miduo_client/Assets/ManagedResources/~Lua/Modules/Operating/WeekCardPage.lua

188 lines
6.5 KiB
Lua

local WeekCardPage = {}
local sortingOrder = 0
local _WeekcardConfig = ConfigManager.GetConfig(ConfigName.WeekcardConfig)
local _ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local _RechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
function WeekCardPage:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = WeekCardPage })
return b
end
--初始化组件(用于子类重写)
function WeekCardPage:InitComponent()
self.spLoader = SpriteLoader.New()
self.grid = Util.GetGameObject(self.gameObject, "grid")
self.cardPres = {}
self.timerList = {}
for i= 1 ,self.grid.transform.childCount do
self.cardPres[i] = {}
self.cardPres[i].go = self.grid.transform:GetChild(i - 1).gameObject
self.cardPres[i].bg = self.cardPres[i].go:GetComponent("Image")
self.cardPres[i].name = Util.GetGameObject(self.cardPres[i].go, "nameBg/name"):GetComponent("Image")
self.cardPres[i].icon = Util.GetGameObject(self.cardPres[i].go, "icon"):GetComponent("Image")
self.cardPres[i].icon1 = Util.GetGameObject(self.cardPres[i].go, "tip1/icon"):GetComponent("Image")
self.cardPres[i].icon2 = Util.GetGameObject(self.cardPres[i].go, "tip2/icon"):GetComponent("Image")
self.cardPres[i].icon3 = Util.GetGameObject(self.cardPres[i].go, "Image/icon"):GetComponent("Image")
self.cardPres[i].dayNum = Util.GetGameObject(self.cardPres[i].go, "tip1/num"):GetComponent("Text")
self.cardPres[i].curNum = Util.GetGameObject(self.cardPres[i].go, "tip2/num"):GetComponent("Text")
self.cardPres[i].allNum = Util.GetGameObject(self.cardPres[i].go, "Image/Text"):GetComponent("Text")
self.cardPres[i].btn = Util.GetGameObject(self.cardPres[i].go, "btn")
self.cardPres[i].btnText = Util.GetGameObject(self.cardPres[i].go, "btn/Text"):GetComponent("Text")
self.cardPres[i].red = Util.GetGameObject(self.cardPres[i].go, "btn/redPoint")
end
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
end
--绑定事件(用于子类重写)
function WeekCardPage:BindEvent()
Util.AddClick(self.helpBtn, function()
local pos = self.helpBtn.transform.localPosition
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.WeekCard, pos.x, pos.y)
end)
end
--添加事件监听(用于子类重写)
function WeekCardPage:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.WeekCard.OnWeekCardUpdate, self.RefreshShow, self)
end
--移除事件监听(用于子类重写)
function WeekCardPage:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.WeekCard.OnWeekCardUpdate, self.RefreshShow, self)
end
--界面打开时调用(用于子类重写)
function WeekCardPage:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
end
function WeekCardPage:OnSortingOrderChange()
end
-- 打开,重新打开时回调
function WeekCardPage:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
-- 刷新显示
self:RefreshShow()
-- 查看周卡界面刷新红点
PlayerPrefs.SetInt("IsCheckWeekCard_"..PlayerManager.uid, 1)
CheckRedPointStatus(RedPointType.WeekCardOpen)
end
-- 妖晶数量显示
function WeekCardPage:RefreshShow()
local allData = WeekCardManager.GetWeekCardDataArray()
--月卡
for i = 1, #self.cardPres do
if allData[i] then
self:SetCardShow(i, allData[i])
end
end
end
function WeekCardPage:SetCardShow(index, data)
local pre = self.cardPres[index]
if not pre then
return
end
local config = _WeekcardConfig[data.id]
if not config then
return
end
-- 背景
pre.bg.sprite = self.spLoader:LoadSprite(config.BgImage)
-- 物品名称
pre.name.sprite = self.spLoader:LoadSprite(config.TypeImage)
pre.name:SetNativeSize()
-- 每日奖励数量
local itemId = 0
local dayNum = 0
if config.BaseReward and config.BaseReward[1] then
itemId = config.BaseReward[1][1]
dayNum = config.BaseReward[1][2]
end
pre.dayNum.text = PrintWanNum2(dayNum)
-- 当前累计奖励数量
local curNum = dayNum * data.leaveGetRewardDays or 0
pre.curNum.text = PrintWanNum2(curNum)
pre.curNum.transform.parent.gameObject:SetActive(curNum ~= 0) -- 累计数量为0时不显示
-- 总奖励数量
local continueDay = config.ContiueDays or 0
local allNum = dayNum * continueDay
pre.allNum.text = PrintWanNum2(allNum)
-- 设置物品图片显示
local sprite = SetIcon(self.spLoader, itemId)
pre.icon.sprite = sprite
pre.icon1.sprite = sprite
pre.icon2.sprite = sprite
pre.icon3.sprite = sprite
local rechargeCfg = _RechargeCommodityConfig[config.RechargeId]
if not rechargeCfg then
return
end
-- 按钮状态
if data.isBuy then
if data.leaveGetRewardDays > 0 then
-- 领取奖励
pre.btnText.text = "领取"
pre.red:SetActive(true)
Util.SetGray(pre.btn, false)
Util.AddOnceClick(pre.btn, function()
WeekCardManager.RequestGetWeekCardReward(data.id, function()
-- 刷新显示
self:RefreshShow()
end)
end)
else
-- 已领取
pre.btnText.text = "已领取"
pre.red:SetActive(false)
Util.SetGray(pre.btn, true)
Util.AddOnceClick(pre.btn, function()
PopupTipPanel.ShowTip("您已领取该奖励")
end)
end
else
-- 购买周卡
pre.btnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(rechargeCfg.Price)
pre.red:SetActive(false)
Util.SetGray(pre.btn, false)
Util.AddOnceClick(pre.btn, function()
PayManager.Pay(config.RechargeId, function(id)
-- 前端修改购买状态
data.isBuy = true
WeekCardManager.UpdateWeekCardData(data)
-- 刷新显示
self:RefreshShow()
end)
end)
end
end
--界面关闭时调用(用于子类重写)
function WeekCardPage:OnClose()
self.gameObject:SetActive(false)
end
--界面销毁时调用(用于子类重写)
function WeekCardPage:OnDestroy()
self.spLoader:Destroy()
self.cardPres = {}
end
return WeekCardPage