miduo_client/Assets/ManagedResources/~Lua/Modules/Carbon/NewCarbon/CarbonsPanel.lua

584 lines
24 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

require("Base/BasePanel")
local CarbonsPanel = Inherit(BasePanel)
local systemConfig = ConfigManager.GetConfig(ConfigName.GlobalSystemConfig)
local expeditionLevel = {
[1] = 1,
[2] = 2,
[3] = 3,
[-1] = 2,
[4] = 3,
}
local carbonData = {
--[FUNCTION_OPEN_TYPE.EXPEDITION] = {
-- id = FUNCTION_OPEN_TYPE.EXPEDITION, --大闹天宫
-- objName = "expedition",
-- nameImg = "f_fuben_fubenming_03",
-- btnPos = Vector2(39,-67),
-- redPointType = RedPointType.OrdinaryExplore,
-- effect1 = "Fx_DaNaoTianGong",
-- effect2 = "Fx_DaNaoTianGong_S",
--},
--[[
]]
[FUNCTION_OPEN_TYPE.QIJIESHILIAN] = {
id = FUNCTION_OPEN_TYPE.QIJIESHILIAN, --七界试炼
objName = "expedition",
nameImg = "f_fuben_fubenming_10",
btnPos = Vector2(39, -67),
redPointType = RedPointType.QiJieShiLian,
effect1 = "Fx_DaNaoTianGong",
effect2 = "Fx_DaNaoTianGong_S",
},
[FUNCTION_OPEN_TYPE.PEOPLE_MIRROR] = {
id = FUNCTION_OPEN_TYPE.PEOPLE_MIRROR, --轩辕
objName = "xuanyuan",
nameImg = "f_fuben_fubenming_02",
btnPos = Vector2(-4, -60),
redPointType = RedPointType.People_Mirror,
effect1 = "Fx_XuanYuanBaoJing",
effect2 = "Fx_XuanYuanBaoJing_S",
},
[FUNCTION_OPEN_TYPE.MONSTER_COMING] = {
id = FUNCTION_OPEN_TYPE.MONSTER_COMING, --心魔
objName = "monster",
nameImg = "f_fuben_fubenming_04",
btnPos = Vector2(0, -50),
redPointType = RedPointType.EpicExplore,
effect1 = "Fx_XinMoShiLian",
effect2 = "Fx_XinMoShiLian_S",
},
[FUNCTION_OPEN_TYPE.ENDLESS] = {
id = FUNCTION_OPEN_TYPE.ENDLESS, --无尽
objName = "endless",
nameImg = "f_fuben_fubenming_06",
btnPos = Vector2(86, -9),
redPointType = RedPointType.challengeCopy,
effect1 = "Fx_WuJinFuBen",
effect2 = "Fx_WuJinFuBen_S",
},
[FUNCTION_OPEN_TYPE.FIGHTLEVEL] = {
id = FUNCTION_OPEN_TYPE.FIGHTLEVEL, --山河社稷图
objName = "fightlevel",
nameImg = "f_fuben_fubenming_07",
btnPos = Vector2(0, -167),
redPointType = RedPointType.FightLevel,
effect1 = "ImgBg/Fx_ShanHeSheJiTu",
effect2 = "Fx_ShanHeSheJiTu_S",
},
[FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN] = {
id = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN, --日常
objName = "daily",
nameImg = "f_fuben_fubenming_05",
btnPos = Vector2(0, -16),
redPointType = RedPointType.HeroExplore,
effect1 = "Fx_RiChangFuBen",
effect2 = "Fx_RiChangFuBen_S",
},
-- [FUNCTION_OPEN_TYPE.TRIAL] = {
-- id = FUNCTION_OPEN_TYPE.TRIAL, --森罗
-- objName = "trial",
-- nameImg = "f_fuben_fubenming_01",
-- btnPos = Vector2(-156,-12),
-- redPointType = RedPointType.Trial,
-- effect1 = "Fx_SenLuoHuanJjing",
-- effect2 = "Fx_SenLuoHuanJjing_S",
-- },
[FUNCTION_OPEN_TYPE.LINGMAIMIJING] = {
id = FUNCTION_OPEN_TYPE.LINGMAIMIJING, --灵脉秘境
objName = "lingmai",
nameImg = "f_fuben_fubenming_09",
btnPos = Vector2(-17,28),
redPointType = RedPointType.LingMaiMiJing,
effect1 = "Fx_SenLuoHuanJjing",
effect2 = "Fx_SenLuoHuanJjing_S",
},
[FUNCTION_OPEN_TYPE.GodsWayTower_1] = {
id = FUNCTION_OPEN_TYPE.GodsWayTower_1, --多队塔
objName = "other",
nameImg = "f_fuben_fubenming_08",
btnPos = Vector2(8, 100),
redPointType = RedPointType.godsWayTower,
effect1 = "Fx_XuanYuanBaoJing",
effect2 = "Fx_XuanYuanBaoJing_S",
},
[FUNCTION_OPEN_TYPE.Number_Game] = {
id = FUNCTION_OPEN_TYPE.Number_Game, --数字游戏
objName = "trial",
nameImg = "f_fuben_fubenming_08",
btnPos = Vector2(52, 70),
redPointType = RedPointType.numberGame,
effect1 = "Fx_SenLuoHuanJjing",
effect2 = "Fx_SenLuoHuanJjing_S",
},
}
--初始化组件(用于子类重写)
function CarbonsPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.sortingOrder = 0
if not self.playerInfoView then
self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
end
