354 lines
8.4 KiB
C#
354 lines
8.4 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_ColliderWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Collider), typeof(UnityEngine.Component));
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L.RegFunction("ClosestPoint", ClosestPoint);
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L.RegFunction("Raycast", Raycast);
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L.RegFunction("ClosestPointOnBounds", ClosestPointOnBounds);
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L.RegFunction("New", _CreateUnityEngine_Collider);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("enabled", get_enabled, set_enabled);
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L.RegVar("attachedRigidbody", get_attachedRigidbody, null);
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L.RegVar("isTrigger", get_isTrigger, set_isTrigger);
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L.RegVar("contactOffset", get_contactOffset, set_contactOffset);
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L.RegVar("bounds", get_bounds, null);
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L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial);
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L.RegVar("material", get_material, set_material);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_Collider(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.Collider obj = new UnityEngine.Collider();
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ToLua.Push(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Collider.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ClosestPoint(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Vector3 o = obj.ClosestPoint(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Raycast(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 2);
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UnityEngine.RaycastHit arg1;
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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bool o = obj.Raycast(arg0, out arg1, arg2);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg1); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ClosestPointOnBounds(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Vector3 o = obj.ClosestPointOnBounds(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_enabled(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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bool ret = obj.enabled;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_attachedRigidbody(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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UnityEngine.Rigidbody ret = obj.attachedRigidbody;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index attachedRigidbody on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_isTrigger(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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bool ret = obj.isTrigger;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_contactOffset(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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float ret = obj.contactOffset;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_bounds(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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UnityEngine.Bounds ret = obj.bounds;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounds on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_sharedMaterial(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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UnityEngine.PhysicMaterial ret = obj.sharedMaterial;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_material(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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UnityEngine.PhysicMaterial ret = obj.material;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_enabled(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.enabled = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_isTrigger(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.isTrigger = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_contactOffset(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.contactOffset = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_sharedMaterial(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject<UnityEngine.PhysicMaterial>(L, 2);
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obj.sharedMaterial = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_material(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Collider obj = (UnityEngine.Collider)o;
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UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject<UnityEngine.PhysicMaterial>(L, 2);
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obj.material = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
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}
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}
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}
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