221 lines
12 KiB
Lua
221 lines
12 KiB
Lua
require("Base/BasePanel")
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RoleFlyUpSuccessPanel = Inherit(BasePanel)
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local this=RoleFlyUpSuccessPanel
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this.skillConfig=ConfigManager.GetConfig(ConfigName.SkillConfig)
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local passiveSkillConfig=ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
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local orginLayer = 20
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local callBack = nil
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local heroRankupConfig = ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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--初始化组件(用于子类重写)
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function RoleFlyUpSuccessPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 20
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this.BtnBack = Util.GetGameObject(self.transform, "backBtn")
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this.mask = Util.GetGameObject(self.transform, "mask")
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this.live2dRoot=Util.GetGameObject(self.transform,"live2dRoot")
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this.heroName = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/heroName"):GetComponent("Text")
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this.profession = Util.GetGameObject(self.transform, "Pos/PosImage"):GetComponent("Image")
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this.proImage = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/proImage/proImage"):GetComponent("Image")
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--this.posText = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/posText/posText"):GetComponent("Text")
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this.starGrid = Util.GetGameObject(self.transform, "heroInfo/sartAndLvLayout")
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--this.qualityImage=Util.GetGameObject(self.transform,"quality"):GetComponent("Image")
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--this.quality=Util.GetGameObject(self.transform,"quality/qualityText")
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--this.doubleQuality=Util.GetGameObject(self.transform,"quality/qualityDoubleText")
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this.posBgImage=Util.GetGameObject(self.transform,"Pos"):GetComponent("Image")
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-- this.posImage=Util.GetGameObject(self.transform,"Pos/PosImage"):GetComponent("Image")
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this.posText=Util.GetGameObject(self.transform,"Pos/PosText"):GetComponent("Text")
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this.flyImage=Util.GetGameObject(self.transform,"heroInfo/flyUpImg"):GetComponent("Image")
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this.upLvMaskPanleProAtk=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/mainPro/curProVale"):GetComponent("Text")
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this.upLvMaskPanleProHp=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro1/curProVale"):GetComponent("Text")
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this.upLvMaskPanleProPhyDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro2/curProVale"):GetComponent("Text")
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this.upLvMaskPanleProMagDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro3/curProVale"):GetComponent("Text")
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this.upLvMaskPanleProSpeed=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro4/curProVale"):GetComponent("Text")
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this.upLvMaskPanleNextProAtk=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/mainPro/curProVale"):GetComponent("Text")
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this.upLvMaskPanleNextProHp=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro1/curProVale"):GetComponent("Text")
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this.upLvMaskPanleNextProPhyDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro2/curProVale"):GetComponent("Text")
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this.upLvMaskPanleNextProMagDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro3/curProVale"):GetComponent("Text")
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this.upLvMaskPanleNextProSpeed=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro4/curProVale"):GetComponent("Text")
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this.upLvShowGoText=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/Text"):GetComponent("Text")
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this.talentInfoText=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/Text"):GetComponent("Text")
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this.curTalentVale=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/curTalentVale"):GetComponent("Text")
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this.talentInfoShowGo=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo")
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-- this.s1=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1")
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-- this.s1MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/Image (2)")
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-- this.s1nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/nextSkill")
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-- this.s2=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2")
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-- this.s2MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/Image (2)")
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-- this.s2nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/nextSkill")
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this.lvEndInfo=Util.GetGameObject(self.transform, "proInfo/lvEndText"):GetComponent("Text")
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this.lvEndInfo.gameObject:SetActive(false)
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this.UI_Effect_choukaSSR = Util.GetGameObject(self.transform, "UI_Effect_chouka_SSR")
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this.UI_Effect_choukaSR = Util.GetGameObject(self.transform, "UI_Effect_chouka_SR")
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this.UI_Effect_choukaR = Util.GetGameObject(self.transform, "UI_Effect_chouka_R")
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-- this.skillTiShi = Util.GetGameObject(self.transform,"proInfo/skillTiShi"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function RoleFlyUpSuccessPanel:BindEvent()
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Util.AddClick(this.BtnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function RoleFlyUpSuccessPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function RoleFlyUpSuccessPanel:RemoveListener()
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end
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function RoleFlyUpSuccessPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(this.UI_Effect_choukaSSR, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(this.UI_Effect_choukaSR, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(this.UI_Effect_choukaR, self.sortingOrder - orginLayer)
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this.mask:GetComponent("Canvas").overrideSorting = true
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this.mask:GetComponent("Canvas").sortingOrder = self.sortingOrder - 30
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orginLayer = self.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function RoleFlyUpSuccessPanel:OnOpen(...)
