217 lines
8.0 KiB
Lua
217 lines
8.0 KiB
Lua
--[[
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* @ClassName FirstRechargePanel
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* @Description 首充
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* @Date 2019/6/3 11:45
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* @Author MagicianJoker, fengliudianshao@outlook.com
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* @Copyright Copyright (c) 2019, MagicianJoker
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--]]
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local DayRewardItem = require("Modules/FirstRecharge/DayRewardItem")
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---@class FirstRechargePanel
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local FirstRechargePanel = quick_class("FirstRechargePanel", BasePanel)
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local kMaxTab, kMaxDay = 2, 3
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local TextColorDef = {
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[1] = Color.New(48 / 255, 31 / 255, 33 / 255, 1),
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[2] = Color.New(246 / 255, 235 / 255, 179 / 255, 1)
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}
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local orginLayer
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local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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function FirstRechargePanel:InitComponent()
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orginLayer = 0
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self.frame = Util.GetGameObject(self.transform, "frame")
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self.closeBtn = Util.GetGameObject(self.transform, "closeBtn")
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self.heroPreviewBtn = Util.GetGameObject(self.transform, "frame/heroPreviewBtn")
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self.tenProBtn = Util.GetGameObject(self.transform, "frame/tenProBtn")
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self.stageImage6 = Util.GetGameObject(self.transform, "frame/stageImage/Image")
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self.stageImage100 = Util.GetGameObject(self.transform, "frame/stageImage/Image (1)")
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--topPart
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-- self.itemPos = Util.GetGameObject(self.transform, "frame/itemPos")
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-- self.itemInfo = SubUIManager.Open(SubUIConfig.ItemView, self.itemPos.transform)
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-- self.nameIcon = Util.GetGameObject(self.transform, "frame/bg/topPart/nameIcon"):GetComponent("Image")
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-- self.rewardValue = Util.GetGameObject(self.transform, "frame/bg/topPart/tipsBg/value"):GetComponent("Text")
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--midPart
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self.tabs = {}
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self.selectTabs = {}
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self.tabTitles = {}
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self.tabRedPoint = {}
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for i = 1, kMaxTab do
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self.tabs[i] = Util.GetGameObject(self.transform, "frame/tabsContent/tabs_" .. i)
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self.selectTabs[i] = Util.GetGameObject(self.tabs[i], "selected")
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self.tabTitles[i] = Util.GetGameObject(self.tabs[i], "title"):GetComponent("Text")
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self.tabRedPoint[i] = Util.GetGameObject(self.tabs[i], "redPoint")
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end
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self.selectTabIndex = -1
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self.dayRewardList = {}
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for i = 1, kMaxDay do
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self.dayRewardList[i] = DayRewardItem.new(self,self.transform:Find("frame/rewardBg/rewardBg/rewardDay" .. i.."/rewardDay" .. i))
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end
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--bottomPart
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self.reChargeBtn = Util.GetGameObject(self.transform, "frame/rechargeBtn")
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self.reChargeTips = Util.GetGameObject(self.transform, "frame/tips"):GetComponent("Text")
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self.effect = Util.GetGameObject(self.transform, "frame/effect")
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self.qianyao = Util.GetGameObject(self.transform, "qianyao")
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self.ani = self.transform:GetComponent("Animator")
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-- effectAdapte(Util.GetGameObject(self.effect, "Partical/ziti mask (1)"))
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end
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function FirstRechargePanel:BindEvent()
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Util.AddClick(self.closeBtn, function()
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self:ClosePanel()
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end)
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Util.AddClick(self.reChargeBtn, function()
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self:OnRechargeBtnClicked()
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end)
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for i = 1, kMaxTab do
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Util.AddClick(self.tabs[i], function()
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self:OnTabClicked(i)
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end)
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end
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Util.AddClick(self.heroPreviewBtn, function()
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local fb = ConfigManager.GetConfigData(ConfigName.FakeBattle, 1002)
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local testFightData = {
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fightData = loadstring("return "..fb.FightData)(),
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fightSeed = fb.TimeSeed,
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fightType = 0,
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maxRound = 20
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}
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UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
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end)
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Util.AddClick(self.tenProBtn, function()
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local heroId = 0
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for _, rewardInfo in ConfigPairs(activityRewardConfig) do
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if rewardInfo.ActivityId == ActivityTypeDef.FirstRecharge then--ActivityTypeDef.AccumulativeRecharge then
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heroId = rewardInfo.Reward[1][1]
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break
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end
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end
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroId,10)
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end)
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end
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function FirstRechargePanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.effect, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(self.qianyao, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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--特效穿透特殊处理
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-- if self.itemInfo then
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-- self.itemInfo:SetEffectLayer( self.sortingOrder)
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-- end
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for i = 1, #self.dayRewardList do
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self.dayRewardList[i]:OnSortingOrderChange(self.sortingOrder)
