491 lines
19 KiB
Lua
491 lines
19 KiB
Lua
InvadeMonsterView = {}
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local this = InvadeMonsterView
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local StoreConfig = ConfigManager.GetConfig(ConfigName.StoreConfig)
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local orginLayer = 0
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-- 上一个宝箱的状态
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local lastBoxState = 0
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-- 是否已经点击了宝箱
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local hadClicked = false
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--初始化组件(用于子类重写)
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function InvadeMonsterView:InitComponent(gameObject, fightPointPassMainPanel)
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this.spLoader = SpriteLoader.New()
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self.gameObject = gameObject
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this.adventureMainPanel = fightPointPassMainPanel
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--极速探险
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this.expeditionsBtn = Util.GetGameObject(self.gameObject, "Bg/invadeBtn/expeditionsBtn")
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-- 宝箱的根节点
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this.rewardBox = Util.GetGameObject(self.gameObject, "Bg/getBoxReward")
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-- 宝箱的4个动画
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--this.rewardBox1 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_01")
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--this.rewardBox2 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_02")
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--this.rewardBox3 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_03")
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this.btnFastExplore = Util.GetGameObject(self.gameObject, "Bg/btnDown/btnFastExplore")
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--红点
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this.expeditionRedPoint = Util.GetGameObject(self.gameObject, "Bg/btnDown/btnFastExplore/redPoint")
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this.rewardBoxRedPoint = Util.GetGameObject(self.gameObject, "Bg/getBoxReward/rewardBoxRedPoint")
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this.rewardBoxTimeObj = Util.GetGameObject(this.rewardBox, "time")
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this.rewardBoxTimeObj:SetActive(true)
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this.rewardBoxTime = this.rewardBoxTimeObj:GetComponent("Text")
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this.rewardBoxTimeProgress = Util.GetGameObject(this.rewardBox, "getBoxReward/fill"):GetComponent("Image")
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this.chapterRedPoint = Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdChapter/redPoint")
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this.btnRewrdChapter = Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdChapter")
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Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdChapter/Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("UI_hz_zhonghe54")
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this.btnRewrdChapterText = Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdChapter/Text"):GetComponent("Text")
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this.btnRewrdChapterTextGo = Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdChapter/Image")
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this.btnRewardOnline = Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdOnline")
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this.onlineRedPoint = Util.GetGameObject(this.btnRewardOnline, "redPoint")
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this.onlineRewardQuality = Util.GetGameObject(this.btnRewardOnline, "quality"):GetComponent("Image")
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this.onlineRewardIcon = Util.GetGameObject(this.btnRewardOnline, "icon"):GetComponent("Image")
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this.onlineRewardNum = Util.GetGameObject(this.btnRewardOnline, "num"):GetComponent("Text")
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this.onlineRewardTime = Util.GetGameObject(this.btnRewardOnline, "time"):GetComponent("Text")
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this.onlineRewardEffect = Util.GetGameObject(this.btnRewardOnline, "effect")
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effectAdapte(Util.GetGameObject(this.onlineRewardEffect, "ziti mask (1)"))
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this.onlineRewardData = nil
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this.onlineRewardState = nil
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--缥缈之旅
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this.btnJourneyWithWind = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnJoureyWithWind")
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this.btnJourneyWithWindRedPoint = Util.GetGameObject(this.btnJourneyWithWind, "redPoint")
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this.btnJourneyWithWindTime = Util.GetGameObject(this.btnJourneyWithWind, "time"):GetComponent("Text")
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Util.GetGameObject(this.btnJourneyWithWind, "info"):GetComponent("Text").text = "飘邈之旅"
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-- 新人商城
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this.btnXinRen = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnXinRen")
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this.btnXinRenTime = Util.GetGameObject(this.btnXinRen, "time"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function InvadeMonsterView:BindEvent()
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--点击宝箱领取奖励
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Util.AddClick(this.rewardBox, function()
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if not hadClicked then
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hadClicked = true
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FightPointPassManager.oldLevel = PlayerManager.level
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local boxState = this.GetBoxShowState(AdventureManager.stateTime)
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if boxState > 0 then
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local isPopUp = RedPointManager.PlayerPrefsGetStr(PlayerManager.uid .. "mazeTreasureMax")
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax
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local str = Language[10597]..BagManager.GetItemCountById(FindTreasureManager.materialItemId).."/"..mazeTreasureMax..
