560 lines
26 KiB
Lua
560 lines
26 KiB
Lua
require("Base/BasePanel")
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TrainingItemListPanel = Inherit(BasePanel)
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local this = TrainingItemListPanel
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local curSelectItemOrHeroList={}
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local heroOrItemDataList={}
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local curNeedRoleNum=1
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local openThisPanel
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local curData = {}
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local openType=0
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local currentSelectItems={}
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local currentSelectItem={}
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local curSelectGO
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local sendFunc=nil
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local openPanel=nil
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--初始化组件(用于子类重写)
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function TrainingItemListPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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curSelectGO=nil
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this.BtnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.mask = Util.GetGameObject(self.gameObject, "mask")
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this.BtnSure = Util.GetGameObject(self.gameObject, "btnSure")
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this.BtnSure:SetActive(true)
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this.btnAutoSelect = Util.GetGameObject(self.gameObject, "btnAutoSelect")
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this.cardPre = Util.GetGameObject(self.gameObject, "item")
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--this.grid = Util.GetGameObject(self.gameObject, "scroll/grid")
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local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
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--LogGreen("v.width:".. v.width.." v.height:"..v.height)
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this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(19.32,40))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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this.NoneImage= Util.GetGameObject(self.gameObject, "NoneImage")
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this.NoneImage.gameObject:SetActive(false)
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end
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--绑定事件(用于子类重写)
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function TrainingItemListPanel:BindEvent()
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Util.AddClick(this.BtnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.mask, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.BtnSure, function()
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if sendFunc then
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sendFunc(currentSelectItems,curSelectItemOrHeroList)
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-- openPanel:UpdateUpStarPosHeroData(cu)
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self:ClosePanel()
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end
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end)
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-- Util.AddClick(this.btnAutoSelect, function()
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-- self:AutoSelectHero()
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-- end)
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end
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--添加事件监听(用于子类重写)
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function TrainingItemListPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function TrainingItemListPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function TrainingItemListPanel:OnOpen(_curData,_func,NeedNum,selectItems1,selectItems2,_openPanel)
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sendFunc=_func
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openPanel=_openPanel
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curSelectItemOrHeroList={}
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currentSelectItems={}
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curNeedRoleNum=NeedNum
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heroOrItemDataList={}
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for i = 1, #selectItems1 do
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-- curSelectHeroList[_curSelectHeroList[i]]=_curSelectHeroList[i]
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table.insert(currentSelectItems,selectItems1[i])
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end
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for i = 1, #selectItems2 do
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-- curSelectHeroList[_curSelectHeroList[i]]=_curSelectHeroList[i]
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table.insert(curSelectItemOrHeroList,selectItems2[i])
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end
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-- print(#_curSelectHeroList)
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-- for i = 1, #_curSelectHeroList do
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-- -- curSelectHeroList[_curSelectHeroList[i]]=_curSelectHeroList[i]
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-- table.insert(curSelectHeroList,_curSelectHeroList[i])
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-- end
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curData = _curData
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-- heroDataList = heroData
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if _curData.type==1 then
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local itemDatas = BagManager.GetBagItemDataByItemTypeV3(_curData.data[2],_curData.data[1],_curData.data[3])
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local index =0
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for i=1,#itemDatas do
