79 lines
2.2 KiB
Lua
79 lines
2.2 KiB
Lua
----- 通用恭喜弹窗 -----
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require("Base/BasePanel")
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CongratulationPopup = Inherit(BasePanel)
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local this = CongratulationPopup
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local sorting = 0
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--子模块脚本
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local contentScripts = {
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--神印信息
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[CONGRATULATION_TYPE.Practice] = {view = require("Modules/GeneralPanel/View3/CongratulationPopup_Practice"), panelName = "CongratulationPopup_Practice"},
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}
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--子模块预设
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local contentPrefabs={}
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--初始化组件(用于子类重写)
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function CongratulationPopup:InitComponent()
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this.contents = Util.GetGameObject(this.gameObject,"Content")
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this.backBtn = Util.GetGameObject(this.gameObject,"backBtn")
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--子模块脚本初始化
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for key, value in pairs(contentScripts) do
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value.view:InitComponent(Util.GetGameObject(this.contents, value.panelName))
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end
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--预设赋值
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for key, value in pairs(contentScripts) do
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contentPrefabs[key]=Util.GetGameObject(this.contents,value.panelName)
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end
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end
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--绑定事件(用于子类重写)
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function CongratulationPopup:BindEvent()
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for key, value in pairs(contentScripts) do
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value.view:BindEvent()
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end
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--返回按钮
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Util.AddClick(this.backBtn,function()
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self:ClosePanel()
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end)
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end
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function CongratulationPopup:AddListener()
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for key, value in pairs(contentScripts) do
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value.view:AddListener()
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end
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end
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function CongratulationPopup:RemoveListener()
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for key, value in pairs(contentScripts) do
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value.view:RemoveListener()
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end
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end
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function CongratulationPopup:OnSortingOrderChange()
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this.sortingOrder = self.sortingOrder
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end
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function CongratulationPopup:OnOpen(popupKey,...)
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for key, value in pairs(contentPrefabs) do
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value.gameObject:SetActive(false)
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end
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contentPrefabs[popupKey].gameObject:SetActive(true)
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contentScripts[popupKey].view:OnShow(this,...)--1、传入自己 2、传入不定参
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end
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function CongratulationPopup:OnShow()
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end
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function CongratulationPopup:OnClose()
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for key, value in pairs(contentScripts) do
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value.view:OnClose()
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end
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end
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function CongratulationPopup:OnDestroy()
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for key, value in pairs(contentScripts) do
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value.view:OnDestroy()
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end
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end
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return CongratulationPopup |