70 lines
1.9 KiB
Lua
70 lines
1.9 KiB
Lua
local XunBaoMiZong = {}
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function XunBaoMiZong:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = XunBaoMiZong })
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return b
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end
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--初始化组件(用于子类重写)
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function XunBaoMiZong:InitComponent()
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end
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--绑定事件(用于子类重写)
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function XunBaoMiZong:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function XunBaoMiZong:AddListener()
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end
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--移除事件监听(用于子类重写)
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function XunBaoMiZong:RemoveListener()
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end
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function XunBaoMiZong:OnSortingOrderChange(_sortingOrder)
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self.sortingOrder = _sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function XunBaoMiZong:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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-- 打开,重新打开时回调
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function XunBaoMiZong:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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self.sortingOrder = _sortingOrder
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self.activityId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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if self.actConfig.IfBack == 1 then
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if self.actConfig.ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
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if id and id > 0 then
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self.activityId = id
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
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if config then
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self.actConfig = config
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end
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end
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end
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end
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self:Refresh()
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end
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function XunBaoMiZong:Refresh()
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-- body
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end
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--界面关闭时调用(用于子类重写)
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function XunBaoMiZong:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function XunBaoMiZong:OnDestroy()
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end
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return XunBaoMiZong |