158 lines
6.3 KiB
Lua
158 lines
6.3 KiB
Lua
local SettingInfo = quick_class("SettingInfo")
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local this = SettingInfo
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function SettingInfo:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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--初始化组件(用于子类重写)
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function SettingInfo:InitComponent(gameObject)
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this.head = Util.GetGameObject(gameObject, "playerInfo/head")
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this.headpos = Util.GetGameObject(gameObject, "playerInfo/head/pos")
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this.headRedpot = Util.GetGameObject(gameObject, "playerInfo/head/redpot")
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this.name = Util.GetGameObject(gameObject, "playerInfo/name/Text")
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this.btnChangeName = Util.GetGameObject(gameObject, "playerInfo/name/Image/btn")
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this.exp = Util.GetGameObject(gameObject, "playerInfo/exp"):GetComponent("Slider")
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this.expText = Util.GetGameObject(gameObject, "playerInfo/exp/ExpText"):GetComponent("Text")
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this.uidText = Util.GetGameObject(gameObject, "playerInfo/uid/Text"):GetComponent("Text")
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this.idText = Util.GetGameObject(gameObject, "playerInfo/id/Text"):GetComponent("Text")
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this.guildText = Util.GetGameObject(gameObject, "playerInfo/guild/Text"):GetComponent("Text")
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this.serverText = Util.GetGameObject(gameObject, "playerInfo/server/Text"):GetComponent("Text")
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this.BGMSlider = Util.GetGameObject(gameObject, "setting/BGMSlider"):GetComponent("Slider")
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this.BGMSliderValue = Util.GetGameObject(gameObject, "setting/BGMSlider/count"):GetComponent("Text")
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this.SoundSlider = Util.GetGameObject(gameObject, "setting/SoundSlider"):GetComponent("Slider")
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this.SoundSliderValue = Util.GetGameObject(gameObject, "setting/SoundSlider/count"):GetComponent("Text")
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this.btnChangeLogin = Util.GetGameObject(gameObject, "setting/changelogin")
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this.btnOneKeyCopy = Util.GetGameObject(gameObject, "setting/oneKeyCopy")
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--兑换码
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this.cdKey = Util.GetGameObject(gameObject, "other/box/cdkey")
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this.submit = Util.GetGameObject(gameObject, "other/box/submit")
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end
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--绑定事件(用于子类重写)
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function SettingInfo:BindEvent()
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--cdKey兑换
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Util.AddClick(this.cdKey, function()
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UIManager.OpenPanel(UIName.CDKeyExchangePanel)
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end)
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--上报战斗日志
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Util.AddOnceClick(this.submit, function()
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BattleRecordManager.SubmitBattleRecord()
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end)
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Util.AddClick(this.head, function()
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UIManager.OpenPanel(UIName.HeadChangePopup)
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end)
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Util.AddClick(this.btnChangeName, function()
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--PopupTipPanel.ShowTip("功能尚未开放,敬请期待")
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UIManager.OpenPanel(UIName.CreateNamePopup)
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end)
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Util.AddSlider(this.BGMSlider.gameObject, function(go, value)
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SettingManager.SetSettingData(SETTING_TYPE.BGM_RATIO, value)
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this.BGMSliderValue.text = math.floor(value * 100)
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end)
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Util.AddSlider(this.SoundSlider.gameObject, function(go, value)
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SettingManager.SetSettingData(SETTING_TYPE.SOUND_RATIO, value)
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this.SoundSliderValue.text = math.floor(value * 100)
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end)
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Util.AddClick(this.btnChangeLogin, function()
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MsgPanel.ShowTwo(Language[11895], nil, function()
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Game.Logout()
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end)
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end)
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Util.AddClick(this.btnOneKeyCopy, function()
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if not UnityEngine.Application.isMobilePlatform then
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PopupTipPanel.ShowTip(Language[11896])
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return
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end
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local str = Language[11897] .. PlayerManager.serverInfo.name .. "\n" .. Language[11898] .. PlayerManager.nickName ..
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"\n" .. Language[11899] .. AppConst.OpenId .. "\n" .. Language[11900] .. PlayerManager.uid
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AndroidDeviceInfo.Instance:SetCopyValue(str)
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PopupTipPanel.ShowTip(Language[11901])
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end)
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BindRedPointObject(RedPointType.Setting_Head, this.headRedpot)
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end
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--添加事件监听(用于子类重写)
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function SettingInfo:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnHeadFrameChange, this.RefreshPlayerInfoShow)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnHeadChange, this.RefreshPlayerInfoShow)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnChangeName, this.RefreshPlayerInfoShow)
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end
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--移除事件监听(用于子类重写)
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function SettingInfo:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnHeadFrameChange, this.RefreshPlayerInfoShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnHeadChange, this.RefreshPlayerInfoShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnChangeName, this.RefreshPlayerInfoShow)
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end
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--界面打开时调用(用于子类重写)
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function SettingInfo:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingInfo:OnShow()
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this.RefreshPlayerInfoShow()
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this.BGMSlider.value = SettingManager.GetSettingData(SETTING_TYPE.BGM_RATIO)
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this.SoundSlider.value = SettingManager.GetSettingData(SETTING_TYPE.SOUND_RATIO)
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this:OnShowData()
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end
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function this.RefreshPlayerInfoShow()
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if not this.playerHead then
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--this.playerHead = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD, this.headpos)
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this.playerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.headpos.transform)
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end
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this.playerHead:Reset()
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this.playerHead:SetHead(PlayerManager.head)
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this.playerHead:SetFrame(PlayerManager.frame)
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this.playerHead:SetLevel(PlayerManager.level)
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this.name:GetComponent("Text").text = PlayerManager.nickName
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this.exp.value = PlayerManager.exp / PlayerManager.userLevelData[PlayerManager.level].Exp
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this.expText.text = PlayerManager.exp .. "/" .. PlayerManager.userLevelData[PlayerManager.level].Exp
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this.uidText.text = PlayerManager.uid
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this.idText.text = AppConst.OpenId or LoginManager.openId
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local guildData = MyGuildManager.GetMyGuildInfo()
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this.guildText.text = guildData == nil and Language[10094] or guildData.name
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this.serverText.text = PlayerManager.serverInfo.name
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end
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function SettingInfo:OnSortingOrderChange()
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end
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function SettingInfo:OnShowData()
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end
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--界面关闭时调用(用于子类重写)
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function SettingInfo:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SettingInfo:OnDestroy()
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--SubUIManager.Close(this.UpView)
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if this.playerHead then
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this.playerHead:Recycle()
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this.playerHead = nil
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end
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ClearRedPointObject(RedPointType.Setting_Head)
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end
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return SettingInfo |