338 lines
8.4 KiB
Protocol Buffer
338 lines
8.4 KiB
Protocol Buffer
package com.ljsd.jieling.protocols;
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option optimize_for = SPEED;
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import "CommonProto.proto";
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message GetHeroListInfoRequest{
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optional int32 index = 1; //第一次请求索引为0, 第二次:第一次索引+每页的数量
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}
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message GetHeroListInfoResponse{
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repeated Hero heroList = 1;
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optional bool isSendFinish =2; //是否发送完成
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}
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message DrawHeroRequest{
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optional int32 type = 1;
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optional string str = 2;
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}
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message DrawHeroResponse{
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repeated Hero heroList = 1;
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}
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message HeroRandRequest{
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optional int32 type =1; //抽卡类型
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}
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message HeroRandResponse{
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optional Drop drop =1 ;
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optional Drop extraBox = 2 ;//宝箱奖励
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}
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message TeamposSaveRequest{
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optional TeamPosInfo TeamPosInfo =1;
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}
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message GetAllTeamPosResponse{
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repeated TeamPosInfo TeamPosInfo =1;
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}
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message UpHeroLevelRequest{
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optional string heroId = 1; //升级或突破的英雄id
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optional int32 targetLevel = 2 ;// 目标等级
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}
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message UpHeroLevelResponse{
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optional string heroId = 1; //升级或突破的英雄id
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optional int32 targetLevel = 2 ;// 目标等级
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}
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message ConsumeMaterial{
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optional int32 position=1; //卡槽位置
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repeated string heroIds=2; //消耗英雄ids
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}
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message UpHeroStarRequest{
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optional string heroId = 1; //升星的英雄id
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repeated ConsumeMaterial consumeMaterials = 2; //消耗英雄组信息
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optional int32 type = 3;//1为英雄进阶 2为法宝进阶
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}
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message UpQuickSoulEquipRequest{
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optional string equipId = 1; //升级魂印id
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repeated string soulEquipIds= 2; //消耗信息
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}
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message UpSoulEquipResponse{
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optional string equipId = 1; //升级魂印id
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optional int32 leve =2;//经验
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optional int32 exp =3;//等级
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repeated string soulEquipIds= 4; //消耗信息
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}
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message EquipWearRequest{
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optional string heroId =1 ; //所穿英雄id
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repeated string equipId =2 ; //装备id
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optional int32 type = 3;//1、装备 ;2、宝器
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}
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message SoulEquipPos{
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optional int32 equipId =1 ; //装备id
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optional int32 position= 2; //卡槽位置
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}
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message MergeSoulRequest{
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optional int32 targetId = 1; //目标合成物
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repeated int32 soulId =2; //消耗的魂印
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}
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message MergeSoulResponse{
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optional Drop drop = 1; //合成物
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}
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message OptHeroSoul{
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optional string heroId =1 ; //所穿英雄id
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repeated SoulEquipPos soulEquipIds =2 ; //装备id
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}
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message SoulEquipWearRequest{
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optional OptHeroSoul wearInfo =1;
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optional OptHeroSoul unloadInfo =2;
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}
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message SoulEquipUnLoadWearRequest{
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optional string heroId =1 ; //所穿英雄id
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repeated SoulEquipPos soulEquipIds =2 ; //装备id
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}
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message EquipUnLoadOptRequest{
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optional string heroId = 1;
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repeated string equipIds =2;
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optional int32 type = 3;//1、装备 ;2、宝器
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}
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message HeroComposeRequest{
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optional Item item = 1; //合成英雄需要用的碎片,和合成英雄的个数
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}
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message HeroComposeResponse{
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optional Drop drop = 1;
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}
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message GetAllEquipRequest{
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optional int32 index = 1; //第一次请求索引为0, 第二次:第一次索引+每页的数量
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optional int32 type = 2;//1、装备 、3魂印(不要在此请求法宝)4、宝器
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}
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message GetAllEquipResponse{
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repeated Equip equip =1;
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optional bool isSendFinish =2; //是否发送完成
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}
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message GetAllPokemonRequest{
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optional int32 start = 1;//从哪开始,每次20个
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}
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message GetAllPokemonResponse{
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repeated PokemonInfo pokemonInfo =1;
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repeated TeamPokemonInfo teamPokemonInfos = 2; // 异妖编队
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repeated int32 pokemonGot = 3;//已经获得过的灵兽
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repeated int32 pokemonBookEnabled = 4;//已经激活的羁绊
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}
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// 替换异妖编队
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message ReplaceTeamPokemonInfoRequest {
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repeated TeamPokemonInfo teamPokemonInfos = 1; // 异妖编队
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}
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message PokenmonUpLevelRequest{//灵兽升级
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optional string pokemonId =1;//灵兽id
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optional int32 level =2; // 升级到的等级
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}
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message PokenmonUpLevelResponse{
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optional int32 level = 1;
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}
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message PokemonAdvancedRequest{ //灵兽进阶
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optional string pokemonId = 1; //要进阶的灵兽的id
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repeated string consumePokemonIds = 2;//消耗的材料
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}
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message PokemonBackRequest{ //灵兽涅槃
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optional string pokemonId = 1; //灵兽id
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}
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message PokemonBackResponse{
