591 lines
19 KiB
Lua
591 lines
19 KiB
Lua
MyGuildManager = {}
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local this = MyGuildManager
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function this.Initialize()
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this.MyGuildInfo = nil
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this.MyMemInfo = nil
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this.MyGuildMemList = {}
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this.MyGuildApplyList = {}
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this.MyGuildLogList = {}
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this._MemWalkData = {}
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this.MyFeteInfo={}
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end
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-- 登录初始化数据
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function MyGuildManager.InitBaseData(func)
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if PlayerManager.familyId == 0 then
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if func then func() end
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return
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end
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NetManager.RequestMyGuildInfo(func)
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end
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-- 初始化所有数据
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function MyGuildManager.InitAllData(func)
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if PlayerManager.familyId == 0 then
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if func then func() end
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return
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end
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-- 有公会刷新一遍数据
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local step = 0
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local function _StepFunc()
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step = step + 1
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if step == 3 then
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if func then func() end
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end
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end
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NetManager.RequestMyGuildInfo(_StepFunc)
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this.RequestMyGuildMembers(_StepFunc)
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GuildFightManager.InitData(_StepFunc)
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end
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-- 设置我的公会信息
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function MyGuildManager.SetMyGuildInfo(msg)
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-- 公会信息
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this.MyGuildInfo = msg.familyBaseInfo
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if this.MyGuildInfo.id then
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PlayerManager.familyId = this.MyGuildInfo.id
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end
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-- 发送数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DataUpdate)
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end
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-- 设置我的公会信息
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function MyGuildManager.SetMyMemInfo(msg)
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-- 成员数据
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this.MyMemInfo = msg.familyUserInfo
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-- 发送数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DataUpdate)
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end
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--设置我的祭祀信息
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function MyGuildManager.SetMyFeteInfo(msg)
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this.MyFeteInfo.takeFeteReward=msg.familyUserInfo.takeFeteReward --祭祀领取进度
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this.MyFeteInfo.lastFeteGuildId=msg.familyUserInfo.lastFeteGuildId --上次祭祀公会id
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this.MyFeteInfo.lastFeteType=msg.familyUserInfo.lastFeteType --上次祭祀类型 //每日清除 5点推送
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end
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--设置祭祀 进度信息
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function MyGuildManager.SetMyFeteInfo_ByScore(msg)
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this.MyFeteInfo.score=msg.score
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end
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--设置祭祀5点刷新 数据重置
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function MyGuildManager.SetMyFeteInfo_FiveRefresh(msg)
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this.MyFeteInfo.takeFeteReward=msg.takeFeteReward
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this.MyFeteInfo.lastFeteType=msg.lastFeteType
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end
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---============================ 行走相关======================================
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-- 请求行走
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function MyGuildManager.RequestWalk(pathlist, func)
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NetManager.GuildWalkRequest(pathlist, func)
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end
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-- 设置公会中玩家得行走数据
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function MyGuildManager.SetWalkData(msg)
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this._MemWalkData = {}
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Log("==============公会行走数据初始化")
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for i, data in ipairs(msg.familyWalkIndicaiton) do
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Log("uid = "..data.uid..", name = "..data.name..", 当前位置 = "..data.curPos)
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this._MemWalkData[data.uid] = data
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end
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Log("==============公会行走数据初始化")
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end
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-- 更新行走数据
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function MyGuildManager.UpdateWalkData(msg)
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if not this._MemWalkData then
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this._MemWalkData = {}
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end
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this._MemWalkData[msg.uid] = msg
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Log("++++++++++++++公会行走数据更新")
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Log("uid = "..msg.uid..", name = "..msg.name..", 当前位置 = "..msg.curPos)
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.WalkUpdate, msg)
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end
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-- 获取所有行走数据
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function MyGuildManager.GetMemWalkData()
