65 lines
1.9 KiB
Lua
65 lines
1.9 KiB
Lua
FifteenDayGiftManager = {}
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local this = FifteenDayGiftManager
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local Data
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function this.Initialize()
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this.configData = {}
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end
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function this.InitRewardData()
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local ActData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FifteenDayGift)
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if not ActData then return end
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if #this.configData == 0 then
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-- LogPink("把奖励表信息存入this.configData")
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this.configData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",ActData.activityId)
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end
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--赋值
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Data = {}
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Data.activityId = ActData.activityId
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Data.ActState = ActData.value
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Data.startTime = ActData.startTime
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if not Data.rewards then
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Data.rewards = {}
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for key, value in pairs(this.configData) do
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local sData = {}
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sData.Id = value.Id
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sData.Reward = {value.Reward[1][1],value.Reward[1][2]}
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sData.Sort = value.Sort
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sData.missionId = 0
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sData.State = 0
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sData.Progress = 0
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Data.rewards[key] = sData
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end
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end
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table.sort(ActData.mission, function(a, b)
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return a.missionId < b.missionId
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end)
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for key, value in pairs(ActData.mission) do
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if Data.rewards[key] then
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-- LogGreen("key:"..tostring(key).." "..tostring(value.missionId).." "..tostring(value.state).." "..tostring(value.progress))
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Data.rewards[key].missionId = value.missionId
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Data.rewards[key].State = value.state
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Data.rewards[key].Progress = value.progress
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end
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end
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end
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function this.GetData()
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this.InitRewardData()
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return Data
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end
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function this.CheckRedPoint()
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local time = GetTimeStamp()
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if Data then
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for i = 1, #Data.rewards do
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if Data.rewards[i].State == 0 and Data.rewards[i].Progress <= time then
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return true
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end
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end
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end
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return false
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end
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return FifteenDayGiftManager |