self.BtView = SubUIManager.Open(SubUIConfig.BtView, self.transform)
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
self.upviewParent = Util.GetGameObject(self.gameObject, "upviewP")
self.playerInfoView.transform:SetParent(self.upviewParent.transform)
self.UpView.transform:SetParent(self.upviewParent.transform)
self.map = Util.GetGameObject(self.gameObject, "Map")
self.btnPre = Util.GetGameObject(self.gameObject, "btnPre")
self.btnList = {}
self.timeList = {}
self.effectList = {}
self.randomList = {}
end
--绑定事件(用于子类重写)
function CarbonsPanel:BindEvent()
end
--添加事件监听(用于子类重写)
function CarbonsPanel:AddListener()
end
--移除事件监听(用于子类重写)
function CarbonsPanel:RemoveListener()
end
function CarbonsPanel:OnOpen()
self.BtView.gameObject:SetActive(true)
self.BtView:OnOpen(self, { sortOrder = self.sortingOrder, panelType = PanelTypeView.Carbon })
self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Main })
end
--界面打开时调用(用于子类重写)
function CarbonsPanel:OnShow(...)
-- 音效
SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
-- 刷新一次编队战斗力
FormationManager.RefreshMainFormationPower()
self:DoRequest(function()
self:ShowMap()
self:SetTime()
end)
end
--界面开启前的请求信息
function CarbonsPanel:DoRequest(func)
NetManager.GetExpeditionRequest(ExpeditionManager.expeditionLeve)
func()
end
function CarbonsPanel:ShowMap()
for key, value in pairs(carbonData) do
self.randomList[#self.randomList + 1] = key
local go = self.btnList[key]
local selfObj = Util.GetGameObject(self.map, value.objName)
if not go then
go = newObject(self.btnPre)
go.transform:SetParent(selfObj.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition = value.btnPos
self.btnList[key] = go
end
go:SetActive(true)
local nameImg = Util.GetGameObject(go, "Name"):GetComponent("Text")
local lock = Util.GetGameObject(go, "Lock")
local redPoint = Util.GetGameObject(go, "redPoint")
local effect = Util.GetGameObject(selfObj, "GameObject/" .. value.effect1)
local canGetImg = Util.GetGameObject(go, "canGetImg"):GetComponent("Image")
self.effectList[key] = Util.GetGameObject(selfObj, "GameObject/" .. value.effect2)
self.effectList[key]:SetActive(false)
lock:SetActive(true)
canGetImg.gameObject:SetActive(false)
--nameImg.sprite = self.spLoader:LoadSprite(value.nameImg)
--nameImg:SetNativeSize()
nameImg.text = GetLanguageStrById(GetFunctionName(value.id))
Util.SetParticleSortLayer(effect, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.effectList[key], self.sortingOrder + 1)
if ActTimeCtrlManager.SingleFuncState(value.id) then
BindRedPointObject(value.redPointType, redPoint)
lock:SetActive(false)
canGetImg.gameObject:SetActive(true)
canGetImg.sprite = SetIcon(self.spLoader, systemConfig[value.id].RewardItemId)
end
self:TipShow(go, value)
Util.SetGray(go, not ActTimeCtrlManager.SingleFuncState(value.id))
Util.AddOnceClick(selfObj, function()
self:BtnClick(key)
end)
Util.AddOnceClick(go, function()
self:BtnClick(key)
end)
end
end
--时间/剩余次数显示
function CarbonsPanel:TipShow(_go, _value)
local openLevel = Util.GetGameObject(_go, "Grid/openlevel")
local time = Util.GetGameObject(_go, "Grid/time")
local freetimes = Util.GetGameObject(_go, "Grid/freetimes")
local buytimes = Util.GetGameObject(_go, "Grid/buytimes")
local redPoint = Util.GetGameObject(_go, "redPoint")
local openLevelText = Util.GetGameObject(openLevel, "Text"):GetComponent("Text")
local timeText = Util.GetGameObject(time, "Text"):GetComponent("Text")
local freetimesText = Util.GetGameObject(freetimes, "Text"):GetComponent("Text")
local buytimesText = Util.GetGameObject(buytimes, "Text"):GetComponent("Text")
openLevel:SetActive(false)
time:SetActive(false)
freetimes:SetActive(false)
buytimes:SetActive(false)
if ActTimeCtrlManager.SingleFuncState(_value.id) then