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return this._MemWalkData
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end
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-- 获取某个成员得行走数据
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function MyGuildManager.GetMemWalkDataById(uid)
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return this._MemWalkData[uid]
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end
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---============================ 行走相关end======================================
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-- 获取日志信息
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function MyGuildManager.RequestMyGuildLog(func)
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NetManager.RequestMyGuildLog(function(msg)
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this.MyGuildLogList = msg.familyLogInfo
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if func then func() end
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-- 发送日志数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.LogDataUpdate)
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end)
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end
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-- 获取成员信息
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function MyGuildManager.RequestMyGuildMembers(func)
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NetManager.RequestMyGuildMembers(function(msg)
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this.MyGuildMemList = msg.familyUserInfo
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table.sort(this.MyGuildMemList, function(a, b)
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if a.seconds == b.seconds then
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return a.position < b.position
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end
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return a.seconds < b.seconds
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end)
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if func then func() end
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-- 发送成员数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.MemberDataUpdate)
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end)
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end
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-- 获取申请信息
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function MyGuildManager.RequestMyGuildApplyList(func)
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NetManager.RequestMyGuildApply(function(msg)
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this.MyGuildApplyList = msg.familyApply
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if func then func() end
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-- 发送申请数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.ApplyDataUpdate)
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-- 刷新服务器红点
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ResetServerRedPointStatus(RedPointType.Guild_Apply)
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end)
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end
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-- 申请修改图腾
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function MyGuildManager.RequestChangeLogo(logoId, func)
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NetManager.RequestChangeLogo(logoId, function(msg)
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this.MyGuildInfo.icon = logoId
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if func then func() end
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-- 发送申请数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DataUpdate)
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end)
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end
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-- 获取我的公会信息
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function MyGuildManager.GetMyGuildInfo()
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return this.MyGuildInfo
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end
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-- 获取我的公会的成员数据
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function MyGuildManager.GetMyGuildMemList()
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return this.MyGuildMemList
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end
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-- 获取我的公会的会长信息
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function MyGuildManager.GetMyGuildMasterInfo()
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for _, v in ipairs(this.MyGuildMemList) do
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if v.position == GUILD_GRANT.MASTER then
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return v
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end
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end
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end
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-- 获取公会成员数据
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function MyGuildManager.GetMemInfo(memId)
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if not memId then return end
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for _, v in ipairs(this.MyGuildMemList) do
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if v.roleUid == memId then
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return v
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end
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end
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end
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-- 重置公会成员战斗力
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function MyGuildManager.ResetMemForce(memId, force)
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if not memId then return end
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for _, v in ipairs(this.MyGuildMemList) do
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if v.roleUid == memId then
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v.soulForce = force
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break
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end
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end
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-- 发送数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DataUpdate)
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end
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-- 获取我再公会中的数据
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function MyGuildManager.GetMyMemInfo()
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return this.MyMemInfo
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end
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-- 获取公会日志数据
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function MyGuildManager.GetMyGuildLog()
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return this.MyGuildLogList
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end
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-- 获取公会申请数据
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function MyGuildManager.GetMyGuildApplyList()
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return this.MyGuildApplyList
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end
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-- 获取我在公会中的职位
