366 lines
16 KiB
Lua
366 lines
16 KiB
Lua
local TimeLimitedCall= quick_class("TimeLimitedCall")
|
|
|
|
local ActivityDetail = require("Modules/Operating/ActivityDetail")--活动详情
|
|
local RewardPreview = require("Modules/Operating/RewardPreview")--奖励预览
|
|
local sortingOrder = 0
|
|
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
|
|
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
|
|
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
|
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
|
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
|
|
--按钮类型
|
|
local bType={
|
|
Btn1=1,
|
|
Btn10=2
|
|
}
|
|
--type与lotterySetting表中的id对应
|
|
local btns={ [bType.Btn1]={name="btngroup/once",isInfo=Language[10644],type=RecruitType.TimeLimitSingle}, [bType.Btn10]={name="btngroup/ten",isInfo=Language[12182],type=RecruitType.TimeLimitTen}}
|
|
|
|
local tabs={"btngroup/activity","btngroup/reward"}
|
|
|
|
local secectTab=-1
|
|
|
|
local hero={[1]={name="Bg/hero1",id=10001,hero="x_xianshizaohuan_fx"},[2]={name="Bg/hero3",id=10041,hero="x_xianshizaohuan_ttjz"},[3]={name="Bg/hero2",id=10089,hero="x_xianshizaohuan_rd"}}
|
|
local curLv=0 --当前阶段id
|
|
local itemView
|
|
|
|
function TimeLimitedCall:ctor(mainPanel, gameObject)
|
|
self.mainPanel = mainPanel
|
|
self.gameObject = gameObject
|
|
self:InitComponent(gameObject)
|
|
self:BindEvent()
|
|
|
|
end
|
|
function TimeLimitedCall:InitComponent(gameObject)
|
|
self.helpBtn = Util.GetGameObject(self.gameObject,"btngroup/help")
|
|
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
|
|
self.activityBtn = Util.GetGameObject(self.gameObject,"btngroup/activity")
|
|
self.rewardBtn = Util.GetGameObject(self.gameObject,"btngroup/reward")
|
|
self.timeupdate=Util.GetGameObject(self.gameObject,"timeupdate"):GetComponent("Text") --剩余时间
|
|
self.upper=Util.GetGameObject(self.gameObject,"maxtimes/times"):GetComponent("Text") ---召唤上限
|
|
self.slider = Util.GetGameObject(self.gameObject, "nextlevel/Slider"):GetComponent("Slider")
|
|
self.sliderText=Util.GetGameObject(self.gameObject,"nextlevel/Text"):GetComponent("Text")
|
|
self.curtext = Util.GetGameObject(self.gameObject, "curvalue/Text"):GetComponent("Text")
|
|
self.frame = Util.GetGameObject(self.gameObject, "curvalue/frame"):GetComponent("Image")
|
|
self.nextReward = Util.GetGameObject(self.gameObject, "nextlevel/reward")
|
|
self.icon = Util.GetGameObject(self.frame.gameObject, "icon"):GetComponent("Image")
|
|
self.detail= Util.GetGameObject(self.gameObject, "detail")
|
|
self.detail.gameObject:SetActive(false)
|
|
self.reward= Util.GetGameObject(self.gameObject, "reward")
|
|
self.reward.gameObject:SetActive(false)
|
|
self.getBtn=Util.GetGameObject(self.gameObject,"nextlevel")
|
|
self.effect=Util.GetGameObject(self.gameObject,"juneng_chenggong")
|
|
|
|
|
|
self.hero1 = Util.GetGameObject(self.gameObject,"Bg/hero1")
|
|
self.hero2 = Util.GetGameObject(self.gameObject,"Bg/hero2")
|
|
self.hero3 = Util.GetGameObject(self.gameObject,"Bg/hero3")
|
|
|
|
self.recruitTimeUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text1") :GetComponent("Text") --时间
|
|
self.recruitTimesUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text") :GetComponent("Text") --剩余次数
|
|
end
|
|
|
|
function TimeLimitedCall:BindEvent()
|
|
Util.AddClick(self.helpBtn, function()
|
|
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TimeLimitedCall,self.helpPosition.x,self.helpPosition.y)
