("Text") .text=string.format("%.2f",(m.value/100000)*100).."%"
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end
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end
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end
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end
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function ActivityDetail:ReculateRate(list)
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local weight=0
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for index, v in ipairs(list) do
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weight=v.Weight+weight
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end
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return weight
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end
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function ActivityDetail:LookDetailBtnAction()
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UIManager.OpenPanel(UIName.HeroPreviewPanel,true,false)
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end
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function ActivityDetail:OnHide()
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self.gameObject:SetActive(false)
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for n,m in ipairs(rate) do
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if not rate[n] then
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local o=Util.GetGameObject(self.gameObject,"panel/rate/rateprefab"..n)
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o.gameObject.SetActive(false)
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end
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end
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rate={}
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end
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function ActivityDetail:OnDestroy()
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listUpPre=nil
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rate=nil
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end
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return ActivityDetail |