miduo_client/Assets/ManagedResources/~Lua/Modules/GeneralPanel/CongratulationPopup.lua

79 lines
2.2 KiB
Lua

----- 通用恭喜弹窗 -----
require("Base/BasePanel")
CongratulationPopup = Inherit(BasePanel)
local this = CongratulationPopup
local sorting = 0
--子模块脚本
local contentScripts = {
--神印信息
[CONGRATULATION_TYPE.Practice] = {view = require("Modules/GeneralPanel/View3/CongratulationPopup_Practice"), panelName = "CongratulationPopup_Practice"},
}
--子模块预设
local contentPrefabs={}
--初始化组件(用于子类重写)
function CongratulationPopup:InitComponent()
this.contents = Util.GetGameObject(this.gameObject,"Content")
this.backBtn = Util.GetGameObject(this.gameObject,"backBtn")
--子模块脚本初始化
for key, value in pairs(contentScripts) do
value.view:InitComponent(Util.GetGameObject(this.contents, value.panelName))
end
--预设赋值
for key, value in pairs(contentScripts) do
contentPrefabs[key]=Util.GetGameObject(this.contents,value.panelName)
end
end
--绑定事件(用于子类重写)
function CongratulationPopup:BindEvent()
for key, value in pairs(contentScripts) do
value.view:BindEvent()
end
--返回按钮
Util.AddClick(this.backBtn,function()
self:ClosePanel()
end)
end
function CongratulationPopup:AddListener()
for key, value in pairs(contentScripts) do
value.view:AddListener()
end
end
function CongratulationPopup:RemoveListener()
for key, value in pairs(contentScripts) do
value.view:RemoveListener()
end
end
function CongratulationPopup:OnSortingOrderChange()
this.sortingOrder = self.sortingOrder
end
function CongratulationPopup:OnOpen(popupKey,...)
for key, value in pairs(contentPrefabs) do
value.gameObject:SetActive(false)
end
contentPrefabs[popupKey].gameObject:SetActive(true)
contentScripts[popupKey].view:OnShow(this,...)--1、传入自己 2、传入不定参
end
function CongratulationPopup:OnShow()
end
function CongratulationPopup:OnClose()
for key, value in pairs(contentScripts) do
value.view:OnClose()
end
end
function CongratulationPopup:OnDestroy()
for key, value in pairs(contentScripts) do
value.view:OnDestroy()
end
end
return CongratulationPopup