114 lines
3.5 KiB
Lua
114 lines
3.5 KiB
Lua
require("Base/BasePanel")
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IncarnationUpHelpPopup = Inherit(BasePanel)
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local this = IncarnationUpHelpPopup
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local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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function this:InitComponent()
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this.btnBack = Util.GetGameObject(self.gameObject, "BackMask")
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this.back = Util.GetGameObject(self.gameObject, "BG/BackBtn")
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this.itemList = {}
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for i = 1, 5 do
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local item = Util.GetGameObject(self.gameObject, "scroll/grid/item" .. i)
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table.insert(this.itemList, item)
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end
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end
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function this:BindEvent()
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Util.AddClick(this.btnBack, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.back, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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function this:OnSortingOrderChange()
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end
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function this:OnOpen(_cardId)
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for i = 1, #this.itemList do
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this.UpdateItemInfo(this.itemList[i], _cardId, i)
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end
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end
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function this.UpdateItemInfo(go, _cardId, star)
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local maxLevel = Util.GetGameObject(go, "maxLevel"):GetComponent("Text")
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local propGrid = Util.GetGameObject(go, "propLayout/grid")
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local skillDes = Util.GetGameObject(go, "skillDes"):GetComponent("Text")
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local starList = {}
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for i = 1, 5 do
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local starObj = Util.GetGameObject(go, "maxStar/Image" .. i)
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if i <= star then
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starObj:SetActive(true)
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else
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starObj:SetActive(false)
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end
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--table.insert(starList,star)
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end
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local cardData = IncarnationManager.itemDataList[_cardId]
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local cardConfig = ConfigManager.GetConfigData(ConfigName.ChangingCard, _cardId)
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local starConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardStar, "PoolId", cardConfig.Star,
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"Level", star)
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local maxStarProp = starConfig.Exp
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local levelConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardLevel, "PoolId",
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cardConfig.LevelUpPool, "Level", cardConfig.LevelMax)
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local maxLevelProp = levelConfig.PropList
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maxLevel.text = cardConfig.LevelMax .. Language[10065]
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skillDes.text = IncarnationManager.GetSkillDesStr(_cardId, star)
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local propList = {}
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-- for k,v in pairs(maxStarProp) do
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-- if propList[v[1]] then
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-- propList[v[1]]=propList[v[1]]+v[2]
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-- else
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-- propList[v[1]]=v[2]
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-- end
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-- end
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-- for k,v in pairs(maxLevelProp) do
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-- if propList[v[1]] then
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-- propList[v[1]]=propList[v[1]]+v[2]
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-- else
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-- propList[v[1]]=v[2]
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-- end
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-- end
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propList = IncarnationManager.GetChangeCardPropertyAdd(_cardId, cardConfig.LevelMax, star)
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local index = 1
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LogError("#propList=======" .. #propList)
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for i = 1, 6 do
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LogError("i===============" .. i)
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Util.GetGameObject(go, "propLayout/grid/propText" .. i).gameObject:SetActive(false)
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end
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for k, v in pairs(propList) do
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local propText = Util.GetGameObject(go, "propLayout/grid/propText" .. index):GetComponent("Text") --propGrid.transform:GetChild(index):GetComponent("Text")
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propText.text = GetLanguageStrById(PropertyConfig[k].Info) ..
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"+" .. GetPropertyFormatStrOne(PropertyConfig[k].Style, v)
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propText.gameObject:SetActive(true)
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index = index + 1
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end
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end
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function this:OnShow()
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end
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function this:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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this.itemList = {}
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end
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return this
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