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end
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end
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local fun = nil
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function FirstRechargePanel:OnOpen(context,_fun)
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context = context and context or {}
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self.selectTabIndex = context.tabIndex and context.tabIndex or 1
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-- self:SetOncePart()
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fun = _fun
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self.qianyao:SetActive(false)
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self.qianyao:SetActive(true)
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self.frame:SetActive(false)
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self.effect:SetActive(false)
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self.ani.enabled = false
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self.closeBtn:GetComponent("Button").enabled = false
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self.tabs[1]:SetActive(false)
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Timer.New(function ()
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self.frame:SetActive(true)
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self.effect:SetActive(true)
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self.ani.enabled = true
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end, 1.5):Start()
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Timer.New(function ()
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self.tabs[1]:SetActive(true)
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self.closeBtn:GetComponent("Button").enabled = true
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end, 2.5):Start()
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end
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function FirstRechargePanel:OnShow()
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self:OnTabChanged(self.selectTabIndex)
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--self.reChargeTips.text = string.format("已充值 %s 元", FirstRechargeManager.GetAccumRechargeValue())
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local activityInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FirstRecharge)
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local AccumRecharge = 0
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for _, missInfo in pairs(activityInfo.mission) do
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if missInfo and missInfo.progress then
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AccumRecharge = missInfo.progress
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end
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end
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self.reChargeTips.text = Language[11642]..string.format(MoneyUtil.GetMoneyUnitName(),AccumRecharge)--string.format(Language[10663], AccumRecharge)
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for i = 1, kMaxTab do
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self:SetTabRedPointStatus(i)
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end
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end
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function FirstRechargePanel:OnTabClicked(index)
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if self.selectTabIndex == index then
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return
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end
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self:OnTabChanged(index)
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end
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function FirstRechargePanel:OnTabChanged(index)
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for i, select in ipairs(self.selectTabs) do
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select:SetActive(i == index)
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end
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for i, title in ipairs(self.tabTitles) do
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title.color = i == index and TextColorDef[2] or TextColorDef[1]
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end
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self.stageImage6.gameObject:SetActive(index == 1)
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self.stageImage100.gameObject:SetActive(index == 2)
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self:ShowContent(index)
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self.selectTabIndex = index
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end
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function FirstRechargePanel:ShowContent(index)
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local tempData = {}
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for _, rewardInfo in ConfigPairs(activityRewardConfig) do
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if rewardInfo.ActivityId == ActivityTypeDef.FirstRecharge and
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rewardInfo.Values[1][1] == IndexValueDef[index] then
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table.insert(tempData, rewardInfo)
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end
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end
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-- self.rewardValue.text = tempData[1].TotalValues
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for i, dayRewardItem in ipairs(self.dayRewardList) do
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dayRewardItem:SetValue(tempData[i],self.sortingOrder)
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end
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end
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-- function FirstRechargePanel:SetOncePart()
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-- for _, rewardInfo in ConfigPairs(activityRewardConfig) do
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-- if rewardInfo.ActivityId == ActivityTypeDef.FirstRecharge then
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-- self.itemInfo:OnOpen(false, rewardInfo.Reward[1], 1,false,false,false,self.sortingOrder)
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-- break
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-- end
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-- end
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-- end
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function FirstRechargePanel:OnRechargeBtnClicked()
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if not ShopManager.IsActive(SHOP_TYPE.SOUL_STONE_SHOP) then
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PopupTipPanel.ShowTip(Language[10438])
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return
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end
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self:ClosePanel()
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UIManager.OpenPanel(UIName.MainRechargePanel, 1)
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end
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function FirstRechargePanel:SetTabRedPointStatus(tabIndex)
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local redPointStatus = false
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if tabIndex == 1 then
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redPointStatus = redPointStatus or FirstRechargeManager.GetSixMoneyTabRedPointStatus()
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else
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redPointStatus = redPointStatus or FirstRechargeManager.GetHundredTabRedPointStatus()
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end
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self.tabRedPoint[tabIndex]:SetActive(redPointStatus)
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end
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--界面关闭时调用(用于子类重写)
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function FirstRechargePanel:OnClose()
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if fun then
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fun()
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fun = nil
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end
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end
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return FirstRechargePanel |