190 lines
9.3 KiB
Lua
190 lines
9.3 KiB
Lua
require("Base/BasePanel")
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GodWeaponGetInfoPopup = Inherit(BasePanel)
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local this = GodWeaponGetInfoPopup
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local pokemonBackData
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local pokemonSid
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local isGet
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local proList = {}
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local skillList = {}
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--初始化组件(用于子类重写)
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function GodWeaponGetInfoPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.BtnBack = Util.GetGameObject(self.transform, "bg/btnBack")
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Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text").text = Language[11187]
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this.liveRoot = Util.GetGameObject(self.transform, "bg/liveRoot"):GetComponent("Image")
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this.heroName = Util.GetGameObject(self.transform, "bg/nameInfo/nameText"):GetComponent("Text")
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this.starGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/starGrid(Clone)")
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--属性
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for i = 0, 4 do
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proList[i] = Util.GetGameObject(self.transform, "bg/PokemonInfo/pro/singlePro (" .. i .. ")")
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end
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--技能
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for i = 1, 2 do
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skillList[i] = Util.GetGameObject(self.transform, "bg/PokemonInfo/skillGrid/skill" .. i)
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skillList[i]:SetActive(false)
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end
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this.skillGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/skillGrid")
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this.skillPre = Util.GetGameObject(self.transform, "bg/PokemonInfo/skill")
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end
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local triggerCallBack
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--绑定事件(用于子类重写)
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function GodWeaponGetInfoPopup:BindEvent()
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Util.AddClick(this.BtnBack, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function GodWeaponGetInfoPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function GodWeaponGetInfoPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function GodWeaponGetInfoPopup:OnOpen(_isGet, data) --data 未获得的时候为灵兽静态ID 获得的时候为本地数据
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isGet = _isGet
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if isGet then
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pokemonBackData = data
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else
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pokemonSid = data
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end
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end
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function GodWeaponGetInfoPopup:OnShow()
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if isGet then
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this.GetShowPanelData()
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else
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this.NoGetShowPanelData()
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end
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end
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function this.GetShowPanelData()
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local pokemonSData = ConfigManager.GetConfigData(ConfigName.ShenBing, pokemonBackData.tempId)
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this.heroName.text = GetStringByEquipQua(pokemonSData.Quality, GetLanguageStrById(pokemonSData.Name))
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--SetTextVerTial(this.heroName, Vector3.New(96.87, 0, 0))
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----this.ShowPokemonLive(pokemonSData)
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this.liveRoot.sprite = this.spLoader:LoadSprite(GetResourcePath(pokemonSData.Icon))
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--星级
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PokemonManager.SetHeroStars(this.spLoader, this.starGrid, pokemonBackData.star, 2, Vector2.New(60, 60))
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--属性
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--LogError("pokemonBackData.tempId=="..pokemonBackData.tempId.." pokemonBackData.star=="..pokemonBackData.star.." pokemonBackData.level=="..pokemonBackData.level)
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local allAddProVal = GodWeaponManager.GetSinglePokemonAddProData2(pokemonBackData.tempId, pokemonBackData.star,
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pokemonBackData.level)
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Util.GetGameObject(proList[0].transform, "proName"):GetComponent("Text").text = Language[10539]
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Util.GetGameObject(proList[0].transform, "proValue"):GetComponent("Text").text = pokemonBackData.level
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Util.GetGameObject(proList[0].transform, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(
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"r_hero_jinengdian05")
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local index = 0
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for key, value in pairs(allAddProVal) do
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index = index + 1
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if proList[index] then
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Util.GetGameObject(proList[index].transform, "proName"):GetComponent("Text").text = GetLanguageStrById(
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ConfigManager.GetConfigData(ConfigName.PropertyConfig, key).Info)
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Util.GetGameObject(proList[index].transform, "proValue"):GetComponent("Text").text = GetLanguageStrById(
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value)
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Util.GetGameObject(proList[index].transform, "Image"):GetComponent("Image").sprite = this.spLoader
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:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.PropertyConfig, key).PropertyIcon))
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end
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end
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LogError("pokemonBackData.tempId==" .. pokemonBackData.tempId .. " pokemonBackData.star==" .. pokemonBackData
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.star)
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local skills = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ShenBingSkill, "SpiritAnimalMatch",
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pokemonBackData.tempId, "StarMatch", pokemonBackData.star)
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for i = 1, #skillList do
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skillList[i]:SetActive(false)
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end
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for i = 1, #skills do
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skillList[i]:SetActive(true)
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local skillName = Util.GetGameObject(skillList[i].transform, "nameText"):GetComponent("Text")
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local skillIcon = Util.GetGameObject(skillList[i].transform, "icon"):GetComponent("Image")
