miduo_client/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua

70 lines
1.9 KiB
Lua

local XunBaoMiZong = {}
function XunBaoMiZong:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = XunBaoMiZong })
return b
end
--初始化组件(用于子类重写)
function XunBaoMiZong:InitComponent()
end
--绑定事件(用于子类重写)
function XunBaoMiZong:BindEvent()
end
--添加事件监听(用于子类重写)
function XunBaoMiZong:AddListener()
end
--移除事件监听(用于子类重写)
function XunBaoMiZong:RemoveListener()
end
function XunBaoMiZong:OnSortingOrderChange(_sortingOrder)
self.sortingOrder = _sortingOrder
end
--界面打开时调用(用于子类重写)
function XunBaoMiZong:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
end
-- 打开,重新打开时回调
function XunBaoMiZong:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder
self.activityId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.activityId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
if config then
self.actConfig = config
end
end
end
end
self:Refresh()
end
function XunBaoMiZong:Refresh()
-- body
end
--界面关闭时调用(用于子类重写)
function XunBaoMiZong:OnClose()
end
--界面销毁时调用(用于子类重写)
function XunBaoMiZong:OnDestroy()
end
return XunBaoMiZong