182 lines
7.4 KiB
Lua
182 lines
7.4 KiB
Lua
require("Base/BasePanel")
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local PremiumRebatePanel = Inherit(BasePanel)
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local this = PremiumRebatePanel
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local rechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local TabBox = require("Modules/Common/TabBox")
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local BTNS = {
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[1] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "c_czfl_6yuan",text2 = "c_czfl_6yuan2",showType = 48,actType = ActivityTypeDef.chaozhifanli,goodsType = GoodsTypeDef.chaozhifanli},
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[2] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "c_czfl_30yuan",text2 = "c_czfl_30yuan2",showType = 49,actType = ActivityTypeDef.chaozhifanli30,goodsType = GoodsTypeDef.chaozhifanli},
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}
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local curPage = 1
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function PremiumRebatePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.backBtn = Util.GetGameObject(self.gameObject, "closeBtn")
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this.itemPre = Util.GetGameObject(self.gameObject, "Bg/ItemPre")
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this.scrollItem = Util.GetGameObject(self.gameObject, "Bg/scroll")
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this.leftTime = Util.GetGameObject(self.gameObject, "Bg/time/leftTime"):GetComponent("Text")
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this.tabbox = Util.GetGameObject(self.gameObject, "Bg/tabbox")
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local rootHight = this.scrollItem.transform.rect.height
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local width = this.scrollItem.transform.rect.width
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
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this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 15))
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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this.scrollView.elastic = false
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this.itemViewList = {}
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this.sortingOrder = 0
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end
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--绑定事件(用于子类重写)
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function PremiumRebatePanel:BindEvent()
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Util.AddOnceClick(this.backBtn, function()
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this:ClosePanel()
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end)
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-- 初始化Tab管理器
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this.PageTabCtrl = TabBox.New()
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this.PageTabCtrl:SetTabAdapter(this.PageTabAdapter)
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this.PageTabCtrl:SetTabIsLockCheck(this.PageTabIsLockCheck)
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this.PageTabCtrl:SetChangeTabCallBack(this.OnPageTabChange)
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end
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function this.PageTabAdapter(tab, index, status)
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local select = Util.GetGameObject(tab, "select")
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local title = Util.GetGameObject(tab, "title"):GetComponent("Image")
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if status == "select" then
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select.gameObject:SetActive(true)
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title.sprite = this.spLoader:LoadSprite(BTNS[index].text1)
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else
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select.gameObject:SetActive(false)
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title.sprite = this.spLoader:LoadSprite(BTNS[index].text2)
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end
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end
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function this.PageTabIsLockCheck()
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return false
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end
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function this.OnPageTabChange(index)
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if curPage == index then
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return
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end
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curPage = index
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this:Refresh(false,false)
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end
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--添加事件监听(用于子类重写)
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function PremiumRebatePanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange,this.OnShow,self)
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end
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--移除事件监听(用于子类重写)
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function PremiumRebatePanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChange,this.OnShow,self)
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end
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function PremiumRebatePanel:OnSortingOrderChange()
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end
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--界面打开时调用(用于子类重写)
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function PremiumRebatePanel:OnOpen()
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curPage = 1
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PremiumRebatePanel:OnShow()
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this:Refresh(true,true)
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this.PageTabCtrl:Init(this.tabbox.gameObject, BTNS,curPage)
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end
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function PremiumRebatePanel:Refresh(isTop,isAni)
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--value 累计充值天数 昨天 ,,
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this.actData = ActivityGiftManager.GetActivityTypeInfo(BTNS[curPage].actType)
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this.giftData = DynamicActivityManager.GetGiftDataByType({{DataType.Direct,BTNS[curPage].goodsType,BTNS[curPage].showType}})
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this.actConfigData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",this.actData.activityId)
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local missionConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityRewardConfig,"ActivityId",this.actData.activityId,"Sort",this.actData.value + 1)
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local missionData = ActivityGiftManager.GetActivityInfo(this.actData.activityId,missionConfig.Id)
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if missionData.state == 1 then
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this.leftTime.text = string.format("累计天数:%s/15",this.actData.value + 1)
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else
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this.leftTime.text = string.format("累计天数:%s/15",this.actData.value)
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end
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this:SetRewardShow(isTop,isAni)
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this:SetTime()
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end
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function PremiumRebatePanel:SetRewardShow(isTop,isAni)
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-- 显示
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this.scrollView:SetData(this.giftData, function (index, item)
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this:ShowSingleHero(item, this.giftData[index],index)
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end,not isTop,not isAni)
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this.scrollView:SetIndex(this.actData.value + 1)
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end
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function PremiumRebatePanel:ShowSingleHero(go,_data,index)
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local title = Util.GetGameObject(go, "title"):GetComponent("Text")
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local grid = Util.GetGameObject(go, "Grid")
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local btnGet = Util.GetGameObject(go, "btnGet")
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local btnText = Util.GetGameObject(go, "btnGet/Text"):GetComponent("Text")
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local btnImg = Util.GetGameObject(go, "btnGet"):GetComponent("Image")
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local missionConfigData = this.actConfigData[index]
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title.text = missionConfigData.ContentsShow
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if not this.itemViewList[go] then
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this.itemViewList[go] = {}
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end
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for k,v in ipairs(this.itemViewList[go]) do
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v.gameObject:SetActive(false)
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end
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for i = 1, #_data.data.shows do
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if not this.itemViewList[go][i] then
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this.itemViewList[go][i] = SubUIManager.Open(SubUIConfig.ItemView,grid.transform)
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this.itemViewList[go][i].gameObject:SetActive(false)
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end
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this.itemViewList[go][i]:OnOpen(false, {_data.data.shows[i][1],_data.data.shows[i][2],_data.data.shows[i][3]}, 0.65,false,false,false,this.sortingOrder)
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this.itemViewList[go][i].gameObject:SetActive(true)
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end
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btnText.gameObject:SetActive(true)
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btnText.text = _data.data.price
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local missionData = ActivityGiftManager.GetActivityInfo(this.actData.activityId,missionConfigData.Id)
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if missionData.state == 0 and index == this.actData.value + 1 then
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Util.SetGray(btnGet,false)
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Util.AddOnceClick(btnGet,function ()
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PayManager.Pay(_data.data.shopData.goodsId, function(id)
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FirstRechargeManager.RefreshAccumRechargeValue(_data.data.shopData.goodsId)
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OperatingManager.SetHadBuyGoodsId({_data.data.shopData.goodsId})
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ActivityGiftManager.SetActivityInfo(this.actData.activityId, missionData.missionId, 1)
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missionData.state = 1
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self:ShowSingleHero(go,_data,index)
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end)
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end)
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elseif missionData.state == 1 then
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Util.SetGray(btnGet,true)
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btnText.text = "已购买"
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Util.AddOnceClick(btnGet,function ()
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end)
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else
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Util.SetGray(btnGet,true)
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Util.AddOnceClick(btnGet,function ()
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PopupTipPanel.ShowTip(string.format("累计充值超值返利%s天时可领取!",index))
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end)
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end
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end
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function PremiumRebatePanel:SetTime()
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end
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function PremiumRebatePanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function PremiumRebatePanel:OnDestroy()
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this.spLoader:Destroy()
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this.itemViewList = {}
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end
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return PremiumRebatePanel |