44 lines
1.0 KiB
Lua
44 lines
1.0 KiB
Lua
----- 献祭弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local _args={}
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--item容器
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local itemList = {}
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--传入选择英雄
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.okBtn=Util.GetGameObject(gameObject,"okBtn")
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this.root = Util.GetGameObject(gameObject, "Root")
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end
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function this:BindEvent()
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Util.AddClick(this.okBtn,function()
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local args = {...}
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ResetItemView(this.root,this.root.transform,itemList,10,1.2,sortingOrder,false,ConfigManager.GetConfigData(ConfigName.GuildHelpConfig,1).Reward)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this |