miduo_client/Assets/ManagedResources/~Lua/UnityEngine/LayerMask.lua

53 lines
1.1 KiB
Lua

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-- Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com
-- All rights reserved.
-- Use, modification and distribution are subject to the "MIT License"
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local Layer = Layer
local rawget = rawget
local setmetatable = setmetatable
local LayerMask = {}
LayerMask.__index = function(t,k)
return rawget(LayerMask, k)
end
LayerMask.__call = function(t,v)
return setmetatable({value = value or 0}, LayerMask)
end
function LayerMask.New(value)
return setmetatable({value = value or 0}, LayerMask)
end
function LayerMask:Get()
return self.value
end
function LayerMask.NameToLayer(name)
return Layer[name]
end
function LayerMask.GetMask(...)
local arg = {...}
local value = 0
for i = 1, #arg do
local n = LayerMask.NameToLayer(arg[i])
if n ~= nil then
value = value + 2 ^ n
end
end
return value
end
UnityEngine.LayerMask = LayerMask
setmetatable(LayerMask, LayerMask)
return LayerMask