93 lines
3.5 KiB
Lua
93 lines
3.5 KiB
Lua
require("Base/BasePanel")
|
||
local BattleBestPopup = Inherit(BasePanel)
|
||
local this = BattleBestPopup
|
||
local func2 = nil--此回调目前只有大闹天宫试炼节点用 当有没有事件时 关闭按钮不好使
|
||
function this:InitComponent()
|
||
this.firstPanel = Util.GetGameObject(self.transform, "first")
|
||
this.firstRoleMask = Util.GetGameObject(this.firstPanel, "bg/role/mask"):GetComponent("RectMask2D")
|
||
this.firstRole = Util.GetGameObject(this.firstPanel, "bg/role/mask/root")
|
||
this.firstName = Util.GetGameObject(this.firstPanel, "Image/name"):GetComponent("Text")
|
||
this.firstDamage = Util.GetGameObject(this.firstPanel, "Image/damage"):GetComponent("Text")
|
||
this.firstRate = Util.GetGameObject(this.firstPanel, "Image/rate"):GetComponent("Text")
|
||
this.MaskBtn = Util.GetGameObject(self.transform, "Mask")
|
||
|
||
-- this.secondPanel = Util.GetGameObject(self.transform, "second")
|
||
-- this.secondRole = Util.GetGameObject(this.secondPanel, "role")
|
||
-- 初始位置
|
||
-- this.aniCom = self.gameObject:GetComponent("Animator")
|
||
-- this.aniCom.enabled = false
|
||
-- this.firstRole.transform.localPosition = Vector3.New(-30, -195, 0)
|
||
end
|
||
--绑定事件(用于子类重写)
|
||
function BattleBestPopup:BindEvent()
|
||
|
||
Util.AddClick(this.MaskBtn, function()
|
||
--LogBlue("ssssssssssssss1")
|
||
if func2 then
|
||
--LogBlue("ssssssssssssss2")
|
||
self:ClosePanel()
|
||
end
|
||
end)
|
||
end
|
||
|
||
function this:OnOpen(heroTId,skinId, damageValue, allDamage, func,_func2)
|
||
func2 = _func2
|
||
-- 创建立绘
|
||
local heroTData=nil
|
||
--如果有皮肤读取皮肤表里面的数据,没有读取hero表
|
||
if skinId and skinId>0 then
|
||
heroTData=ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",skinId)
|
||
else
|
||
heroTData= ConfigManager.GetConfigData(ConfigName.HeroConfig,heroTId)
|
||
end
|
||
|
||
this.liveName = GetResourcePath(heroTData.Live)
|
||
this.liveNode = poolManager:LoadLive(this.liveName, this.firstRole.transform, Vector3.one * heroTData.Scale, Vector3.New(heroTData.Position[1], heroTData.Position[2]))
|
||
this.liveNode.transform.sizeDelta = Vector2.New(1000, 1000)
|
||
local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic")
|
||
local idle = function()
|
||
SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||
end
|
||
SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
|
||
poolManager:SetLiveClearCall(this.liveName, this.liveNode, function()
|
||
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
|
||
end)
|
||
|
||
|
||
|
||
-- 名称
|
||
this.firstName.text = GetLanguageStrById(heroTData.ReadingName)
|
||
-- 伤害数值
|
||
this.firstDamage.text = damageValue
|
||
-- 伤害占比
|
||
local rateValue = allDamage == 0 and "0%" or string.format("(%s%%)", math.floor(damageValue/allDamage*10000)/100)
|
||
this.firstRate.text = rateValue
|
||
|
||
-- 结束回调
|
||
this._OverFunc = func
|
||
-- 开始播放动画
|
||
Timer.New(function()
|
||
if this._OverFunc then
|
||
this._OverFunc(this)
|
||
end
|
||
-- this.firstRoleMask.enabled = true
|
||
end, 1, 1, true):Start()
|
||
end
|
||
|
||
--界面关闭时调用(用于子类重写)
|
||
function this:OnClose()
|
||
|
||
if this.liveNode then
|
||
poolManager:UnLoadLive(this.liveName, this.liveNode)
|
||
this.liveNode = nil
|
||
end
|
||
if func2 then
|
||
func2()
|
||
func2 = nil
|
||
end
|
||
|
||
-- this.firstRoleMask.enabled = false
|
||
end
|
||
|
||
return this |