miduo_client/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookEquipInfoPanel.lua

172 lines
8.7 KiB
Lua

require("Base/BasePanel")
HandBookEquipInfoPanel = Inherit(BasePanel)
local skillGos = {}
local curSuitProGo = {}
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local equipSuiteConfig = ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)
local mainProGoList = {}
--初始化组件(用于子类重写)
function HandBookEquipInfoPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
--装备详情
self.equipName = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/name/text"):GetComponent("Text")
self.icon = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/icon"):GetComponent("Image")
self.frame = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/frame"):GetComponent("Image")
self.equipType=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipTypeText"):GetComponent("Text")
self.equipPos=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipPosText"):GetComponent("Text")
--self.equipRebuildLv=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipLvText")
self.equipQuaText=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/qualityText"):GetComponent("Text")
self.equipInfoText=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/equipInfoText"):GetComponent("Text")
--装备属性
-- self.mainPro=Util.GetGameObject(self.transform, "Content/bg/mainPro")
-- self.mainProName=Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProName"):GetComponent("Text")
-- self.mainProVale=Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProVale"):GetComponent("Text")
for i = 1, 4 do
mainProGoList[i] = Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject ("..i..")")
end
self.equipOtherProPre=Util.GetGameObject(self.transform, "Content/bg/proPre")
self.equipProGrid = Util.GetGameObject(self.transform, "Content/bg/proRect/GameObject/proGrid")
--装备被动技能
self.skillGrid=Util.GetGameObject(self.transform, "Content/bg/skillGrid")
self.skillObject=Util.GetGameObject(self.transform, "Content/bg/skillObject")
for i = 1, 7 do
skillGos[i] = Util.GetGameObject(self.transform, "Content/bg/skillGrid/skillGrid1 ("..i..")")
end
self.text1 = Util.GetGameObject(self.transform, "Content/bg/GameObject/Text"):GetComponent("Text")
self.text2 = Util.GetGameObject(self.transform, "Content/bg/proRect/GameObject/Text"):GetComponent("Text")
self.text3 = Util.GetGameObject(self.transform, "Content/bg/skillObject/GameObject/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function HandBookEquipInfoPanel:BindEvent()
Util.AddClick(self.BtnBack, function()
--PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function HandBookEquipInfoPanel:AddListener()
end
--移除事件监听(用于子类重写)
function HandBookEquipInfoPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function HandBookEquipInfoPanel:OnOpen(equipSId)
--装备基础信息
local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, equipSId)
local equipConfigData=ConfigManager.GetConfigData(ConfigName.EquipConfig, equipSId)
self.equipQuaText.text=GetStringByEquipQua(equipConfigData.Quality,GetQuaStringByEquipQua(equipConfigData.Quality))
self.equipName.text=GetStringByEquipQua(equipConfigData.Quality,GetLanguageStrById(equipConfigData.Name))
--if equipConfigData.IfClear==0 then
-- self.equipRebuildLv:GetComponent("Text").text="不可重铸"
--elseif equipConfigData.IfClear==1 then
-- self.equipRebuildLv:GetComponent("Text").text="重铸等级:"..equipConfigData.InitialLevel
--end
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfigData.Quality))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfigData.ResourceID))
self.equipInfoText.text=GetLanguageStrById(itemConfigData.ItemDescribe)
self.equipType.text=Language[11089]..GetEquipPosStrByEquipPosNum(equipConfigData.Position)
self.equipPos.text=string.format(Language[11090],GetJobStrByJobNum(equipConfigData.ProfessionLimit))
EquipManager.SetEquipStarShow(self.spLoader, Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/star"),itemConfigData.Id)
--装备属性
-- self.mainProName.text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.PropertyMin[1]).Info)
-- self.mainProVale.text=equipConfigData.Property[1][2]--"【"..equipConfigData.PropertyMin[2].."-"..equipConfigData.PropertyMax[2].."】"
for i = 1, #mainProGoList do
mainProGoList[i]:SetActive(false)
if equipConfigData.Property[i] then
mainProGoList[i]:SetActive(true)
local PropertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.Property[i][1])
Util.GetGameObject(mainProGoList[i], "equipInfo/curProName"):GetComponent("Text").text=GetLanguageStrById(PropertyConfig.Info)
Util.GetGameObject(mainProGoList[i], "equipInfo/curProVale"):GetComponent("Text").text= GetEquipPropertyFormatStr(PropertyConfig.Style,equipConfigData.Property[i][2])
end
end
--套装属性
if equipSuiteConfig[equipConfigData.Star] then--SuiteID
Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(true)
local curSuitConFig = equipSuiteConfig[equipConfigData.Star]
if curSuitConFig then
for i = 1, math.max(#curSuitConFig.SuiteValue, #curSuitProGo) do
local go = curSuitProGo[i]
if not go then
go = newObject(self.equipOtherProPre)
go.transform:SetParent(self.equipProGrid.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition = Vector3.zero
curSuitProGo[i] = go
end
go.gameObject:SetActive(false)
end
for i = 1, #curSuitConFig.SuiteValue do
local go = curSuitProGo[i]
go.gameObject:SetActive(true)
Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text = "<color=#B9AC97>" .. GetLanguageStrById(propertyConfig[curSuitConFig.SuiteValue[i][2]].Info) .."+ "..GetPropertyFormatStr(propertyConfig[curSuitConFig.SuiteValue[i][2]].Style,curSuitConFig.SuiteValue[i][3]) .. "</color>"
Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "<color=#B9AC97>(" .. curSuitConFig.SuiteValue[i][1] .. Language[11091]
end
end
else
Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(false)
end
local passiveSkill = {}
if equipConfigData.SkillPoolId and #equipConfigData.SkillPoolId > 0 then
for i = 1, #equipConfigData.SkillPoolId do
local curSkillId = equipConfigData.SkillPoolId[i]
for i, v2 in ConfigPairs(ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig)) do
if v2.PoolNum == curSkillId then
table.insert(passiveSkill,ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,v2.Id))
end
end
end
for i = 1, #skillGos do
if i > #passiveSkill then
skillGos[i]:SetActive(false)
else
skillGos[i]:SetActive(true)
Util.GetGameObject(skillGos[i].transform, "skillInfoText"):GetComponent("Text").text = GetSkillConfigDesc(passiveSkill[i])
end
end
self.skillGrid:SetActive(true)
self.skillObject:SetActive(true)
else
self.skillGrid:SetActive(false)
self.skillObject:SetActive(false)
end
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function HandBookEquipInfoPanel:OnShow()
self.text1.fontSize = GetCurLanguage() ~= 2 and 36 or 25
self.text2.fontSize = GetCurLanguage() ~= 2 and 36 or 25
self.text3.fontSize = GetCurLanguage() ~= 2 and 36 or 25
self.text1.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
self.text2.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
self.text3.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
end
--界面关闭时调用(用于子类重写)
function HandBookEquipInfoPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function HandBookEquipInfoPanel:OnDestroy()
self.spLoader:Destroy()
curSuitProGo = {}
end
return HandBookEquipInfoPanel