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Language[10598]..GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,FindTreasureManager.materialItemId).Name)..
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Language[10623]
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if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax and isPopUp ~= currentTime then
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MsgPanel.ShowTwo(str, nil, function(isShow)
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if (isShow) then
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .."mazeTreasureMax", currentTime)
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end
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FightPointPassManager.isBeginFight = true
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AdventureManager.GetAventureRewardRequest(2, false, false)
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this.InitBoxShow()
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end,nil,nil,nil,true)
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else
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FightPointPassManager.isBeginFight = true
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AdventureManager.GetAventureRewardRequest(2, false, false)
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this.InitBoxShow()
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end
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else
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PopupTipPanel.ShowTip(Language[10624])
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end
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hadClicked = false
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end
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end)
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--点击极速探险
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Util.AddClick(this.btnFastExplore, function()
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FightPointPassManager.isBeginFight = true
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UIManager.OpenPanel(UIName.FastExploreInfoPopup)
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end)
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-- 在线奖励
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Util.AddClick(this.btnRewardOnline, function()
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--UIManager.OpenPanel(UIName.CourtesyDressPanel, ActivityTypeDef.OnlineGift, true)
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UIManager.OpenPanel(UIName.OnlineRewardPanel, ActivityTypeDef.OnlineGift, true)
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end)
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-- 通关奖励
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Util.AddClick(this.btnRewrdChapter, function()
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UIManager.OpenPanel(UIName.CourtesyDressPanel, ActivityTypeDef.ChapterAward, true)
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end)
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-- 缥缈之旅
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Util.AddClick(this.btnJourneyWithWind, function()
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UIManager.OpenPanel(UIName.JourneyWithWindPanel)
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end)
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-- 缥缈之旅
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Util.AddClick(this.btnXinRen, function()
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JumpManager.GoJump(36012)
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end)
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end
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--更新宝箱状态
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function InvadeMonsterView.UpdataBoxStateShow()
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-- 避免频繁使用SetActive
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-- 判断当前挂机使用,发出冲击状态发生改变时,设置一下宝箱状态
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local state = this.GetBoxShowState(AdventureManager.stateTime)
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this.SetBoxShow(state)
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end
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----@param hangupTime 已经挂机时长
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---@return 0 -- 无奖励 1 -- 第一个奖励 2 -- 第二个奖励 3 -- 满奖励 没有奖励也显示这个该死的宝箱
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function this.GetBoxShowState(hangupTime)
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-- Log("挂机时长 hangupTime " .. hangupTime)
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local state = 0
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if hangupTime < AdventureManager.adventureRefresh then
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state = 0
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elseif hangupTime >= AdventureManager.adventureRefresh and hangupTime < AdventureManager.adventureBoxShow[1] then
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state = 1
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elseif hangupTime >= AdventureManager.adventureRefresh and hangupTime < AdventureManager.adventureBoxShow[2] then
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state = 2
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else
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state = 3
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end
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FightPointPassManager.SetBoxState(state)