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function MyGuildManager.GetMyPositionInGuild()
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if PlayerManager.familyId == 0 then return end
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if not this.MyMemInfo then return end
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return this.MyMemInfo.position
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end
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-- 获取公会管理数量
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function MyGuildManager.GetAdminMemNum()
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local num = 0
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for _, v in ipairs(this.MyGuildMemList) do
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if v.position == GUILD_GRANT.ADMIN then
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num = num + 1
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end
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end
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return num
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end
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---============== 操作=================
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-- 请求操作申请数据
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function MyGuildManager.OperateApply(opType, applyId, func)
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-- 公会战期间无法执行此操作
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--if opType == GUILD_APPLY_OPTYPE.ONE_AGREE or opType == GUILD_APPLY_OPTYPE.ALL_AGREE then
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-- if GuildFightManager.IsInGuildFight() then
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-- PopupTipPanel.ShowTip("公会战期间无法执行此操作")
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-- return
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-- end
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--end
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if opType == GUILD_APPLY_OPTYPE.ALL_AGREE or opType == GUILD_APPLY_OPTYPE.ALL_REFUSE then
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if #this.MyGuildApplyList == 0 then
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PopupTipPanel.ShowTip("没有入会申请")
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return
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end
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end
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NetManager.RequestOperateMyGuildApply(opType, applyId, function()
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if opType == GUILD_APPLY_OPTYPE.ALL_AGREE or opType == GUILD_APPLY_OPTYPE.ALL_REFUSE then
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this.MyGuildApplyList = {}
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elseif opType == GUILD_APPLY_OPTYPE.ONE_AGREE or opType == GUILD_APPLY_OPTYPE.ONE_REFUSE then
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local removeIndex = nil
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for i, v in ipairs(this.MyGuildApplyList) do
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if v.roleUid == applyId then
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removeIndex = i
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break
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end
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end
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-- 删除相应位置的数据
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if removeIndex then
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table.remove(this.MyGuildApplyList, removeIndex)
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end
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end
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-- 发送申请数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.ApplyDataUpdate)
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-- 成功回调
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if func then func() end
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end)
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end
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-- 请求修改公会宣言
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function MyGuildManager.RequestChangeGuildAnnounce(announce, func)
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local pos = this.GetMyPositionInGuild()
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if pos == GUILD_GRANT.MEMBER then
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PopupTipPanel.ShowTip("您无权修改公会宣言")
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return
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end
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if not announce or announce == "" then
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PopupTipPanel.ShowTip("公会宣言不可为空")
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return
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end
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NetManager.RequestChangeGuildBase(1, announce, function(msg)
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if msg.result == 0 then
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PopupTipPanel.ShowTip(msg.err)
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return
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end
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this.MyGuildInfo.annouce = announce
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if func then func() end
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-- 发送数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DataUpdate)
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end)
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end
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-- 请求修改公会名称
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function MyGuildManager.RequestChangeGuildName(name, func)
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local pos = this.GetMyPositionInGuild()
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if pos == GUILD_GRANT.MEMBER then
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PopupTipPanel.ShowTip("您无权修改公会名称")
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return
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end
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-- 判断物品数量
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local cost = ConfigManager.GetConfigData(ConfigName.GuildSetting, 1).RenameCost
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local haveNum = BagManager.GetItemCountById(cost[1][1])
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if haveNum < cost[1][2] then
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PopupTipPanel.ShowTip("所需物品不足")
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return
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end
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if not name or name == "" then
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PopupTipPanel.ShowTip("公会名称不可为空")
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return
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end
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local config = ConfigManager.GetConfigData(ConfigName.GuildSetting, 1)
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local minLen, maxLen = config.NameSize[1], config.NameSize[2]
