53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
// Serialization.cs
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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// List<T>
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[Serializable]
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public class Serialization<T>
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{
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[SerializeField]
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List<T> target;
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public List<T> ToList() { return target; }
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public Serialization(List<T> target)
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{
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this.target = target;
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}
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}
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// Dictionary<TKey, TValue>
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[Serializable]
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public class Serialization<TKey, TValue> : ISerializationCallbackReceiver
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{
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[SerializeField]
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List<TKey> keys;
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[SerializeField]
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List<TValue> values;
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Dictionary<TKey, TValue> target;
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public Dictionary<TKey, TValue> ToDictionary() { return target; }
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public Serialization(Dictionary<TKey, TValue> target)
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{
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this.target = target;
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}
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public void OnBeforeSerialize()
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{
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keys = new List<TKey>(target.Keys);
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values = new List<TValue>(target.Values);
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}
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public void OnAfterDeserialize()
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{
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var count = Math.Min(keys.Count, values.Count);
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target = new Dictionary<TKey, TValue>(count);
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for (var i = 0; i < count; ++i)
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{
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target.Add(keys[i], values[i]);
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}
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}
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} |