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skillName.text = GetLanguageStrById(skills[i].Name)
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skillIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(skills[i].Icon))
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Util.AddOnceClick(skillIcon.gameObject, function()
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local allSkillData = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ShenBingSkill, "SkillPanDuan",
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skills[i].SkillPanDuan, "SpiritAnimalMatch", skills[i].SpiritAnimalMatch)
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UIManager.OpenPanel(UIName.GodWeaponSkillInfoPopup, skills[i].Name, allSkillData)
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end)
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end
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end
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function this.NoGetShowPanelData()
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local pokemonSData = ConfigManager.GetConfigData(ConfigName.ShenBing, pokemonSid)
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this.heroName.text = GetStringByEquipQua(pokemonSData.Quality, GetLanguageStrById(pokemonSData.Name))
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--SetTextVerTial(this.heroName, Vector3.New(96.87, 0, 0))
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this.liveRoot.sprite = this.spLoader:LoadSprite(GetResourcePath(pokemonSData.Icon))
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--星级
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PokemonManager.SetHeroStars(this.spLoader, this.starGrid, pokemonSData.MaxStar, 2, Vector2.New(60, 60))
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--属性
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local allAddProVal = GodWeaponManager.GetSinglePokemonAddProData2(pokemonSid, pokemonSData.MaxStar,
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pokemonSData.MaxLevel) --this.CalculateHeroAllProValList(heroSData,heroStar,heroStar ~= heroSData.Star)
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Util.GetGameObject(proList[0].transform, "proName"):GetComponent("Text").text = Language[10539]
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Util.GetGameObject(proList[0].transform, "proValue"):GetComponent("Text").text = pokemonSData.MaxLevel ..
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"/" .. pokemonSData.MaxLevel
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Util.GetGameObject(proList[0].transform, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(
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"r_hero_jinengdian05")
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local index = 0
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for key, value in pairs(allAddProVal) do
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index = index + 1
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if proList[index] then
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Util.GetGameObject(proList[index].transform, "proName"):GetComponent("Text").text = GetLanguageStrById(
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ConfigManager.GetConfigData(ConfigName.PropertyConfig, key).Info)
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Util.GetGameObject(proList[index].transform, "proValue"):GetComponent("Text").text = GetLanguageStrById(
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value)
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Util.GetGameObject(proList[index].transform, "Image"):GetComponent("Image").sprite = this.spLoader
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:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.PropertyConfig, key).PropertyIcon))
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end
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end
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local skills = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ShenBingSkill, "SpiritAnimalMatch", pokemonSid,
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"StarMatch", pokemonSData.MaxStar)
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for i = 1, #skillList do
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skillList[i]:SetActive(false)
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end
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for i = 1, #skills do
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skillList[i]:SetActive(true)
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local skillName = Util.GetGameObject(skillList[i].transform, "nameText"):GetComponent("Text")
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local skillIcon = Util.GetGameObject(skillList[i].transform, "icon"):GetComponent("Image")
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local skillBtn = Util.GetGameObject(skillList[i].transform, "bg/PokemonInfo/skill/icon")
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skillName.text = GetLanguageStrById(skills[i].Name)
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skillIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(skills[i].Icon))
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Util.AddOnceClick(skillIcon.gameObject, function()
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--UIManager.OpenPanel(UIName.PokemonSkillInfoPopup,pokemonSid,pokemonSData.MaxLevel,pokemonSData.MaxStar)
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local allSkillData = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ShenBingSkill, "SkillPanDuan",
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skills[i].SkillPanDuan, "SpiritAnimalMatch", skills[i].SpiritAnimalMatch)
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UIManager.OpenPanel(UIName.GodWeaponSkillInfoPopup, skills[i].Name, allSkillData)
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end)
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end
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end
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function this.ShowPokemonLive(_heroSConfigData)
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LogPink("_heroSConfigData.Live " .. _heroSConfigData.Live)
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this.testLiveGO = poolManager:LoadLive(GetResourcePath(_heroSConfigData.Live), this.liveRoot.transform,
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Vector3.one * _heroSConfigData.Scale * 0.7,
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Vector3.New(_heroSConfigData.Position[1], _heroSConfigData.Position[2], 0))
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local SkeletonGraphic = this.testLiveGO:GetComponent("SkeletonGraphic")
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local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
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SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
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poolManager:SetLiveClearCall(GetResourcePath(_heroSConfigData.Live), this.testLiveGO, function()
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SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
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end)
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end
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--界面关闭时调用(用于子类重写)
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function GodWeaponGetInfoPopup:OnClose()
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-- poolManager:UnLoadLive(this.testLiveGO.name, this.testLiveGO)
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--this.testLiveGO = nil
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end
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--界面销毁时调用(用于子类重写)
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function GodWeaponGetInfoPopup:OnDestroy()
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this.spLoader:Destroy()
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end
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return GodWeaponGetInfoPopup
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