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local len = StringWidth(name)
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if len < minLen or len > maxLen then
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PopupTipPanel.ShowTip("公会名称长度不符合规范(2-6个字)")
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return
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end
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NetManager.RequestChangeGuildBase(0, name, function(msg)
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if msg.result == 0 then
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PopupTipPanel.ShowTip(msg.err)
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return
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end
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this.MyGuildInfo.name = name
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if func then func() end
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-- 发送数据更新事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DataUpdate)
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end)
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end
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-- 请求修改公会申请类型
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function MyGuildManager.RequestChangeJoinType(joinType, limitLevel, func)
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local pos = this.GetMyPositionInGuild()
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if pos == GUILD_GRANT.MEMBER then return end
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NetManager.RequestChangeJoinType(joinType, limitLevel, function()
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this.MyGuildInfo.joinType = joinType
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if func then func() end
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-- 发送数据更新事件
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--Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DataUpdate)
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end)
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end
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-- 请求退出公会
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function MyGuildManager.RequestQuitGuild(func)
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-- 公会战期间无法执行此操作
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if GuildFightManager.IsInGuildFight() then
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PopupTipPanel.ShowTip("公会战期间无法执行此操作")
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return
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end
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local pos = this.GetMyPositionInGuild()
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if pos == GUILD_GRANT.MASTER then
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PopupTipPanel.ShowTip("会长不能退出公会")
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return
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end
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NetManager.RequestQuitGuild(function()
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PlayerManager.familyId = 0
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this.MyGuildInfo = nil
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this.MyMemInfo = nil
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this.MyFeteInfo={}
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this.MyGuildMemList = {}
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this.MyGuildApplyList = {}
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this.MyGuildLogList = {}
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if func then func() end
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-- 退出公会成功事件
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Game.GlobalEvent:DispatchEvent(GameEvent.Guild.OnQuitGuild)
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-- 退出公会成功
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PopupTipPanel.ShowTip("退出公会成功")
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-- 刷新服务器红点
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ResetServerRedPointStatus(RedPointType.Guild_Apply)
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ResetServerRedPointStatus(RedPointType.Guild_Shop)
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ResetServerRedPointStatus(RedPointType.Shop_Guild_Check)
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end)
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end
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-- 请求任命官职
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function MyGuildManager.AppointmentPos(tId, tPos, func)
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-- 公会战期间无法执行此操作
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if GuildFightManager.IsInGuildFight() then
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PopupTipPanel.ShowTip("公会战期间无法执行此操作")
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return
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end
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if tId == PlayerManager.uid then
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PopupTipPanel.ShowTip("无法对自己执行此操作")
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return
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end
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-- 判断我是否有权限
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local pos = MyGuildManager.GetMyPositionInGuild()
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if pos == GUILD_GRANT.MEMBER then
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PopupTipPanel.ShowTip("您没有变更成员职位的权限")
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return
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end
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--
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if tPos == GUILD_GRANT.MASTER and pos ~= GUILD_GRANT.MASTER then
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PopupTipPanel.ShowTip("您没有转让会长的权限")
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return
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end
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-- 如果委任官员判断官员数量是否已达上限
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if tPos == GUILD_GRANT.ADMIN then
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local adminNum = this.GetAdminMemNum()
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local guildData = this.GetMyGuildInfo()
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local maxNum = ConfigManager.GetConfigData(ConfigName.GuildLevelConfig, guildData.levle).OfficalNum
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if adminNum >= maxNum then
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PopupTipPanel.ShowTip("已达官员最大数量")
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return
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end
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end
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-- 判断目标成员职位是否符合条件
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local tData = this.GetMemInfo(tId)
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if tPos == tData.position then
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PopupTipPanel.ShowTip("此成员已经是公会"..GUILD_GRANT_STR[tPos])
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return
