miduo_client/Assets/Source/Generate/GameLogic_LuaHelperWrap.cs

68 lines
1.5 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_LuaHelperWrap
{
public static void Register(LuaState L)
{
L.BeginStaticLibs("LuaHelper");
L.RegFunction("GetType", GetType);
L.RegFunction("OnCallLuaFunc", OnCallLuaFunc);
L.RegFunction("OnJsonCallFunc", OnJsonCallFunc);
L.EndStaticLibs();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetType(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
System.Type o = GameLogic.LuaHelper.GetType(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnCallLuaFunc(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
LuaByteBuffer arg0 = new LuaByteBuffer(ToLua.CheckByteBuffer(L, 1));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.LuaHelper.OnCallLuaFunc(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnJsonCallFunc(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.LuaHelper.OnJsonCallFunc(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}