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local haveNum = BagManager.GetItemCountById(itemDatas[i].id)
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if haveNum > 0 then
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for j = 1+index, haveNum +index do
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local v = {}
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v.id = itemDatas[i].id
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v.itemData= itemDatas[i]
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v.index = j--用于祭品选择界面 查看是否选中
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table.insert(heroOrItemDataList,v)
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end
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end
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index=haveNum
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-- heroOrItemDataList[i]=itemDatas[i]
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end
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elseif _curData.type==3 then
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local pokemonList = PokemonManager.GetPokemonDatas()
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local index=0
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for i=1,#pokemonList do
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local v={}
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v.dynamicId=pokemonList[i].dynamicId
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v.pokemonData=pokemonList[i]
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v.type=3
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v.index = i--用于祭品选择界面 查看是否选中
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v.star=v.star
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v.lv=v.lv
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local config=pokemonList[i].config
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v.ischip=0
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v.icon= GetResourcePath(config.Icon)
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v.id=v.id
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v.quality=config.Quality
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v.name=config.Name
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v.returnCoin=config.CoinReturn
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v.frame=GetHeroQuantityImageByquality(config.Quality)
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v.num=1
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table.insert(heroOrItemDataList,v)
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-- heroOrItemDataList[i]=itemDatas[i]
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end
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elseif _curData.type == 4 then
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local pokemonList = GodWeaponManager.GetNoUpZhenWeapons()
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local index=0
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for i=1,#pokemonList do
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local v={}
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v.dynamicId=pokemonList[i].dynamicId
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v.pokemonData=pokemonList[i]
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v.type=4
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v.index = i--用于祭品选择界面 查看是否选中
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v.star=pokemonList[i].star
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v.lv=pokemonList[i].lv
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local config=pokemonList[i].config
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v.ischip=0
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v.icon= GetResourcePath(config.Icon)
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--LogError("v.id========================================="..v.id)
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v.id=pokemonList[i].id
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v.quality=config.Quality
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v.name=config.Name
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v.returnCoin=config.CoinReturn
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v.frame=GetHeroQuantityImageByquality(config.Quality)
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v.num=1
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table.insert(heroOrItemDataList,v)
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end
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else
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local titemDatas={}
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if _curData.NeedHeroOther ~=0 then
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local itemId = _curData.NeedHeroOther
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local haveNum = BagManager.GetItemCountById(itemId)
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if haveNum > 0 then
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for i = 1, haveNum do
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local v = {}
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v.id = itemId
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v.type = 2--1道具 2 英雄 需要传给后端
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v.index = i--用于祭品选择界面 查看是否选中
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table.insert(titemDatas,v)
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end
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end
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end
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if #titemDatas>0 then
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local HeroDatas=HeroManager.GetAllNumStarData(curData.heroGroupData[1])
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for i=1 ,#titemDatas do
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heroOrItemDataList[i]=titemDatas[i]
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end
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local index=#titemDatas
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for i=1+index,#HeroDatas+index do
