45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using GameEditor;
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using GameEditor.Core;
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public static class AtlasTool {
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[MenuItem("Assets/Atlas/FormatImageName")]
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public static void FomartImageName() {
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try
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{
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string path = AssetDatabase.GetAssetPath(Selection.activeObject);
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string atlasName = Path.GetFileName(path);
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atlasName = atlasName.Replace("Atlas", string.Empty);
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EditorUtil.ListObjects<Texture2D>(path, (tex2d) => {
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string tex2dPath = AssetDatabase.GetAssetPath(tex2d);
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string tex2dName = Path.GetFileName(tex2dPath);
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if(!tex2dName.StartsWith(atlasName)){
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//int idx = tex2dName.IndexOf("_");
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//if (idx >= 0)
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//{
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// tex2dName = atlasName + "_" + tex2dName.Substring(idx + 1);
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//}
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//else
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{
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tex2dName = atlasName + "_" + tex2dName;
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}
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string str = AssetDatabase.RenameAsset(tex2dPath, tex2dName);
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if (!string.IsNullOrEmpty(str)) Debug.LogError(str);
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}
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});
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}
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catch (Exception e)
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{
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Debug.LogErrorFormat("FomartImageNameError:{0}", e.ToString());
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}
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}
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}
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