202 lines
4.9 KiB
C#
202 lines
4.9 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_AsyncOperationWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.AsyncOperation), typeof(System.Object));
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L.RegFunction("New", _CreateUnityEngine_AsyncOperation);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("isDone", get_isDone, null);
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L.RegVar("progress", get_progress, null);
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L.RegVar("priority", get_priority, set_priority);
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L.RegVar("allowSceneActivation", get_allowSceneActivation, set_allowSceneActivation);
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L.RegVar("completed", get_completed, set_completed);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_AsyncOperation(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.AsyncOperation obj = new UnityEngine.AsyncOperation();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AsyncOperation.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_isDone(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
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bool ret = obj.isDone;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index isDone on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_progress(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
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float ret = obj.progress;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index progress on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_priority(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
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int ret = obj.priority;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_allowSceneActivation(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
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bool ret = obj.allowSceneActivation;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowSceneActivation on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_completed(IntPtr L)
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{
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ToLua.Push(L, new EventObject(typeof(System.Action<UnityEngine.AsyncOperation>)));
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_priority(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.priority = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_allowSceneActivation(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.allowSceneActivation = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowSceneActivation on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_completed(IntPtr L)
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{
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try
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{
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UnityEngine.AsyncOperation obj = (UnityEngine.AsyncOperation)ToLua.CheckObject(L, 1, typeof(UnityEngine.AsyncOperation));
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EventObject arg0 = null;
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if (LuaDLL.lua_isuserdata(L, 2) != 0)
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{
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arg0 = (EventObject)ToLua.ToObject(L, 2);
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}
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else
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{
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return LuaDLL.luaL_throw(L, "The event 'UnityEngine.AsyncOperation.completed' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.AsyncOperation'");
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}
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if (arg0.op == EventOp.Add)
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{
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System.Action<UnityEngine.AsyncOperation> ev = (System.Action<UnityEngine.AsyncOperation>)arg0.func;
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obj.completed += ev;
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}
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else if (arg0.op == EventOp.Sub)
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{
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System.Action<UnityEngine.AsyncOperation> ev = (System.Action<UnityEngine.AsyncOperation>)arg0.func;
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obj.completed -= ev;
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}
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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