--免费次数
if _value.id == FUNCTION_OPEN_TYPE.MONSTER_COMING then
freetimes:SetActive(true)
buytimes:SetActive(true)
freetimesText.text = string.format(Language[10397], MonsterCampManager.GetCanBattleCount())
buytimesText.text = string.format(Language[10398], MonsterCampManager.GetCanBuyBattleCount())
elseif _value.id == FUNCTION_OPEN_TYPE.PEOPLE_MIRROR then
freetimes:SetActive(true)
buytimes:SetActive(true)
local free, buy = XuanYuanMirrorManager.RetrunFreeAndBuyTimes()
freetimesText.text = string.format(Language[10399], free)
buytimesText.text = string.format(Language[10398], buy)
elseif _value.id == FUNCTION_OPEN_TYPE.EXPEDITION then
freetimes:SetActive(true)
buytimes:SetActive(false)
LogError("ExpeditionManager.expeditionLeve==" .. ExpeditionManager.expeditionLeve)
local free = ExpeditionManager.GetCurNodeInfo().lay - 1 +
(expeditionLevel[ExpeditionManager.expeditionLeve] - 1) * 10
local num = free <= 30 and free or 30
freetimesText.text = string.format(Language[10400], num, 30)
end
--刷新时间
if _value.id == FUNCTION_OPEN_TYPE.EXPEDITION then --大闹天宫
time:SetActive(true)
local expeditionData = systemConfig[JumpType.Expedition]
self.timeList[_value.id] = {}
self.timeList[_value.id].TextObj = timeText
self.timeList[_value.id].Text = Language[10026]
self.timeList[_value.id].time = ExpeditionManager.startTime + tonumber(expeditionData.SeasonEnd) -
GetTimeStamp() + expeditionData.SeasonInterval * 60 - 300
elseif _value.id == FUNCTION_OPEN_TYPE.ENDLESS then --挑战副本
time:SetActive(false)
self.timeList[_value.id] = {}
self.timeList[_value.id].TextObj = timeText
self.timeList[_value.id].Text = Language[10026]
self.timeList[_value.id].time = CalculateSecondsNowTo_N_OClock(0)
elseif _value.id == FUNCTION_OPEN_TYPE.TRIAL then --森罗幻境
time:SetActive(true)
self.timeList[_value.id] = {}
self.timeList[_value.id].TextObj = timeText
self.timeList[_value.id].Text = Language[10026]
self.timeList[_value.id].time = ActTimeCtrlManager.GetSerDataByTypeId(_value.id).endTime - GetTimeStamp()
end
if self.timeList[_value.id] then
timeText.text = string.format("%s%s", self.timeList[_value.id].Text,
TimeToFelaxible(self.timeList[_value.id].time))
end
else
openLevel:SetActive(true)
openLevelText.text = string.format(ActTimeCtrlManager.GetFuncTip(_value.id))
if (_value.id == FUNCTION_OPEN_TYPE.EXPEDITION or _value.id == FUNCTION_OPEN_TYPE.ENDLESS or _value.id == FUNCTION_OPEN_TYPE.TRIAL) and ActTimeCtrlManager.IsQualifiled(_value.id) then --无尽副本、森罗幻境
openLevel:SetActive(false)
redPoint:SetActive(false)
self.timeList[_value.id] = {}
self.timeList[_value.id].TextObj = timeText
self.timeList[_value.id].Text = Language[10401]
self.timeList[_value.id].time = CalculateSecondsNowTo_N_OClock(24)
end
end
end
function CarbonsPanel:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.timer2 then
self.timer2:Stop()
self.timer2 = nil
end
self.timer = Timer.New(function()
for key, item in pairs(self.timeList) do
item.TextObj.text = string.format("%s%s", item.Text, TimeToFelaxible(item.time))
item.time = item.time - 1
if item.time <= 0 then
self:OnShow()
end
end
end, 1, -1, true)
self.timer:Start()
self.timer2 = Timer.New(function()
for key, value in pairs(self.effectList) do
value:SetActive(false)
end
local num = math.random(1, #self.randomList)
self.effectList[self.randomList[num]]:SetActive(true)
end, 5, -1, true)
self.timer2:Start()
end
--点击
function CarbonsPanel:BtnClick(id)
if id == FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN then
if ActTimeCtrlManager.SingleFuncState(id) == false then --如果未解锁
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
return
end
UIManager.OpenPanel(UIName.DailyCarbonPanel)
elseif id == FUNCTION_OPEN_TYPE.MONSTER_COMING then
