232 lines
9.5 KiB
Lua
232 lines
9.5 KiB
Lua
require("Base/BasePanel")
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WishEquipBuyOnePanel = Inherit(BasePanel)
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local this = WishEquipBuyOnePanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local privilegeConfig = ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local activityConfig = ConfigManager.GetConfigData(ConfigName.ActivityGroups, 203)
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local itemNum = 0 --抽卡小号道具数量
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local isFree = false
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local itemId = 0
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local RecruitMaxtimesId = 0
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local freeTimesId = 0
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local recType = {}
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local orginLayer
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--初始化组件(用于子类重写)
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function WishEquipBuyOnePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 10
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
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-- self.dibiao.gameObject:SetActive(false)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
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{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
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screenAdapte(self.bg)
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this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.content = Util.GetGameObject(self.gameObject, "content")
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this.openOneAgainButton = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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this.detailImage:SetActive(false)
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this.content3 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content3")
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this.content3:SetActive(true)
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this.itemIcon3 = Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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this.itemTip3 = Util.GetGameObject(this.content3, "icon/Tip")
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this.itemTip3:SetActive(false)
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this.itemNum3 = Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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this.itemInfo3 = Util.GetGameObject(this.content3, "info"):GetComponent("Text")
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this.itemInfo3.text = Language[12798]
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end
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--绑定事件(用于子类重写)
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function WishEquipBuyOnePanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.openOneAgainButton, function()
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Log(tostring(this.recruitType))
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if PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes) + this.recruitType > privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2] then
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PopupTipPanel.ShowTip(Language[10587])
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return
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end
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if itemId == 16 and PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MaxTimes) < this.recruitType then
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PopupTipPanel.ShowTip(Language[10598])
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return
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end
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RecruitManager.RecruitRequest(self.singleConfig.Id, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(self.singleConfig.MaxTimes, this.recruitType) --记录抽卡次数
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if itemId == 16 then
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PrivilegeManager.RefreshPrivilegeUsedTimes(self.singleConfig.MoneyTimes, this.recruitType)
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end
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UIManager.OpenPanel(UIName.WishEquipBuyOnePanel, msg.drop, self.singleConfig.Id,
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{ activityConfig.ShopData[3][1], activityConfig.ShopData[3][2] })
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CheckRedPointStatus(activityConfig.RpType)
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end, self.singleConfig.FreeTimes)
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end)
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end
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--添加事件监听(用于子类重写)
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function WishEquipBuyOnePanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function WishEquipBuyOnePanel:RemoveListener()
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end
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function WishEquipBuyOnePanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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if this.view then
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this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
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end
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end
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function WishEquipBuyOnePanel:GetSendStr()
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local str = ""
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if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
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for k, v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
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if str == "" then
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str = str .. Language[10601]
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else
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str = str .. Language[10602]
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end
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str = str .. v[2] .. Language[10227] .. ItemConfig[v[1]].Name
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end
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end
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return str
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end
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--界面打开时调用(用于子类重写)
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function WishEquipBuyOnePanel:OnOpen(...)
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self.bg.gameObject:SetActive(false)
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self.bg.gameObject:SetActive(true)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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--this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
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local args = { ... }
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this.drop = args[1]
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this.recruitType = args[2]
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recType = args[3]
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--LogError("sssssssssssssssssssss:" .. tostring(this.drop) .. "/" .. tostring(this.recruitType))
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--self.singleConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "LotteryType",
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--TableRecruitType.Youqing, "PerCount", 1)
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if this.recruitType == 185 then
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.RecruitJuling })
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else
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
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end
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self.singleConfig = ConfigManager.GetConfigData(ConfigName.LotterySetting, this.recruitType)
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--获取免费次数
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--local currLottery = ConfigManager.GetConfigData(ConfigName.LotterySetting, RecruitType.FriendSingle)
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freeTimesId = self.singleConfig.FreeTimes
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RecruitMaxtimesId = self.singleConfig.MaxTimes
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local freeTime = 0
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if freeTimesId > 0 then
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freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
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RecruitManager.freeUseTimeList[freeTimesId] = freeTime
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end
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isFree = freeTime and freeTime >= 1
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if isFree then
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itemId = 0
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this.itemNum3.gameObject:SetActive(false)
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this.itemIcon3.gameObject:SetActive(false)
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this.itemInfo3.text = Language[10588]
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this.tipText.gameObject:SetActive(false)
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else
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this.itemNum3.gameObject:SetActive(true)
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this.itemIcon3.gameObject:SetActive(true)
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this.itemInfo3.text = Language[12798]
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itemId = 0
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local d = RecruitManager.GetExpendData(this.recruitType)
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itemId = d[1]
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itemNum = d[2]
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--是否激活特权
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-- local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004)
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-- if itemId == 16 and isActive then
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-- local currPrivilege = privilegeConfig[3004]
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-- local curShenzunLv=GetShenzunLv()
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-- local conditionIndex=curShenzunLv+1
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-- itemNum = itemNum * (1+currPrivilege.Condition[conditionIndex][2]/10000)
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-- end
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-- if itemId ==16 then
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-- this.tipText.gameObject:SetActive(true)
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-- this.tipText.text=string.format("妖晶召唤次数:%s/%s",PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
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-- else
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-- this.tipText.gameObject:SetActive(false)
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-- end
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this.itemIcon3.sprite = this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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this.itemNum3.text = "×" .. itemNum
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end
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Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
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this.itemDataList = {}
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local list = BagManager.GetTableByBackDropData(this.drop)
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for k, v in pairs(list) do
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if v.sId ~= 94 then
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table.insert(this.itemDataList, v)
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end
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end
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LogError("this.itemDataList===================" .. #this.itemDataList)
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this.view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(this.content, "itemContent1"))
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this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
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this.openOneAgainButton:GetComponent("Button").enabled = false
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local time = Timer.New(function()
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this.openOneAgainButton:GetComponent("Button").enabled = true
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local itemDataList = BagManager.GetTableByBackDropData(this.drop)
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if itemDataList and #itemDataList > 0 then
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local singleItemConfigData = itemDataList[1].configData
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if singleItemConfigData and singleItemConfigData.ItemType == 4 and singleItemConfigData.Quantity >= gameSetting[1].IfVersion then
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UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, singleItemConfigData.Id)
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end
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end
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end, 0.5)
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time:Start()
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end
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--界面关闭时调用(用于子类重写)
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function WishEquipBuyOnePanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function WishEquipBuyOnePanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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this.view = nil
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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---寻仙倒计时(活动结束切换表现)
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function this.FindFairyCountDown(timeDown)
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.timer = Timer.New(function()
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if timeDown < 1 then
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this.timer:Stop()
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this.timer = nil
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this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true)
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this.openOneAgainButton:SetActive(false)
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PopupTipPanel.ShowTip(Language[12796])
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return
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end
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timeDown = timeDown - 1
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end, 1, -1, true)
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this.timer:Start()
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end
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return WishEquipBuyOnePanel
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