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end
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-- 管理之间无法操作
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if pos == GUILD_GRANT.ADMIN and tData.position == GUILD_GRANT.ADMIN then
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PopupTipPanel.ShowTip("您无法对官员执行此操作")
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return
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end
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NetManager.RequestMyGuildAppointment(tId, tPos, function()
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-- 成员数据变动
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this.RequestMyGuildMembers()
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if func then func() end
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end)
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end
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-- 请求踢人
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function MyGuildManager.RequestKickOut(tId, func)
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-- 公会战期间无法执行此操作
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if GuildFightManager.IsInGuildFight() then
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PopupTipPanel.ShowTip("公会战期间无法执行此操作")
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return
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end
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if tId == PlayerManager.uid then
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PopupTipPanel.ShowTip("无法对自己执行此操作")
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return
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end
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-- 判断我是否有权限
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local pos = MyGuildManager.GetMyPositionInGuild()
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if pos == GUILD_GRANT.MEMBER then
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PopupTipPanel.ShowTip("您没有此权限")
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return
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end
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-- 判断目标职位是否符合条件
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local tData = this.GetMemInfo(tId)
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-- 管理之间无法操作
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if tData.position == GUILD_GRANT.MASTER then
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PopupTipPanel.ShowTip("您无法对会长执行此操作")
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return
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elseif pos == GUILD_GRANT.ADMIN and tData.position == GUILD_GRANT.ADMIN then
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PopupTipPanel.ShowTip("您无法对官员执行此操作")
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return
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end
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NetManager.RequestKickOutFormMyGuild(tId, function()
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-- 成员数据变动
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this.RequestMyGuildMembers()
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if func then func() end
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end)
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end
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-- 请求退出公会
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function MyGuildManager.RequestDismissGuild(dType, func)
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-- 公会战期间无法执行解散公会的操作
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if dType == 1 then
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if GuildFightManager.IsInGuildFight() then
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PopupTipPanel.ShowTip("公会战期间无法执行此操作")
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return
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end
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end
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local pos = this.GetMyPositionInGuild()
|
||
if pos ~= GUILD_GRANT.MASTER then
|
||
PopupTipPanel.ShowTip("您没有此权限")
|
||
return
|
||
end
|
||
NetManager.RequestDismissGuild(dType, function()
|
||
if func then func() end
|
||
-- 解散公会成功
|
||
local destroyTime = ConfigManager.GetConfigData(ConfigName.GuildSetting, 1).DestroyTime
|
||
local timeStr = ""
|
||
if destroyTime < 60 then
|
||
timeStr = destroyTime .. "秒"
|
||
elseif destroyTime >= 60 and destroyTime < 3600 then
|
||
timeStr = math.floor(destroyTime/60).."分钟"
|
||
else
|
||
timeStr = math.floor(destroyTime/3600).."小时"
|
||
end
|
||
PopupTipPanel.ShowTip(dType == 1 and string.format("公会将在%s后解散", timeStr) or "取消解散成功")
|
||
-- 发送数据更新事件
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.DismissStatusChanged)
|
||
end)
|
||
end
|
||
|
||
-- 判断商店栏位是否解锁
|
||
local _SortUnLockLevel = nil
|
||
function MyGuildManager.GetGuildShopSortIsUnLock(sort)
|
||
if not _SortUnLockLevel then
|
||
_SortUnLockLevel = {}
|
||
local guildLevelConfig = ConfigManager.GetConfig(ConfigName.GuildLevelConfig)
|
||
for level, data in ConfigPairs(guildLevelConfig) do
|
||
for sort = 1, data.ShopSort do
|
||
if not _SortUnLockLevel[sort] then
|
||
_SortUnLockLevel[sort] = level
|
||
end
|
||
end
|
||
end
|
||
end
|
||
local unLockLevel = _SortUnLockLevel[sort]
|
||
-- 没有解锁等级 999级解锁
|
||
if not unLockLevel then return false, 999 end
|
||
-- 判断是否解锁
|
||
local isUnLock = this.GetMyGuildInfo().levle >= unLockLevel
|
||
return isUnLock, unLockLevel
|
||
end
|
||
|
||
---=========== 服务器推送方法================
|
||
-- 被提出公会
|
||
function MyGuildManager.BeKickOut(msg)
|
||
-- uid 为0表示公会解散
|
||
if msg.uid == PlayerManager.uid or msg.uid == 0 then
|
||
PlayerManager.familyId = 0
|
||
this.MyGuildInfo = nil
|
||
this.MyMemInfo = nil
|
||
this.MyFeteInfo={}
|
||
this.MyGuildMemList = {}
|
||
this.MyGuildApplyList = {}
|
||
this.MyGuildLogList = {}
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.BeKickOut)
|
||
-- 添加tip显示
|
||
GuildManager.AddGuildTip(GUILD_TIP_TYPE.KICKOUT, msg.uid)
|
||
-- 刷新服务器红点
|
||
ResetServerRedPointStatus(RedPointType.Guild_Apply)
|
||
ResetServerRedPointStatus(RedPointType.Guild_Shop)
|
||
ResetServerRedPointStatus(RedPointType.Shop_Guild_Check)
|
||
else
|
||
local rIndex = nil
|
||
for index, mem in ipairs(this.MyGuildMemList) do
|
||
if mem.roleUid == msg.uid then
|
||
rIndex = index
|
||
break
|
||
end
|
||
end
|
||
if rIndex then
|
||
local rMem = table.remove(this.MyGuildMemList, rIndex)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.KickOut, rMem.roleUid)
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 我的职位更新
|
||
function MyGuildManager.UpdateGuildPosition(msg)
|
||
local pos = msg.position
|
||
local uid = msg.uid
|
||
if uid == PlayerManager.uid then
|
||
local oldPos = this.MyMemInfo.position
|
||
this.MyMemInfo.position = pos
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.PositionUpdate)
|
||
-- 加入tip显示
|
||
GuildManager.AddGuildTip(GUILD_TIP_TYPE.POS, pos, oldPos)
|
||
-- 降职重置红点儿
|
||
if pos == GUILD_GRANT.MEMBER then
|
||
-- 刷新服务器红点
|
||
ResetServerRedPointStatus(RedPointType.Guild_Apply)
|
||
end
|
||
end
|
||
|
||
-- 更新成员列表里的职位
|
||
for _, v in ipairs(this.MyGuildMemList) do
|
||
if v.roleUid == uid then
|
||
v.position = pos
|
||
break
|
||
end
|
||
end
|
||
-- 发送数据更新事件
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.MemberDataUpdate)
|
||
end
|
||
|
||
|
||
return this
|