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if hangupTime > (AdventureManager.adventureOffline*3600) then
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hangupTime = AdventureManager.adventureOffline*3600
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end
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if hangupTime < 0 then
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hangupTime = 0
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end
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this.rewardBoxTime.text = TimeToHM(hangupTime)
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this.rewardBoxTimeProgress.fillAmount = hangupTime / (AdventureManager.adventureOffline*3600)
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return state
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end
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function this.SetBoxShow(curState)
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if curState ~= lastBoxState then
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-- 设置一次宝箱状态
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--Log("更新一次宝箱状态 state == " .. curState)
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this.rewardBox:SetActive(true)
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--[[
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if curState == 0 or curState == 1 then
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this.rewardBox1:SetActive(true)
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else
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this.rewardBox1:SetActive(false)
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end
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this.rewardBox2:SetActive(curState == 2)
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this.rewardBox3:SetActive(curState == 3)
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]]
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this.rewardBoxRedPoint:SetActive(curState == 3)
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end
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lastBoxState = curState
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end
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-- 初始化宝箱状态
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function this.InitBoxShow()
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--this.rewardBox:SetActive(true)
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--this.rewardBox1:SetActive(true)
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--this.rewardBox2:SetActive(false)
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--this.rewardBox3:SetActive(false)
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--this.rewardBoxRedPoint:SetActive(false)
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end
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function InvadeMonsterView:OnSortingOrderChange()
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--[[
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Util.AddParticleSortLayer(self.rewardBox1, this.adventureMainPanel.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(self.rewardBox2, this.adventureMainPanel.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(self.rewardBox3, this.adventureMainPanel.sortingOrder - orginLayer)
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]]
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Util.AddParticleSortLayer(this.onlineRewardEffect, this.adventureMainPanel.sortingOrder - orginLayer)
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orginLayer = this.adventureMainPanel.sortingOrder
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end
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--添加事件监听(用于子类重写)
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function InvadeMonsterView:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Adventure.OnRefeshBoxRewardShow, this.UpdataBoxStateShow)
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Game.GlobalEvent:AddEvent(GameEvent.Adventure.OnRefreshRedShow, this.OnRefreshRedPoint)
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Game.GlobalEvent:AddEvent(GameEvent.Adventure.OnFastBattleChanged, this.OnRefreshRedPoint)
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Game.GlobalEvent:AddEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.RefreshOnlineRewardShow)
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Game.GlobalEvent:AddEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.OnRefreshRedPoint)
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, this.CheckBtnShow)
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end
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--移除事件监听(用于子类重写)
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function InvadeMonsterView:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Adventure.OnRefeshBoxRewardShow, this.UpdataBoxStateShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.Adventure.OnRefreshRedShow, this.OnRefreshRedPoint)
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Game.GlobalEvent:RemoveEvent(GameEvent.Adventure.OnFastBattleChanged, this.OnRefreshRedPoint)
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Game.GlobalEvent:RemoveEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.RefreshOnlineRewardShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.OnlineGift.GetOnlineRewardSuccess, this.OnRefreshRedPoint)
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, this.CheckBtnShow)
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end
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--界面打开时调用(用于子类重写)
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function InvadeMonsterView:OnShow(...)