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heroOrItemDataList[i]=HeroDatas[i-index]
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heroOrItemDataList[i].type=1
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end
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else
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local HeroDatas=HeroManager.GetAllNumStarData(curData.heroGroupData[1])
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for i=1,#HeroDatas do
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heroOrItemDataList[i]=HeroDatas[i]
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heroOrItemDataList[i].type=1
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end
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end
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end
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this.ScrollView:SetData(heroOrItemDataList, function (index, go)
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this.OnShowSingleCardData(go, heroOrItemDataList[index])
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end,false,false)
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end
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function this.OnClickEnterHero(go,heroData,type)
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-- this.OnShowSingleCardData(go,heroData,type)
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end
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function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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local choosed = Util.GetGameObject(go.transform, "choosed")
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choosed:SetActive(false)
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local frame = Util.GetGameObject(go.transform, "frame"):GetComponent("Image")
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local lvGo = Util.GetGameObject(go.transform, "lv"):GetComponent("Text")
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local icon = Util.GetGameObject(go.transform, "icon"):GetComponent("Image")
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local name = Util.GetGameObject(go.transform, "name"):GetComponent("Text")
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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-- local formationImage = Util.GetGameObject(formationMask.transform, "formationImage")
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-- local lockImage = Util.GetGameObject(formationMask.transform, "lockImage")
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-- local noumenon = Util.GetGameObject(go, "noumenon")
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-- local starGrid = Util.GetGameObject(go.transform, "star")
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local cardBtn = Util.GetGameObject(go.transform, "icon")
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if curData.type==2 then
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-- icon.sprite = this.spLoader:LoadSprite(heroData.icon)
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local choosed = Util.GetGameObject(go.transform, "choosed")
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choosed:SetActive(false)
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-- if curSelectHeroList[heroData.dynamicId] then
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-- curSelectHeroList[heroData.dynamicId]=heroData
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-- choosed:SetActive(true)
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-- end
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for i = 1, #curSelectItemOrHeroList do
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if curSelectItemOrHeroList[i].type == RoleUpStarMatType.hero then
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if curSelectItemOrHeroList[i].dynamicId == heroData.dynamicId then
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choosed:SetActive(true)
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end
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elseif curSelectItemOrHeroList[i].type == RoleUpStarMatType.item then
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if curSelectItemOrHeroList[i].id == heroData.id and curSelectItemOrHeroList[i].index == heroData.index then
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choosed:SetActive(true)
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end
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end
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end
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Util.GetGameObject(go.transform, "posIcon"):SetActive(false)
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local frame = Util.GetGameObject(go.transform, "frame"):GetComponent("Image")
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local lvGo = Util.GetGameObject(go.transform, "lv")
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local icon = Util.GetGameObject(go.transform, "icon"):GetComponent("Image")
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local proIcon = Util.GetGameObject(go.transform, "proIcon")
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local name = Util.GetGameObject(go.transform, "name"):GetComponent("Text")
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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local formationImage = Util.GetGameObject(formationMask.transform, "formationImage")
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local lockImage = Util.GetGameObject(formationMask.transform, "lockImage")
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local noumenon = Util.GetGameObject(go, "noumenon")
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local starGrid = Util.GetGameObject(go.transform, "star")
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local cardBtn = Util.GetGameObject(go.transform, "icon")
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local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
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if heroData.type == RoleUpStarMatType.hero then
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frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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lvGo:SetActive(true)
