255 lines
10 KiB
Lua
255 lines
10 KiB
Lua
require("Base/BasePanel")
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local ShowEnemyInfoPanel = Inherit(BasePanel)
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local this = ShowEnemyInfoPanel
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local monsterGroupId
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local _LiveName
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local _LiveNode
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local MapPanel
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local trailConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local trialSetting=ConfigManager.GetConfig(ConfigName.TrialSetting)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local MonsterConfig=ConfigManager.GetConfig(ConfigName.MonsterConfig)
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local MonsterGroupConfig = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local ArtConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local herosList={}
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function this:InitComponent()
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this.root = self.gameObject
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this.btnBack =Util.GetGameObject(this.root,"EnemyInfo/btnBack")
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this.e_liveRoot=Util.GetGameObject(this.root,"EnemyInfo/liveRoot")
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this.e_name=Util.GetGameObject(this.root,"EnemyInfo/name/text"):GetComponent("Text")
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this.e_level=Util.GetGameObject(this.root,"EnemyInfo/name/level/Text"):GetComponent("Text")
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this.e_cancelBtn=Util.GetGameObject(this.root,"EnemyInfo/cancelBtn")
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this.e_fightBtn=Util.GetGameObject(this.root,"EnemyInfo/fightBtn")
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this.bottomBar=Util.GetGameObject(this.root,"EnemyInfo/bottomBar")
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this.heroGrid=Util.GetGameObject(this.root,"EnemyInfo/bottomBar/heroList")
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this.iconPre=Util.GetGameObject(this.root,"EnemyInfo/bottomBar/heroList/pre")
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end
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function this:BindEvent()
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Util.AddClick(this.e_cancelBtn,function()
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,0)
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self:ClosePanel()
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end)
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Util.AddClick(this.btnBack,function()
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,0)
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self:ClosePanel()
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end)
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Util.AddClick(this.e_fightBtn,function()
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for i, v in ipairs(MapManager.trialHeroInfo) do
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if MapTrialManager.selectHeroDid==v.heroId then
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if v.heroHp<=0 then
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PopupTipPanel.ShowTip(Language[11247])
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return
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end
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end
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end
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if MapManager.curCarbonType == CarBonTypeId.ENDLESS then
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local curFormation = MapManager.formationList
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NetManager.QuickFightRequest(function(msg)
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-- CarbonManager.InitQuickFightData(monsterGroupId, nil, msg)
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local fightData = BattleManager.GetBattleServerData(msg)
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE, function()
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--更新精气值
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LogGreen(Language[12222]..msg.essenceValue)
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MapTrialManager.powerValue = msg.essenceValue
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--召唤Boss
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if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then
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MapTrialManager.isHaveBoss = true
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MapTrialManager.UpdatePowerValue(0)
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end
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-- 延迟一秒刷新显示,避免战斗界面关闭时地图界面没有打开,无法监听删点事件,导致怪物点无法删除的问题
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Timer.New(function()
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-- 刷新数据
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CarbonManager.InitQuickFightData(monsterGroupId, nil, msg)
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end, 0.2):Start()
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end)
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self:ClosePanel()
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end)
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else
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--先保存编队
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local curFormation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_DREAMLAND)
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local choosedList={}
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table.insert(choosedList, {heroId = MapTrialManager.selectHeroDid, position=2})
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FormationManager.RefreshFormation(FormationTypeDef.FORMATION_DREAMLAND,choosedList,
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FormationManager.formationList[FormationTypeDef.FORMATION_DREAMLAND].teamPokemonInfos)
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--请求战斗数据
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NetManager.QuickFightRequest(function(msg)
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--战斗赢了 击杀小怪数量+1(包括BOSS吗)
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if msg.result==1 then
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MapTrialManager.SetKillCount(MapTrialManager.GetKilCount()+1)
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end
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--更新英雄HP
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MapTrialManager.SetHeroHp(msg.remainHpList, MapTrialManager.selectHeroDid)
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local fightData = BattleManager.GetBattleServerData(msg)
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE, function()
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--更新精气值
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LogGreen(Language[12222]..msg.essenceValue)
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MapTrialManager.powerValue = msg.essenceValue
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--召唤Boss
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if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then
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MapTrialManager.isHaveBoss = true
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MapTrialManager.UpdatePowerValue(0)
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end
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-- 延迟一秒刷新显示,避免战斗界面关闭时地图界面没有打开,无法监听删点事件,导致怪物点无法删除的问题
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Timer.New(function()
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-- 刷新数据
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CarbonManager.InitQuickFightData(monsterGroupId, nil, msg)
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end, 0.2):Start()
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end)
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self:ClosePanel()
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end)
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end
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end)
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end
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function this:OnOpen(...)
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MapPanel,monsterGroupId = ...
