miduo_client/Assets/ManagedResources/~Lua/Config/Data/PropertyConfig.lua

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Lua
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local PropertyConfig = {
__count = 39,
__indexs = {1.7,44,1.91,31,1.11},
__values = {0,1.61,83,1,99901,1.4},
__exVals = {113,nil,'将影响猎妖师的生存能力。生命值为0时猎妖师死亡。','CurHp','当前生命','生命','攻击','护甲','魔抗','速度','攻击力将影响猎妖师技能伤害能力。','护甲会降低所受到的物理伤害。','魔抗会降低所受到的魔法伤害。','速度越高,施展技能的间隔时间越短。','r_buff_Attack','r_buff_PD','r_buff_MD','r_buff_Speed','MaxHp','Attack','PhysicalDefence','MagicDefence','Speed','Anger','DamageBocusFactor','DamageReduceFactor','Hit','Dodge','CritFactor','CritDamageFactor','CureFacter','TreatFacter','DifferDemonsReduceFactor','AntiCritDamageFactor','MaxHpPercentage','AttackPercentage','PhysicalDefencePercentage','MagicDefencePercentage','SpeedPercentage','DifferDemonsBocusFactor','PVPDamageBocusFactor','PVPDamageReduceFactor','FireDamageBonusFactor','WindDamageBonusFactor','WaterDamageBonusFactor','LandDamageBonusFactor','LightDamageBonusFactor','DarkDamageBonusFactor','FireDamageReduceFactor','WindDamageReduceFactor','WaterDamageReduceFactor','LandDamageReduceFactor','LightDamageReduceFactor','DarkDamageReduceFactor','初始怒气','伤害加成','伤害减免','命中率','闪避率','暴击率','暴击伤害','受治疗','治疗','异妖减伤','抗暴率','异妖增伤','PVP增伤','PVP减伤','火焰伤害','狂风伤害','碧水伤害','大地伤害','神圣伤害','黑暗伤害','火焰抗性','狂风抗性','碧水抗性','大地抗性','神圣抗性','黑暗抗性',.15,'角色初始的怒气','造成的伤害增加。','受到的伤害降低。','释放绝技的概率。','绝技释放概率。用于施法率相关的属性降低。','造成暴击伤害的概率。','造成暴击伤害时,额外提升的伤害率。','受到治疗效果时,可以获得额外的治疗。','提高回复生命技能的治疗量。','减免受到的异妖伤害','减免造成暴击伤害的概率。','增加受到的异妖伤害','特殊处理用,将当前生命与最大生命关联','增加玩家在PVP战斗中造成的伤害','减少玩家在PVP战斗中受到的伤害','造成火焰伤害时,造成的伤害增加。','造成狂风伤害时,造成的伤害增加。','造成碧水伤害时,造成的伤害增加。','造成大地伤害时,造成的伤害增加。','造成神圣伤害时,造成的伤害增加。','造成暗黑伤害时,造成的伤害增加。','受到火焰伤害时,受到的伤害降低。','受到狂风伤害时,受到的伤害降低。','受到碧水伤害时,受到的伤害降低。','受到大地伤害时,受到的伤害降低。','受到神圣伤害时,受到的伤害降低。','受到暗黑伤害时,受到的伤害降低。','r_buff_healing','r_buff_Damage','r_buff_Hurt','r_buff_CriticalD','r_buff_CriticalR','r_buff_xue_Up'},
__fields = {
'PropertyId',
'PropertyIdInBattle',
'Name',
'Info',
'Style',
'Score',
'Desc',
'TargetPropertyId',
'IfFormula',
'IfShow',
'IfBuffShow',
'BuffShow',
'PropertyIcon'
},
__defaults = {
nil,
nil,
nil,
nil,
nil,
nil,
1,
1,
18,
1,
nil,
1
},
__refs = {
{13,-11,1.3,9,3,-11,1.5,4,-3,-11,15,-15,.12},
{42,1.4,-19,20,1.61,-36,0,37,1.31},
{29,1.4,-5,50,1.01,-59,1.4,56,-61,0,62,1.31},
{2,.6,1,.91,-1,.11},
{104,-102,2,0,-3,.2,18,.7,-18,18,-18,.7,18,0,-18,.11},
{26,8,1.3,-11,79,1.01,-89,6.2,79,-90,91,1.41},
{2,1.5,0},
{2,.11},
{1,.9},
{2,.11},
{25,13,1.3,91,-107,108,1,-109,0,110,1,-111,.4,12.2,-16,112,-112,.41},
{21,-1,2,1.2}
},
__refPoss = {
nil,
nil,
nil,
nil,
nil,
nil,
{18,1.4,2,1},
{28,1.11},
{8,1.2,2,1.3,2,9,1},
{2,1.3,3,1,3,1,6,1.3},
nil,
{1.5}
},
}
return PropertyConfig