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Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/mainPro/curProName"):GetComponent("Text").text = Language[11838]
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Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/mainPro/curProName"):GetComponent("Text").text = Language[11838]
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this.upLvShowGoText.text = Language[11430]
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local args = {...}
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local curHeroData=args[1]
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local nextHeroUpStarId=args[2]
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local curHeroRankUpConfigOpenLevel=args[3]
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callBack = args[4]
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--this.OnShowPanelData()
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this.UI_Effect_choukaSSR:SetActive(curHeroData.heroConfig.Quality == 5)
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this.UI_Effect_choukaSR:SetActive(curHeroData.heroConfig.Quality == 4)
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this.UI_Effect_choukaR:SetActive(curHeroData.heroConfig.Quality == 3)
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this.LiveName = curHeroData.live
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this.LiveGO = poolManager:LoadLive(this.LiveName, this.live2dRoot.transform,
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Vector3.one * curHeroData.heroConfig.Scale, Vector3.New(curHeroData.heroConfig.Position[1],curHeroData.heroConfig.Position[2],0))
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SetHEeroLiveToward(this.LiveGO,curHeroData.heroConfig.Toward)
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this.profession.sprite = this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession))
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LogPink("curHeroData.changeProId"..curHeroData.changeProId)
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this.proImage.sprite =this.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.changeProId))
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local upStar=curHeroData.star+1
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local flyImg=""
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if upStar==11 then
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flyImg="r_tongyong_tianfufeishengxiao1"
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elseif upStar==12 then
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flyImg="r_tongyong_tianfufeishengxiao2"
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elseif upStar==13 then
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flyImg="r_tongyong_tianfufeishengxiao3"
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else
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flyImg="r_tongyong_tianfufeishengxiao3"
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end
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this.flyImage.sprite=this.spLoader:LoadSprite(flyImg)
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this.heroName.text=GetLanguageStrById(curHeroData.heroConfig.ReadingName)
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--定位描述相关
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this.posBgImage.sprite=this.spLoader:LoadSprite(GetHeroPosBgStr(curHeroData.heroConfig.Profession))
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-- this.posImage.sprite=this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession))
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this.posText.text=GetLanguageStrById(curHeroData.heroConfig.HeroLocation)
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SetTextVerTial(this.posText.gameObject,Vector3.New(64,0,0),"MiddleLeft")
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this.lvEndInfo.text=string.format(Language[11791],curHeroRankUpConfigOpenLevel)
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--计算面板属性old
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local oldLvAllAddProVal= HeroPropManager.GetHeroProp(curHeroData.dynamicId)
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this.upLvMaskPanleProAtk.text=oldLvAllAddProVal[HeroProType.Attack]
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this.upLvMaskPanleProHp.text=oldLvAllAddProVal[HeroProType.Hp]
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this.upLvMaskPanleProPhyDef.text=oldLvAllAddProVal[HeroProType.PhysicalDefence]
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this.upLvMaskPanleProMagDef.text=oldLvAllAddProVal[HeroProType.MagicDefence]
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this.upLvMaskPanleProSpeed.text= oldLvAllAddProVal[HeroProType.Speed]
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--计算面板属性cur
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-- local curLvAllAddProVal=HeroManager.CalculateHeroAllProValList(2,curHeroData.dynamicId,false,curHeroData.breakId,nextHeroUpStarId)
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-- 生成一个临时英雄数据,使用完成后需主动清理
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local tempDId, tempData = HeroTempPropManager.CreateTempHero(curHeroData.dynamicId)
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tempData.upStarId = nextHeroUpStarId
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tempData.breakId = curHeroData.breakId