-- if ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
-- UIManager.OpenPanel(UIName.MonsterCampMainPanel)
-- else
-- JumpManager.GoJump(1011)
-- end
if CheckFunctionOpen(FUNCTION_OPEN_TYPE.FourElementTrail) then
UIManager.OpenPanel(UIName.MonsterCampMainPanel)
else
JumpManager.GoJump(1011)
end
elseif id == FUNCTION_OPEN_TYPE.EXPEDITION then
if ActTimeCtrlManager.SingleFuncState(id) then
if #ExpeditionManager.nodeInfo <= 0 then
if ExpeditionManager.expeditionLeve == -1 then
NetManager.GetExpeditionRequest(2, function()
JumpManager.GoJump(64001)
end)
else
NetManager.GetExpeditionRequest(ExpeditionManager.expeditionLeve, function()
JumpManager.GoJump(64001)
end)
end
else
JumpManager.GoJump(64001)
end
NetManager.TreasureOfHeavenScoreRequest()
PlayerPrefs.SetInt(PlayerManager.uid .. "ExpeditionRed", ActTimeCtrlManager.GetSerDataByTypeId(id).endTime)
CheckRedPointStatus(RedPointType.OrdinaryExplore)
else
if ActTimeCtrlManager.IsQualifiled(id) then
PopupTipPanel.ShowTip(Language[10303])
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
end
end
-- elseif id == FUNCTION_OPEN_TYPE.CARDELAY then
-- if ActTimeCtrlManager.IsQualifiled(id) then
-- if PlayerManager.familyId == 0 then
-- PopupTipPanel.ShowTip("尚未加入公会!")
-- return
-- end
-- UIManager.OpenPanel(UIName.GuildCarDelayMainPanel)
-- else
-- PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
-- end
elseif id == FUNCTION_OPEN_TYPE.TRIAL then --森罗在此!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--LogGreen("点击进入森罗时候的层数"..MapTrialManager.curTowerLevel)
if ActTimeCtrlManager.SingleFuncState(id) then
CarbonManager.difficulty = CARBON_TYPE.TRIAL
CarbonManager.carbonType = CARBON_TYPE.TRIAL
local trialDataConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)
MapManager.curCarbonType = CarBonTypeId.TRIAL
NetManager.MapInfoRequest(MapManager.curCarbonType, function(msg)
MapManager.isReloadEnter = false
MapTrialManager.firstEnter = true
MapManager.SetViewSize(20) --设置视野范围(明雷形式)
MapManager.curAreaId = FormationTypeDef.FORMATION_DREAMLAND
MapTrialManager.isHaveBoss = false
MapManager.isTimeOut = false
SwitchPanel.OpenPanel(UIName.MapPanel)
end)
else
if not ActTimeCtrlManager.IsQualifiled(id) then
local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig, id)
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
else
PopupTipPanel.ShowTip(Language[10305])
end
end
elseif id == FUNCTION_OPEN_TYPE.PEOPLE_MIRROR then
if ActTimeCtrlManager.IsQualifiled(id) then
CarbonManager.difficulty = 1
UIManager.OpenPanel(UIName.XuanYuanMirrorPanel)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
end
elseif id == FUNCTION_OPEN_TYPE.ENDLESS then
if ActTimeCtrlManager.IsQualifiled(id) then
if ActTimeCtrlManager.SingleFuncState(id) then
-- local serData = ActTimeCtrlManager.GetSerDataByTypeId(id)
-- PlayerPrefs.SetInt("WuJin1"..PlayerManager.uid,serData.endTime)
-- CheckRedPointStatus(RedPointType.EndlessPanel)
-- MapManager.curCarbonType = CarBonTypeId.ENDLESS
-- MapManager.SetViewSize(3)--设置视野范围(明雷形式)
-- MapManager.isTimeOut = false
-- UIManager.OpenPanel(UIName.EndLessCarbonPanel)
UIManager.OpenPanel(UIName.ChallengeCopyPanel)
else
PopupTipPanel.ShowTip(Language[10306])
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
end
elseif id == FUNCTION_OPEN_TYPE.FIGHTLEVEL then
if ActTimeCtrlManager.SingleFuncState(id) then
FightLevelManager.curSelect = 0
local time = PlayerPrefs.GetInt(PlayerManager.uid .. "openFightLevelTime")
if time == 0 then
NetManager.HardStageRequest(function()
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
end)
else
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
end
elseif id == FUNCTION_OPEN_TYPE.GodsWayTower_1 then
if ActTimeCtrlManager.SingleFuncState(id) then
