miduo_client/Assets/Source/Generate/UnityEngine_UI_TextWrap.cs

1022 lines
26 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using DG.Tweening;
using LuaInterface;
public class UnityEngine_UI_TextWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.Text), typeof(UnityEngine.UI.MaskableGraphic));
L.RegFunction("FontTextureChanged", FontTextureChanged);
L.RegFunction("GetGenerationSettings", GetGenerationSettings);
L.RegFunction("GetTextAnchorPivot", GetTextAnchorPivot);
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
L.RegFunction("DOBlendableColor", DOBlendableColor);
L.RegFunction("DOText", DOText);
L.RegFunction("DOFade", DOFade);
L.RegFunction("DOColor", DOColor);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("cachedTextGenerator", get_cachedTextGenerator, null);
L.RegVar("cachedTextGeneratorForLayout", get_cachedTextGeneratorForLayout, null);
L.RegVar("mainTexture", get_mainTexture, null);
L.RegVar("font", get_font, set_font);
L.RegVar("text", get_text, set_text);
L.RegVar("supportRichText", get_supportRichText, set_supportRichText);
L.RegVar("resizeTextForBestFit", get_resizeTextForBestFit, set_resizeTextForBestFit);
L.RegVar("resizeTextMinSize", get_resizeTextMinSize, set_resizeTextMinSize);
L.RegVar("resizeTextMaxSize", get_resizeTextMaxSize, set_resizeTextMaxSize);
L.RegVar("alignment", get_alignment, set_alignment);
L.RegVar("alignByGeometry", get_alignByGeometry, set_alignByGeometry);
L.RegVar("fontSize", get_fontSize, set_fontSize);
L.RegVar("horizontalOverflow", get_horizontalOverflow, set_horizontalOverflow);
L.RegVar("verticalOverflow", get_verticalOverflow, set_verticalOverflow);
L.RegVar("lineSpacing", get_lineSpacing, set_lineSpacing);
L.RegVar("fontStyle", get_fontStyle, set_fontStyle);
L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
L.RegVar("minWidth", get_minWidth, null);
L.RegVar("preferredWidth", get_preferredWidth, null);
L.RegVar("flexibleWidth", get_flexibleWidth, null);
L.RegVar("minHeight", get_minHeight, null);
L.RegVar("preferredHeight", get_preferredHeight, null);
L.RegVar("flexibleHeight", get_flexibleHeight, null);
L.RegVar("layoutPriority", get_layoutPriority, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FontTextureChanged(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 1);
obj.FontTextureChanged();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGenerationSettings(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
UnityEngine.TextGenerationSettings o = obj.GetGenerationSettings(arg0);
ToLua.PushValue(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTextAnchorPivot(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextAnchor));
UnityEngine.Vector2 o = UnityEngine.UI.Text.GetTextAnchorPivot(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 1);
obj.CalculateLayoutInputHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 1);
obj.CalculateLayoutInputVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOBlendableColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Graphic, UnityEngine.Color, float>(L, 1))
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Text, UnityEngine.Color, float>(L, 1))
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOBlendableColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOText(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOText(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.ScrambleMode arg3 = (DG.Tweening.ScrambleMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.ScrambleMode));
DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 6)
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.ScrambleMode arg3 = (DG.Tweening.ScrambleMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.ScrambleMode));
string arg4 = ToLua.CheckString(L, 6);
DG.Tweening.Tweener o = obj.DOText(arg0, arg1, arg2, arg3, arg4);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOText");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOFade(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Graphic, float, float>(L, 1))
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Text, float, float>(L, 1))
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOFade");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Graphic, UnityEngine.Color, float>(L, 1))
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Text, UnityEngine.Color, float>(L, 1))
{
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_cachedTextGenerator(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.TextGenerator ret = obj.cachedTextGenerator;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cachedTextGenerator on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_cachedTextGeneratorForLayout(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.TextGenerator ret = obj.cachedTextGeneratorForLayout;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cachedTextGeneratorForLayout on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mainTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.Texture ret = obj.mainTexture;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_font(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.Font ret = obj.font;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index font on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_text(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
string ret = obj.text;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_supportRichText(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
bool ret = obj.supportRichText;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index supportRichText on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_resizeTextForBestFit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
bool ret = obj.resizeTextForBestFit;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextForBestFit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_resizeTextMinSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
int ret = obj.resizeTextMinSize;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextMinSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_resizeTextMaxSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
int ret = obj.resizeTextMaxSize;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextMaxSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_alignment(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.TextAnchor ret = obj.alignment;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alignment on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_alignByGeometry(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
bool ret = obj.alignByGeometry;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alignByGeometry on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fontSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
int ret = obj.fontSize;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fontSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_horizontalOverflow(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.HorizontalWrapMode ret = obj.horizontalOverflow;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalOverflow on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_verticalOverflow(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.VerticalWrapMode ret = obj.verticalOverflow;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalOverflow on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_lineSpacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float ret = obj.lineSpacing;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineSpacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_fontStyle(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.FontStyle ret = obj.fontStyle;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fontStyle on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pixelsPerUnit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float ret = obj.pixelsPerUnit;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelsPerUnit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float ret = obj.minWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float ret = obj.preferredWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float ret = obj.flexibleWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float ret = obj.minHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float ret = obj.preferredHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float ret = obj.flexibleHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_layoutPriority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
int ret = obj.layoutPriority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_font(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.Font arg0 = (UnityEngine.Font)ToLua.CheckObject(L, 2, typeof(UnityEngine.Font));
obj.font = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index font on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_text(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
string arg0 = ToLua.CheckString(L, 2);
obj.text = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_supportRichText(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.supportRichText = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index supportRichText on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_resizeTextForBestFit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.resizeTextForBestFit = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextForBestFit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_resizeTextMinSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.resizeTextMinSize = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextMinSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_resizeTextMaxSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.resizeTextMaxSize = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index resizeTextMaxSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_alignment(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor));
obj.alignment = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alignment on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_alignByGeometry(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.alignByGeometry = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index alignByGeometry on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fontSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.fontSize = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fontSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_horizontalOverflow(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.HorizontalWrapMode arg0 = (UnityEngine.HorizontalWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.HorizontalWrapMode));
obj.horizontalOverflow = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalOverflow on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_verticalOverflow(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.VerticalWrapMode arg0 = (UnityEngine.VerticalWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.VerticalWrapMode));
obj.verticalOverflow = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalOverflow on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_lineSpacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.lineSpacing = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineSpacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_fontStyle(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o;
UnityEngine.FontStyle arg0 = (UnityEngine.FontStyle)ToLua.CheckObject(L, 2, typeof(UnityEngine.FontStyle));
obj.fontStyle = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index fontStyle on a nil value");
}
}
}