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lastBoxState = 0
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this:OnRefreshRedPoint()
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this.SetBoxShow(1)
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this:UpdataBoxStateShow()
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-- 在线奖励
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this.RefreshOnlineRewardShow()
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--判断章节奖励是全部领完
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Chapter_Reward) then
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if not ActivityGiftManager.chapterOpen or ActivityGiftManager.ActivityIsHaveGetFinally(ActivityGiftManager.chapterGetRewardState) then
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this.btnRewrdChapter:SetActive(false)
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else
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this.btnRewrdChapter:SetActive(true)
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end
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else
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this.btnRewrdChapter:SetActive(false)
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end
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-- 检测部分按钮显示状态
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this.CheckBtnShow()
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end
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-- 刷新在线奖励显示
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function this.RefreshOnlineRewardShow()
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--判断在线礼包是全部领完
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Online_Reward) then
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if not ActivityGiftManager.onlineOpen or ActivityGiftManager.ActivityIsHaveGetFinally(ActivityGiftManager.onlineGetRewardState) then
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this.btnRewardOnline:SetActive(false)
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else
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this.btnRewardOnline:SetActive(true)
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CheckRedPointStatus(RedPointType.CourtesyDress_Online)
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end
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else
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this.btnRewardOnline:SetActive(false)
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end
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-- 获取在线奖励状态
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this.onlineRewardData, this.onlineRewardState = ActivityGiftManager.GetNextOnlineRewardData()
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this.CheckOnlineRewardShow()
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end
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--倒计时时间格式化
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function this.ForamtionCountDownTime(remainTime)
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local hour = 0
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local min = 0
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local sec = 0
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sec = math.floor(remainTime % 60)
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hour = math.floor(remainTime / 3600)
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min = 0
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if (hour >= 1) then
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min = math.floor((remainTime - hour * 3600) / 60)
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else
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min = math.floor(remainTime / 60)
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end
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return string.format("%02d:%02d:%02d", hour, min, sec)
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end
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-----============================ 外敌相关 ==============================
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--刷新红点
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function this:OnRefreshRedPoint()
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-- 探索红点
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local hadExplore = AdventureManager.GetSandFastBattleCount() ~= 0
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-- 在线红点
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local hadOnline = ActivityGiftManager.CheckOnlineRed()
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-- 章节红点
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local hadChpater = ActivityGiftManager.CheckChapterRed()
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-- 缥缈之旅红点
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if MonthCardManager.GetMonthCardIsOpen(MONTH_CARD_TYPE.LUXURYMONTHCARD) and MonthCardManager.GetMonthCardIsOpen(MONTH_CARD_TYPE.GIFT) then
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local hadJourneyWithWind = ActivityGiftManager.JourneyWithWindAllRedPointState()
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this.btnJourneyWithWindRedPoint:SetActive(hadJourneyWithWind)
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else
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local aaa=PlayerPrefs.GetInt(PlayerManager.uid.."piaomiaozhilv")
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this.btnJourneyWithWindRedPoint:SetActive(aaa==0)
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end
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this.expeditionRedPoint:SetActive(hadExplore)
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this.onlineRedPoint:SetActive(hadOnline)
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this.chapterRedPoint:SetActive(hadChpater)
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this.btnRewrdChapterTextGo:SetActive(true)
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if hadChpater then
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this.btnRewrdChapterText.text = Language[10477]
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else
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local needLevelNum = ActivityGiftManager.GetRewardNeedLevel()
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local str = ""
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if needLevelNum > 0 then
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str = Language[10625].. needLevelNum ..Language[10626]
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this.btnRewrdChapterText.text = str
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else
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this.btnRewrdChapterTextGo:SetActive(false)
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end
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end
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end
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-- 检测在线奖励状态
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function this.CheckOnlineRewardShow()
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if not this.onlineRewardData then
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this.onlineRewardEffect:SetActive(false)
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this.onlineRewardTime.text = Language[10319]
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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else
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local itemId = this.onlineRewardData.Reward[1][1]