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lvGo:GetComponent("Text").text = heroData.lv
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icon.sprite = this.spLoader:LoadSprite(heroData.icon)
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proIcon:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
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formationMask:SetActive((heroData.isFormation ~=nil and heroData.isFormation ~= "" and heroData.isFormation ~= Language[10410]) or heroData.lockState == 1)
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formationImage:SetActive(heroData.isFormation ~=nil and heroData.isFormation ~= "" )
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lockImage:SetActive( heroData.lockState == 1)
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--noumenon:SetActive( heroData.id == curHeroData.id )
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name.text = SubString2(GetLanguageStrById(heroData.heroConfig.ReadingName),8)
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local star,starType = heroData.GetStar(1)
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SetHeroStars(this.spLoader, starGrid, star,starType,nil,nil,Vector2.New(0,1))
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LogError("hero star=="..star)
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-- local effect=SetHeroFlyEffect(go,this.spLoader,heroData.star,this.sortingOrder+1,1)
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-- if effect then
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-- local particles=effect:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
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-- for key, value in pairs(particles:ToTable()) do
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-- local mat=value:GetComponent(typeof(UnityEngine.Renderer))
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-- if mat.material.shader.name=="YXZ/Effect/Mix Masking(Without Moving)_alphablend" then
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-- mat.material.shader=poolManager:LoadAsset("YXZ_MixMaskingWithoutMoving_alphablend_1",poolManager.AssetType.Other)
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-- end
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-- end
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-- end
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Util.SetParticleSortLayer(starGrid,this.sortingOrder + 1)
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GongMingMask:SetActive(false)--最后检测是否共鸣
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if heroData.lockState == 1 or (heroData.isFormation ~= "" and heroData.isFormation ~= Language[10410]) then
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else
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if HarmonyManager.IsChangeColor(heroData.dynamicId) then
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
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GongMingMask:SetActive(true)
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elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) then
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if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then
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-- body
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
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GongMingMask:SetActive(true)
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end
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end
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end
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Util.AddOnceClick(GongMingMask, function()
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PopupTipPanel.ShowTip(Language[12184])
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end)
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Util.AddOnceClick(cardBtn, function()
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local isSelect = false
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local selectIndex = 0
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for i = 1, #curSelectItemOrHeroList do
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if curSelectItemOrHeroList[i].type == RoleUpStarMatType.hero then
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if curSelectItemOrHeroList[i].dynamicId == heroData.dynamicId then
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isSelect = true
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selectIndex = i
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end
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end
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end
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if isSelect then
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choosed:SetActive(false)
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-- curSelectHeroList[heroData.dynamicId]=nil
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table.remove(curSelectItemOrHeroList,selectIndex)
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-- this.numText.text=string.format("%s/%s",LengthOfTable(curSelectItemOrHeroList),curNeedRoleNum)
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return
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end
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if LengthOfTable(curSelectItemOrHeroList)>=curNeedRoleNum then
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PopupTipPanel.ShowTip(Language[10403])
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return
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end
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-- curSelectHeroList[heroData.dynamicId]=heroData
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table.insert(curSelectItemOrHeroList,heroData)
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choosed:SetActive(true)
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-- this.numText.text=string.format("%s/%s",LengthOfTable(currentSelectItems),curNeedRoleNum)
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end)
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Util.AddOnceClick(formationMask, function()
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if heroData.isFormation ~= "" then
