74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_SceneControllerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.SceneController), typeof(GameCore.Singleton<GameLogic.SceneController>));
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L.RegFunction("LoadScene", LoadScene);
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L.RegFunction("New", _CreateGameLogic_SceneController);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateGameLogic_SceneController(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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GameLogic.SceneController obj = new GameLogic.SceneController();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.SceneController.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadScene(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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GameLogic.SceneController obj = (GameLogic.SceneController)ToLua.CheckObject<GameLogic.SceneController>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.LoadScene(arg0);
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return 0;
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}
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else if (count == 3)
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{
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GameLogic.SceneController obj = (GameLogic.SceneController)ToLua.CheckObject<GameLogic.SceneController>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
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obj.LoadScene(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.SceneController.LoadScene");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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