miduo_client/Assets/Source/Generate/GameLogic_SceneControllerWr...

74 lines
1.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_SceneControllerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.SceneController), typeof(GameCore.Singleton<GameLogic.SceneController>));
L.RegFunction("LoadScene", LoadScene);
L.RegFunction("New", _CreateGameLogic_SceneController);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameLogic_SceneController(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.SceneController obj = new GameLogic.SceneController();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.SceneController.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadScene(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
GameLogic.SceneController obj = (GameLogic.SceneController)ToLua.CheckObject<GameLogic.SceneController>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.LoadScene(arg0);
return 0;
}
else if (count == 3)
{
GameLogic.SceneController obj = (GameLogic.SceneController)ToLua.CheckObject<GameLogic.SceneController>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
obj.LoadScene(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.SceneController.LoadScene");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}