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PopupTipPanel.ShowTip( heroData.isFormation)
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return
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end
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if heroData.lockState == 1 then
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PopupTipPanel.ShowTip(Language[10413])
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return
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end
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end)
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Util.AddLongPressClick(cardBtn, function()
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UIManager.OpenPanel(UIName.RoleInfoPopup,heroData)
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end, 0.5)
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elseif heroData.type == RoleUpStarMatType.item then
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LogError("22222222222")
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local itemConfig = ConfigManager.TryGetConfigData(ConfigName.ItemConfig,heroData.id)
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if not itemConfig then return end
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frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(itemConfig.Quantity,itemConfig.HeroStar[1]))
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lvGo:SetActive(false)
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icon.sprite = this.spLoader:LoadSprite(GetResourcePath(itemConfig.ResourceID))
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if itemConfig.PropertyName and itemConfig.PropertyName > 0 then
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proIcon:SetActive(true)
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proIcon:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig.PropertyName))
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else
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proIcon:SetActive(false)
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end
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formationMask:SetActive(false)
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formationImage:SetActive(false)
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lockImage:SetActive(false)
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noumenon:SetActive(false)
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GongMingMask:SetActive(false)
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name.text = SubString2(GetLanguageStrById(itemConfig.Name),8)
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SetHeroStars(this.spLoader,starGrid, itemConfig.HeroStar[1] or 6,1,nil,nil,Vector2.New(0,1))
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local effect=SetHeroFlyEffect(go,this.spLoader,itemConfig.HeroStar[1] or 6,this.sortingOrder+1,1)
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if effect then
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local particles=effect:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
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for key, value in pairs(particles:ToTable()) do
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local mat=value:GetComponent(typeof(UnityEngine.Renderer))
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if mat.material.shader.name=="YXZ/Effect/Mix Masking(Without Moving)_alphablend" then
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mat.material.shader=poolManager:LoadAsset("YXZ_MixMaskingWithoutMoving_alphablend_1",poolManager.AssetType.Other)
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end
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end
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end
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Util.SetParticleSortLayer(starGrid,this.sortingOrder + 1)
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Util.AddOnceClick(cardBtn, function()
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local isSelect = false
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local selectIndex = 0
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for i = 1, #curSelectItemOrHeroList do
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if curSelectItemOrHeroList[i].type == RoleUpStarMatType.item then
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if curSelectItemOrHeroList[i].id == heroData.id and curSelectItemOrHeroList[i].index == heroData.index then
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isSelect = true
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selectIndex = i
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choosed:SetActive(true)
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end
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end
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end
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if isSelect then
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choosed:SetActive(false)
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-- curSelectHeroList[heroData.dynamicId]=nil
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table.remove(curSelectItemOrHeroList,selectIndex)
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-- this.numText.text=string.format("%s/%s",LengthOfTable(curSelectItemOrHeroList),curNeedRoleNum)
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return
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end
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if LengthOfTable(curSelectItemOrHeroList)>=curNeedRoleNum then
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PopupTipPanel.ShowTip(Language[10403])
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return
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end
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-- curSelectHeroList[heroData.dynamicId]=heroData
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table.insert(curSelectItemOrHeroList,heroData)
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choosed:SetActive(true)
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-- this.numText.text=string.format("%s/%s",LengthOfTable(curSelectItemOrHeroList),curNeedRoleNum)
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end)