local time = PlayerPrefs.GetInt(PlayerManager.uid .. "openFightLevelTime")
NetManager.RequestDuoduiInfoRequest(function()
UIManager.OpenPanel(UIName.GodsWayListPanel)
end)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
end
elseif id == FUNCTION_OPEN_TYPE.QIJIESHILIAN then --七界试炼
if ActTimeCtrlManager.SingleFuncState(id) then
local tipStr = ""
local state = 0
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.QIJIESHILIAN) then
state = -1
tipStr = ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.QIJIESHILIAN)
end
-- 跨服相关判断
if not JumpServerManager.GetQiJieIsStart() then
state = -4
tipStr = string.format(Language[10091],
ConfigManager.GetConfigData(ConfigName.MServerArenaSetting, 3).OpenWeek)
elseif not JumpServerManager.GetHightLadderDataIsGroup() then
state = -5
tipStr = Language[10092]
else
state = 1
tipStr = ""
end
if state < 1 then
PopupTipPanel.ShowTip(tipStr)
return
end
local qiejieConfig = ConfigManager.GetConfig(ConfigName.QijieStage)
NetManager.SevenWorldInfoRequest(0, function(msg)
QiJieShiLianManager.IsLock = false
if qiejieConfig[msg.id] then
UIManager.OpenPanel(UIName.QiJieShiLianPanel)
else
LogError("七界试炼不存在该ID" .. tostring(msg.id))
PopupTipPanel.ShowTip(Language[10402])
end
end)
else
--JumpManager.GoJump(40059)
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
end
elseif id == FUNCTION_OPEN_TYPE.HOMELAND then --洞府
if ActTimeCtrlManager.SingleFuncState(id) then
JumpManager.GoJump(40059)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
end
elseif id == FUNCTION_OPEN_TYPE.LINGMAIMIJING then --灵脉
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.LINGMAIMIJING) then
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.LINGMAIMIJING))
return
end
-- 跨服相关判断
if not JumpServerManager.GetLingMaiIsStart() then
PopupTipPanel.ShowTip(string.format(Language[10091],
ConfigManager.GetConfigData(ConfigName.MServerLodeSetting, 1).OpenWeek))
return
elseif not JumpServerManager.GetHightLadderDataIsGroup() then
PopupTipPanel.ShowTip(Language[10092])
return
end
if ActTimeCtrlManager.SingleFuncState(id) then
NetManager.GetLingMaiInfoRequest(0, function()
if LingMaiMiJingManager.state == 0 then
PopupTipPanel.ShowTip(Language[10403])
else
if not LingMaiMiJingManager.GetData() then
LogError("灵脉试炼数据为空")
PopupTipPanel.ShowTip(Language[10404])
return
end
UIManager.OpenPanel(UIName.LingMaiMiJingPanel)
end
end)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
end
elseif id == FUNCTION_OPEN_TYPE.Number_Game then
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.Number_Game) then
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.Number_Game))
return
end
NetManager.GetComparenumInfoRequest(function()
UIManager.OpenPanel(UIName.RatioNumberLevelPanel)
end)
end
end
function CarbonsPanel:OnSortingOrderChange()
self.BtView.gameObject:SetActive(true)
-- 头像层级
if self.playerInfoView then
self.playerInfoView:SetLayer(self.sortingOrder)
end
self.upviewParent:GetComponent("Canvas").sortingOrder = self.sortingOrder + 10
end
--界面关闭时调用(用于子类重写)
function CarbonsPanel:OnClose()
for key, value in pairs(carbonData) do
local redPoint = Util.GetGameObject(self.btnList[key], "redPoint")
ClearRedPointObject(value.redPointType, redPoint)
end
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.timer2 then
self.timer2:Stop()
self.timer2 = nil
end
end
--界面销毁时调用(用于子类重写)
function CarbonsPanel:OnDestroy()
self.spLoader:Destroy()
if self.BtView then
SubUIManager.Close(self.BtView)
end
if self.playerInfoView then
SubUIManager.Close(self.playerInfoView)
self.playerInfoView = nil
end
SubUIManager.Close(self.UpView)
self.UpView = nil
self.BtView = nil
self.btnList = {}
self.effectList = {}
end
return CarbonsPanel