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optional Drop drop = 1;
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}
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message PokemonFreeRequest{ //灵兽放生
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repeated string pokemonId = 1; //灵兽id
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optional int32 pieceId = 2;//灵兽碎片id 只能传一个
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optional int32 pieceNum = 3;
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}
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message PokemonFreeResponse{
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optional Drop drop = 1;
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}
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message PokemonBookEnableRequest{
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optional int32 bookId = 1;//图鉴id
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}
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message GetAllRingFireResponse{
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repeated RingFireInfo ringFireInfo =1;
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}
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message SoulRandRequest{
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optional int32 time =1; //次数
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}
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message SoulRandResponse{
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optional Drop drop = 1;//掉落
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optional int32 pos = 2;
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optional int32 time =3; //次数
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}
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message SoulForceRandRequest{
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}
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message SoulForceRandResponse{
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optional Drop drop = 1;//掉落
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optional int32 pos = 2;
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}
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message HeroReturnRequest{
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optional string heroId = 1;
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}
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message HeroReturnResponse{
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optional Drop drop =1;
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}
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message HeroLockChangeRequest{
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optional string heroId =1;
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optional int32 lockState = 2 ; // 1 上锁 0 :解锁
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}
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message ComplexEquipRequest{
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optional int32 type = 1;//装备类型
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optional int32 star = 2;//装备星级 0一键合成
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optional int32 num = 3;//合成数量
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}
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message ComplexEquipResponse{
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optional Drop drop = 1;//合成的装备
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}
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message ComplexJewelEquipRequest{
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optional int32 type = 1;//宝器类型 灵宝、魂宝
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optional int32 rance = 2;//宝器属性
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optional int32 targetleve = 3;//目标品质 0一键合成
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optional int32 num = 4;//合成数量
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}
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message ComplexJewelEquipResponse{
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repeated string equipIds =1;//消耗的装备
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optional Drop drop = 2;//合成的装备
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}
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message EspecialEquipBackRequest{
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repeated string heroIdLsit = 1;//法宝归元
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}
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message EspecialEquipBackResponse{
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optional Drop drop = 1;
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}
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message SaveHeroChangeRequest{
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optional string heroId = 1; //操作英雄id
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}
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message SaveHeroChangeResponse{
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optional int32 heroTempId = 2; //置换的id
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}
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message CancelHeroChangeRequest{
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optional string heroId = 1; //操作英雄id
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}
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message CancelHeroChangeResponse{
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}
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message DoHeroChangeRequest{
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optional string heroId = 1; //操作英雄id
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}
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message DoHeroChangeResponse{
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optional Drop drop = 1;//掉落
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}
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message GetAllSkinResponse{
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repeated SkinInfo skinInfo = 1;
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}
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message ChangeSkinRequest{
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optional string heroId = 1;
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optional int32 skinId = 2;
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}
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message GetSkinIndication{
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optional SkinInfo skinInfo = 1;//激活皮肤的推送
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}
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// 开启共鸣格子
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message OpenResonanceRequest {
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optional int32 gridId = 1; // 格子id
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}
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// 共鸣
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message ResonanceRequest{
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optional string heroId = 1; // 需要共鸣的神将id
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optional int32 gridId = 2; // 格子id
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optional int32 type = 3; // 1:共鸣 2:卸下共鸣神将 3:卸下鸿蒙使者 4:上阵鸿蒙使者
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}
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message ResonanceResponse{
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optional int32 leftTime = 1; // 如果是卸下,返回倒计时 单位 秒
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}
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// 花费妖晶清除共鸣冷却时间
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message CleanResonanceTimeRequest{
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optional int32 gridId = 2; // 格子id
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optional int32 type = 1; // 1:清除共鸣区cd 2:清除鸿蒙使者cd
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}
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// 鸿蒙守卫、鸿蒙使者、共鸣信息
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message HongmengHeroInfo{
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optional int32 gridId = 1; // 共鸣格子
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optional string heroId = 2; // 共鸣神将id
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optional int64 time = 3; // 共鸣神将卸下后的冷却时间 单位 秒
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}
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// 共鸣加成
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message HongmengAddition{
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optional int32 additionType = 1; // 加成类型 1:等级 2:装备 3:魂宝 4:灵宝 5:法宝
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optional int32 value = 2; // 加成值
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optional int32 heroTid = 3; // 来自哪个英雄,0表示鸿蒙碑,-1未开启,其他英雄id
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}
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// 获取鸿蒙阵信息
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message GetHongmengInfoResponse{
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}
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// 鸿蒙阵信息推送
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message HongmengInfoIndication{
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repeated HongmengHeroInfo hongmengGuards = 1; // 鸿蒙守卫、鸿蒙使者
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repeated HongmengAddition hongmengAdditions = 2; // 共鸣加成
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repeated HongmengHeroInfo hongmengResonacnes = 3; // 共鸣使者
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optional int32 hongmengTabletMax = 4; // 鸿蒙碑等级上限,0:未开启,其他为鸿蒙碑等级
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}
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// 鸿蒙碑新手引导推送
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message HongmengSteleNewHandIndication{
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optional int32 state = 1;// 开启鸿蒙碑
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} |