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Util.AddLongPressClick(cardBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, heroData.id)
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end, 0.5)
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end
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elseif curData.type==3 or curData.type==4 then
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local choosed = Util.GetGameObject(go.transform, "choosed")
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choosed:SetActive(false)
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-- if curSelectHeroList[heroData.dynamicId] then
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-- curSelectHeroList[heroData.dynamicId]=heroData
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-- choosed:SetActive(true)
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-- end
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for i = 1, #currentSelectItems do
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if currentSelectItems[i].dynamicId == heroData.dynamicId then
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choosed:SetActive(true)
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end
|
|
|
|
end
|
|
Util.GetGameObject(go.transform, "posIcon"):SetActive(false)
|
|
local frame = Util.GetGameObject(go.transform, "frame"):GetComponent("Image")
|
|
local lvGo = Util.GetGameObject(go.transform, "lv")
|
|
local icon = Util.GetGameObject(go.transform, "icon"):GetComponent("Image")
|
|
local proIcon = Util.GetGameObject(go.transform, "proIcon")
|
|
local name = Util.GetGameObject(go.transform, "name"):GetComponent("Text")
|
|
local formationMask = Util.GetGameObject(go.transform, "formationMask")
|
|
local formationImage = Util.GetGameObject(formationMask.transform, "formationImage")
|
|
local lockImage = Util.GetGameObject(formationMask.transform, "lockImage")
|
|
local noumenon = Util.GetGameObject(go, "noumenon")
|
|
local starGrid = Util.GetGameObject(go.transform, "star")
|
|
starGrid.transform.position=Vector3.New(-60,-60,0)
|
|
local cardBtn = Util.GetGameObject(go.transform, "icon")
|
|
local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
|
|
frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.pokemonData.config.Quality,heroData.star))
|
|
lvGo:SetActive(true)
|
|
lvGo:GetComponent("Text").text = heroData.lv
|
|
icon.sprite = this.spLoader:LoadSprite(heroData.icon)
|
|
proIcon:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
|
|
formationMask:SetActive((heroData.isFormation ~=nil and heroData.isFormation ~= "" and heroData.isFormation ~= Language[10410]) or heroData.lockState == 1)
|
|
formationImage:SetActive(heroData.isFormation ~=nil and heroData.isFormation ~= "" )
|
|
lockImage:SetActive( heroData.lockState == 1)
|
|
--noumenon:SetActive( heroData.id == curHeroData.id )
|
|
name.text = SubString2(GetLanguageStrById(heroData.name),8)
|
|
local star = heroData.pokemonData.star
|
|
local starSize=Vector2.New(32.5,32.5)
|
|
if star>5 then
|
|
star=star+5
|
|
starSize = Vector2.New(1,-13)
|
|
end
|
|
SetHeroStars(this.spLoader, starGrid, star,1,starSize,-15)
|
|
|
|
Util.SetParticleSortLayer(starGrid,this.sortingOrder + 1)
|
|
GongMingMask:SetActive(false)--最后检测是否共鸣
|
|
|
|
Util.AddOnceClick(cardBtn, function()
|
|
local isSelect = false
|
|
local selectIndex = 0
|
|
for i = 1, #currentSelectItems do
|
|
|
|
if currentSelectItems[i].dynamicId == heroData.dynamicId then
|
|
isSelect = true
|
|
selectIndex = i
|
|
end
|
|
|
|
end
|
|
if isSelect then
|
|
choosed:SetActive(false)
|
|
-- curSelectHeroList[heroData.dynamicId]=nil
|
|
table.remove(currentSelectItems,selectIndex)
|
|
-- this.numText.text=string.format("%s/%s",LengthOfTable(curSelectItemOrHeroList),curNeedRoleNum)
|
|
return
|
|
end
|
|
if LengthOfTable(currentSelectItems)>=curNeedRoleNum then
|
|
PopupTipPanel.ShowTip(Language[10403])
|
|
return
|
|
end
|
|
-- curSelectHeroList[heroData.dynamicId]=heroData
|
|
table.insert(currentSelectItems,heroData)
|
|
choosed:SetActive(true)
|
|
-- this.numText.text=string.format("%s/%s",LengthOfTable(currentSelectItems),curNeedRoleNum)
|
|
end)
|
|
|
|
Util.AddOnceClick(formationMask, function()
|
|
if heroData.isFormation ~= "" then
|
|
PopupTipPanel.ShowTip( heroData.isFormation)
|
|
return
|
|
end
|
|
if heroData.lockState == 1 then
|
|
PopupTipPanel.ShowTip(Language[10413])
|
|
return
|
|
end
|
|
end)
|
|
Util.AddLongPressClick(cardBtn, function()
|
|
--UIManager.OpenPanel(UIName.RoleInfoPopup,heroData)
|
|
end, 0.5)
|
|
else
|
|
for i = 1, #currentSelectItems do
|
|
if currentSelectItems[i].itemData.id == heroData.itemData.id and currentSelectItems[i].index == heroData.index then
|
|
choosed:SetActive(true)
|
|
end
|
|
|
|
end
|
|
icon.sprite = this.spLoader:LoadSprite(heroData.itemData.icon)
|
|
local proIcon = Util.GetGameObject(go.transform, "proIcon")
|
|
proIcon:SetActive(false)
|
|
lvGo.gameObject:SetActive(true)
|
|
lvGo.text=heroData.index
|
|
name.text = heroData.itemData.name
|
|
frame.sprite = this.spLoader:LoadSprite(heroData.itemData.frame)
|
|
local isSelect = CheckListIsContainValue1(curSelectItemOrHeroList,heroData.itemData.did)
|
|
Util.AddOnceClick(cardBtn, function()
|
|
local isSelect = false
|
|
local selectIndex = 0
|
|
for i = 1, #currentSelectItems do
|
|
|
|
if currentSelectItems[i].index == heroData.index then
|
|
isSelect = true
|
|
selectIndex = i
|
|
|
|
end
|
|
|
|
end
|
|
if isSelect then
|
|
choosed:SetActive(false)
|
|
-- curSelectHeroList[heroData.dynamicId]=nil
|
|
table.remove(currentSelectItems,selectIndex)
|
|
-- this.numText.text=string.format("%s/%s",LengthOfTable(currentSelectItems),curNeedRoleNum)
|
|
return
|
|
end
|
|
if LengthOfTable(currentSelectItems)>=curNeedRoleNum then
|
|
PopupTipPanel.ShowTip(Language[10403])
|
|
return
|
|
end
|
|
-- curSelectHeroList[heroData.dynamicId]=heroData
|
|
table.insert(currentSelectItems,heroData)
|
|
choosed:SetActive(true)
|
|
-- this.numText.text=string.format("%s/%s",LengthOfTable(currentSelectItems),curNeedRoleNum)
|
|
end)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function TrainingItemListPanel:OnClose()
|
|
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function TrainingItemListPanel:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
sendFunc=nil
|
|
heroOrItemDataList={}
|
|
currentSelectItem=nil
|
|
|
|
this.ScrollView = nil
|
|
end
|
|
|
|
return TrainingItemListPanel
|
|
|