22 lines
483 B
C#
22 lines
483 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class UVScroll : MonoBehaviour {
|
|
private float offsetX = 0.0f;
|
|
public float speedX = 0.4f;
|
|
private Material material;
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
material = gameObject.GetComponent<Renderer>().material;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
|
|
offsetX = speedX * Time.time % 1.0f;
|
|
Vector2 offset = new Vector2(offsetX, 0);
|
|
material.SetTextureOffset("_LightTex",offset);
|
|
}
|
|
}
|