102 lines
3.4 KiB
Lua
102 lines
3.4 KiB
Lua
----- 新副本战斗回放弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local fun
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local data = {}
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local prbGoGrid = {}
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local backFun
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local fightLevelData = {}
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this.playerScrollHead = {}--背景前三头像
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function this:InitComponent(gameObject)
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.backBtn=Util.GetGameObject(gameObject,"BackBtn")
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prbGoGrid = {}
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for i = 1, 2 do
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prbGoGrid[i] = Util.GetGameObject(gameObject,"rect/ItemPre (" .. i .. ")")
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end
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end
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function this:BindEvent()
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Util.AddClick(this.backBtn, function()
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parent:ClosePanel()
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if backFun then
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backFun()
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backFun = nil
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end
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local args = {...}
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data = args[1]
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fightLevelData = args[2]
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backFun = args[3]
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this.titleText.text="战斗回放"
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for i = 1, 2 do
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prbGoGrid[i]:SetActive(false)
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end
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for i = 1, #data do
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local root = prbGoGrid[i]
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this.SetInfo(root,data[i],i)
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end
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end
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--设置头像
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function this.SetInfo(root,data,index)
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root:SetActive(true)
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--头像
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local headObj=Util.GetGameObject(root,"HeadParent")
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if not this.playerScrollHead[root] then
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this.playerScrollHead[root]=CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,headObj)
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end
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this.playerScrollHead[root]:Reset()
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this.playerScrollHead[root]:SetHead(data.head)
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this.playerScrollHead[root]:SetFrame(data.headFrame)
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this.playerScrollHead[root]:SetLevel(data.level)
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this.playerScrollHead[root]:SetScale(Vector3.one*0.7)
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this.playerScrollHead[root]:SetLayer(this.sortingOrder)
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this.playerScrollHead[root]:SetEffectScale(0.75)
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Util.GetGameObject(root,"name"):GetComponent("Text").text = data.userName
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Util.GetGameObject(root,"warPower/Text"):GetComponent("Text").text = data.power
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if data.type == 1 then
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if fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "首次三星通关"
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elseif fightLevelData.config.StageType == 3 then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "首次通关"
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end
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elseif data.type == 2 then
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if fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "最低战力三星通关"
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elseif fightLevelData.config.StageType == 3 then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "最低战力通关"
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end
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end
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Util.AddOnceClick(Util.GetGameObject(root,"ClickBtn"), function()
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local _fightData = BattleManager.GetBattleServerData(data,0)
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UIManager.OpenPanel(UIName.BattlePanel, _fightData, BATTLE_TYPE.BACK, function()
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end)
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end)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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for _, playerHead in ipairs(this.playerScrollHead) do
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playerHead:Recycle()
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end
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this.playerScrollHead = {}
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end
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return this |