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this.onlineRewardQuality.sprite = SetFrame(this.spLoader, itemId)
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this.onlineRewardIcon.sprite = SetIcon(this.spLoader, itemId)
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this.onlineRewardNum.text = this.onlineRewardData.Reward[1][2]
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if this.onlineRewardState == 0 then
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this.onlineRewardEffect:SetActive(true)
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this.OnRefreshRedPoint()
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this.onlineRewardTime.text = Language[10477]
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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elseif this.onlineRewardState == -1 then
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this.onlineRewardEffect:SetActive(false)
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if not this.timer then
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this.TimeUpdate()
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this.timer = Timer.New(this.TimeUpdate, 1, -1, true)
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this.timer:Start()
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end
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end
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end
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end
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-- 定时器回调
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function this.TimeUpdate()
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if this.onlineRewardState == -1 then
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local curOnlineTime = GetTimeStamp() - ActivityGiftManager.cuOnLineTimestamp
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local needTime = this.onlineRewardData.Values[1][1]*60
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local remainTime = needTime - curOnlineTime
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if remainTime >= 0 then
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this.onlineRewardTime.text = TimeToMS(remainTime)
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else
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this.RefreshOnlineRewardShow()
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end
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else
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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end
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-- 检测在缥缈之旅状态
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function this.RefreshJourneyWithWindShow()
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local endtime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.JourneyWithWind)
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local timeDown = endtime - GetTimeStamp()
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if this.timer2 then
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this.timer2:Stop()
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this.timer2 = nil
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end
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if timeDown > 0 then
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this.btnJourneyWithWindTime.text = GetLeftTimeStrByDeltaTime2(timeDown)--string.format("剩余%s",GetLeftTimeStrByDeltaTime2(timeDown))
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this.timer2 = Timer.New(function()
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this.btnJourneyWithWindTime.text = GetLeftTimeStrByDeltaTime2(timeDown)--string.format("剩余%s",GetLeftTimeStrByDeltaTime2(timeDown))
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if timeDown < 0 then
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if this.btnJourneyWithWind then
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this.btnJourneyWithWind:SetActive(false)
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end
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this.timer2:Stop()
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this.timer2 = nil
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end
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timeDown = timeDown - 1
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end, 1, -1, true)
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this.timer2:Start()
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else
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if this.btnJourneyWithWind then
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this.btnJourneyWithWind:SetActive(false)
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end
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end
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end
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-- 按钮状态检测
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function this.CheckBtnShow()
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--缥缈之旅显示判断
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local idJourneyWithWind = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.JourneyWithWind)
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if idJourneyWithWind and idJourneyWithWind > 0 then
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this.btnJourneyWithWind:SetActive(true)
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this.RefreshJourneyWithWindShow()
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else
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this.btnJourneyWithWind:SetActive(false)
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end
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-- 新人商城显示判断
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local xrId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XinRenShop)
|
|
if xrId and xrId > 0 then
|
|
this.btnXinRen:SetActive(false)
|
|
this.RefreshXinRenShow()
|
|
else
|
|
this.btnXinRen:SetActive(false)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
-- 检测在缥缈之旅状态
|
|
function this.RefreshXinRenShow()
|
|
local endtime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.XinRenShop)
|
|
local timeDown = endtime - GetTimeStamp()
|
|
if this.timer3 then
|
|
this.timer3:Stop()
|
|
this.timer3 = nil
|
|
end
|
|
if timeDown > 0 then
|
|
this.btnXinRenTime.text = GetLeftTimeStrByDeltaTime2(timeDown)--string.format("剩余%s",GetLeftTimeStrByDeltaTime2(timeDown))
|
|
this.timer3 = Timer.New(function()
|
|
this.btnXinRenTime.text = GetLeftTimeStrByDeltaTime2(timeDown)--string.format("剩余%s",GetLeftTimeStrByDeltaTime2(timeDown))
|
|
if timeDown < 0 then
|
|
if this.btnXinRen then
|
|
this.btnXinRen:SetActive(false)
|
|
end
|
|
this.timer3:Stop()
|
|
this.timer3 = nil
|
|
end
|
|
timeDown = timeDown - 1
|
|
end, 1, -1, true)
|
|
this.timer3:Start()
|
|
else
|
|
if this.btnXinRen then
|
|
this.btnXinRen:SetActive(false)
|
|
end
|
|
end
|
|
end
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function InvadeMonsterView:OnClose()
|
|
|
|
if this.timerEffect then
|
|
this.timerEffect:Stop()
|
|
end
|
|
|
|
this.timerEffect = nil
|
|
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
if this.timer2 then
|
|
this.timer2:Stop()
|
|
this.timer2 = nil
|
|
end
|
|
if this.timer3 then
|
|
this.timer3:Stop()
|
|
this.timer3 = nil
|
|
end
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function InvadeMonsterView:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
|
|
end
|
|
|
|
return InvadeMonsterView
|
|
|