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local curLvAllAddProVal = HeroTempPropManager.GetTempHeroProp(tempDId)--HeroPowerManager.GetNextHeroPower(curHeroData.dynamicId, nil,curHeroData.breakId,nextHeroUpStarId)
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HeroTempPropManager.ClearTempHero(tempDId)-- 清理
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this.upLvMaskPanleNextProAtk.text=curLvAllAddProVal[HeroProType.Attack]
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this.upLvMaskPanleNextProHp.text=curLvAllAddProVal[HeroProType.Hp]
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this.upLvMaskPanleNextProPhyDef.text=curLvAllAddProVal[HeroProType.PhysicalDefence]
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this.upLvMaskPanleNextProMagDef.text=curLvAllAddProVal[HeroProType.MagicDefence]
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this.upLvMaskPanleNextProSpeed.text= curLvAllAddProVal[HeroProType.Speed]
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--天赋2#7#127107
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LogPink("curHeroData.upStarId "..nextHeroUpStarId)
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local talentSKillsConFig = ConfigManager.GetConfigData(ConfigName.HeroConfig,curHeroData.id).Awaken
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local upStarSkillDataList = {}
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for i = 1, #talentSKillsConFig do
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if talentSKillsConFig[i][1] == 2 then--升星
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LogPink("talentSKillsConFig[i][2] "..talentSKillsConFig[i][2])
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if nextHeroUpStarId == talentSKillsConFig[i][2] then
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local _titleStr = NumToSimplenessFont[heroRankupConfig[nextHeroUpStarId].Phase[2]] .. Language[11792]
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local _passiveSkillId = passiveSkillConfig[talentSKillsConFig[i][3]].Id
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if upStarSkillDataList[nextHeroUpStarId] then
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upStarSkillDataList[nextHeroUpStarId] = {titleStr = _titleStr,str = upStarSkillDataList[nextHeroUpStarId].str .. " "..GetLanguageStrById(passiveSkillConfig[talentSKillsConFig[i][3]].Desc)}
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else
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upStarSkillDataList[nextHeroUpStarId] = {titleStr = _titleStr,str = GetLanguageStrById(passiveSkillConfig[talentSKillsConFig[i][3]].Desc)}
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end
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end
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end
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end
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this.curTalentVale=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/curTalentVale"):GetComponent("Text")
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this.talentInfoShowGo=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo")
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if upStarSkillDataList and LengthOfTable(upStarSkillDataList) > 0 then
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this.talentInfoShowGo:SetActive(true)
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this.talentInfoText.text = Language[11839]
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this.curTalentVale.text = upStarSkillDataList[nextHeroUpStarId].str
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else
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this.talentInfoShowGo:SetActive(false)
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end
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if curHeroData.heroConfig.Quality == 5 and curHeroData.heroConfig.Natural >= 13 then
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if curHeroData.star+1 >= 5 and curHeroData.star+1 < 15 then
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HeroManager.DetectionOpenFiveStarActivity(curHeroData.star+1)
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end
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end
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end
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function RoleFlyUpSuccessPanel:GetEquipSkillData(skillId)
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return this.skillConfig[skillId]
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end
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--界面关闭时调用(用于子类重写)
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function RoleFlyUpSuccessPanel:OnClose()
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if this.LiveName then
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poolManager:UnLoadLive(this.LiveName, this.LiveGO)
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this.LiveName = nil
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end
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if callBack then
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callBack()
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callBack = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function RoleFlyUpSuccessPanel:OnDestroy()
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this.spLoader:Destroy()
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end
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return RoleFlyUpSuccessPanel
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