miduo_client/Assets/Source/Generate/UnityEngine_AsyncOperationW...

202 lines
4.9 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_AsyncOperationWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.AsyncOperation), typeof(System.Object));
L.RegFunction("New", _CreateUnityEngine_AsyncOperation);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("isDone", get_isDone, null);
L.RegVar("progress", get_progress, null);
L.RegVar("priority", get_priority, set_priority);
L.RegVar("allowSceneActivation", get_allowSceneActivation, set_allowSceneActivation);
L.RegVar("completed", get_completed, set_completed);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_AsyncOperation(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.AsyncOperation obj = new UnityEngine.AsyncOperation();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AsyncOperation.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isDone(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
bool ret = obj.isDone;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isDone on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_progress(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
float ret = obj.progress;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index progress on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_priority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
int ret = obj.priority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_allowSceneActivation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
bool ret = obj.allowSceneActivation;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowSceneActivation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_completed(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(System.Action<UnityEngine.AsyncOperation>)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_priority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.priority = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_allowSceneActivation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.allowSceneActivation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowSceneActivation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_completed(IntPtr L)
{
try
{
UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)ToLua.CheckObject(L, 1, typeof(UnityEngine.AsyncOperation));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'UnityEngine.AsyncOperation.completed' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.AsyncOperation'");
}
if (arg0.op == EventOp.Add)
{
System.Action<UnityEngine.AsyncOperation> ev = (System.Action<UnityEngine.AsyncOperation>)arg0.func;
obj.completed += ev;
}
else if (arg0.op == EventOp.Sub)
{
System.Action<UnityEngine.AsyncOperation> ev = (System.Action<UnityEngine.AsyncOperation>)arg0.func;
obj.completed -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}