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end
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function this:OnShow()
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this.bottomBar:SetActive(MapManager.curCarbonType ~= CarBonTypeId.ENDLESS)
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this.SetSelectHero()
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end
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function this.SetSelectHero()
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local itemId=trialSetting[1].HealingId[1]
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local itemNum=trialSetting[1].HealingId[2]
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if _LiveName then
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poolManager:UnLoadLive(_LiveName, _LiveNode)
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end
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local t= MonsterGroupConfig[monsterGroupId].Contents[1][1]
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local monsterId = MonsterConfig[t].MonsterId
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local paintingId = heroConfig[monsterId].Live
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local pos = heroConfig[monsterId].Position
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_LiveName = ArtConfig[paintingId].Name
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_LiveNode = poolManager:LoadLive(_LiveName, this.e_liveRoot.transform, Vector3.one * heroConfig[monsterId].Scale*0.7, Vector3.New(pos[1], pos[2], 0))
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this.e_level.text = "lv."..MonsterConfig[t].Level
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this.e_name.text = MonsterConfig[t].ReadingName
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local d={}
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d=MapManager.trialHeroInfo
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for k = 1, this.heroGrid.transform.childCount do
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this.heroGrid.transform:GetChild(k-1).gameObject:SetActive(false)
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end
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local closeChoosed=function() --有开着选择的全关了
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for i, v in ipairs(herosList) do
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local c=Util.GetGameObject(v,"choosed").gameObject
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if c.activeSelf then
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c:SetActive(false)
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end
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end
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end
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for index, value in ipairs(d) do
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local item = herosList[index]
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if not item then
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item=newObjToParent(this.iconPre,this.heroGrid)
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item.name="pre"..index
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herosList[index]=item
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end
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item.gameObject:SetActive(true)
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local frame=Util.GetGameObject(item,"frame"):GetComponent("Image")
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local icon=Util.GetGameObject(item,"icon"):GetComponent("Image")
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local pro=Util.GetGameObject(item,"proIcon"):GetComponent("Image")
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local lv=Util.GetGameObject(item,"lv/Text"):GetComponent("Text")
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local star=Util.GetGameObject(item,"star")
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local choosed=Util.GetGameObject(item,"choosed")
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local hpExp=Util.GetGameObject(item,"hpExp"):GetComponent("Slider")
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frame.sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality,value.star))
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icon.sprite= Util.LoadSprite(GetResourcePath(heroConfig[value.tmpId].Icon))
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pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[value.tmpId].PropertyName))
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lv.text=value.level
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SetHeroStars(star, value.star)
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--选择
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choosed:SetActive(MapTrialManager.selectHeroDid==value.heroId)
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Util.AddOnceClick(item,function()
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if value.heroHp>0 then
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closeChoosed()
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choosed:SetActive(true)
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MapTrialManager.selectHeroDid=value.heroId
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)
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else
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PopupTipPanel.ShowTip(Language[11247])
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end
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end)
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--血量相关
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hpExp.value=value.heroHp/10000
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Util.SetGray(item,value.heroHp<=0)--死啦
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end
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--刷新英雄选择面板时 检测血量 若有低于40%血量的英雄 给选择Hero加血
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--再遍历一次防止下面的return 打断上面for循环表现的正常赋值
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--这里只关于自动嗑药逻辑
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for k, v in ipairs(d) do
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--若存在该设置参数并为已勾选状态 =1 否则=0
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local t=(PlayerPrefs.HasKey(PlayerManager.uid.."GeneralPopup_TrialSettingBtn"..2)
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and PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_TrialSettingBtn"..2)==1) and 1 or 0
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if t==0 then return end
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if MapTrialManager.selectHeroDid== v.heroId then
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if v.heroHp<=0 then
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PopupTipPanel.ShowTip(string.format(Language[11262],itemConfig[itemId].Name))
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return
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end
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end
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--若血量小于自动回复百分比 并且 有血量
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if v.heroHp/10000<trialSetting[1].HealingPercent/10000 and v.heroHp>0 then
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if (itemNum-MapManager.addHpCount)<=0 then
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PopupTipPanel.ShowTip(string.format(Language[11263],itemConfig[itemId].Name))
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return
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end
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if BagManager.GetItemCountById(itemId)<=0 then
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PopupTipPanel.ShowTip(string.format(Language[11264],itemConfig[itemId].Name,itemConfig[itemId].Name))
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return
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end
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NetManager.UseAddHpItemRequest(MapTrialManager.selectHeroDid,function()
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local curHeroHp=0
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if v.heroId==MapTrialManager.selectHeroDid then
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curHeroHp=v.heroHp
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end
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curHeroHp=curHeroHp+5000 --5000增加的血量也是要配表的
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if curHeroHp>=10000 then
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curHeroHp=10000
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end
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MapTrialManager.SetHeroHp({curHeroHp},MapTrialManager.selectHeroDid,function()
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PopupTipPanel.ShowTip(string.format(Language[11265],itemConfig[itemId].Name))
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end)
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end)
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end
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end
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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_LiveName = {}
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_LiveNode = {}
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herosList={}
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end
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return this |