|
|
--UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TimeLimitedCall,self.helpPosition.x,self.helpPosition.y)
|
|
end)
|
|
Util.AddClick(self.activityBtn, function()
|
|
secectTab=1
|
|
self:RefreshTabBtn()
|
|
ActivityDetail.new(self.detail,1)
|
|
end)
|
|
|
|
Util.AddClick(self.rewardBtn, function()
|
|
secectTab=2
|
|
self:RefreshTabBtn()
|
|
|
|
local fb = ConfigManager.GetConfigData(ConfigName.FakeBattle, 1001)
|
|
local testFightData = {
|
|
fightData = loadstring("return "..fb.FightData)(),
|
|
fightSeed = fb.TimeSeed,
|
|
fightType = 0,
|
|
maxRound = 20
|
|
}
|
|
UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
|
|
end)
|
|
|
|
Util.AddClick(self.hero1, function()
|
|
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, 10001, 5)
|
|
end)
|
|
Util.AddClick(self.hero2, function()
|
|
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, 10089, 5)
|
|
end)
|
|
Util.AddClick(self.hero3, function()
|
|
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, 10041, 5)
|
|
end)
|
|
end
|
|
|
|
function TimeLimitedCall:OnShow(_sortingOrder)
|
|
sortingOrder = _sortingOrder
|
|
self.gameObject:SetActive(true)
|
|
local UpHero=RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP)
|
|
table.sort(UpHero,function(a,b) return a.Reward[1]<b.Reward[1] end)
|
|
for n,m in ipairs(hero) do
|
|
Util.GetGameObject(self.gameObject,m.name.."/hero"):GetComponent("Image").sprite=Util.LoadSprite(m.hero)
|
|
local configinfo= ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig, "Id", UpHero[n].Reward[1])
|
|
Util.GetGameObject(self.gameObject,m.name.."/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetJobSpriteStrByJobNum(configinfo.PropertyName))
|
|
Util.GetGameObject(self.gameObject,m.name.."/name"):GetComponent("Text").text=configinfo.ReadingName
|
|
--SetHeroStars(Util.GetGameObject(self.gameObject,m.name.."/starlayout"),5)
|
|
end
|
|
|
|
secectTab=-1
|
|
self:RefreshTabBtn()
|
|
self:RefreshGetHeroTimes()
|
|
self:TimeCountDown()
|
|
self:RefreshNextLevelReward()
|
|
end
|
|
|
|
|
|
function TimeLimitedCall:RefreshTabBtn()
|
|
for n, m in pairs(tabs) do
|
|
if n~=secectTab then
|
|
Util.GetGameObject(self.gameObject,tabs[n].."/select").gameObject:SetActive(false)
|
|
else
|
|
Util.GetGameObject(self.gameObject,tabs[n].."/select").gameObject:SetActive(true)
|
|
end
|
|
end
|
|
end
|
|
|
|
function TimeLimitedCall:RefreshNextLevelReward()
|
|
local curActivityId=0
|
|
local curLvstate = 0
|
|
local curTimes = 0
|
|
curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
|
|
local data1= ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",curActivityId) --通过活动id获取阶段任务
|
|
local rewarditem
|
|
for n,m in ipairs(data1) do
|
|
curTimes,curLvstate = self:GetMissionStateById(m.Id,curActivityId)
|
|
if(curTimes>=m.Values[1][1]) then
|
|
if curLvstate==0 then
|
|
curLvstate=0
|
|
curLv=m.Id
|
|
rewarditem=m
|
|
break
|
|
end
|
|
else
|
|
curLvstate=2
|
|
curLv=m.Id
|
|
rewarditem=m
|
|
break
|
|
end
|
|
end
|
|
--所有任务都已完成
|
|
if not rewarditem then
|
|
curLvstate = -1
|
|
rewarditem = data1[#data1]
|
|
curLv=data1[#data1].Id
|
|
end
|
|
OperatingManager.TimeLimitedTimes = curTimes
|
|
if not itemView then
|
|
itemView= SubUIManager.Open(SubUIConfig.ItemView,self.nextReward.transform)
|
|
end
|
|
itemView:OnOpen(false, {rewarditem.Reward[1][1],rewarditem.Reward[1][2]}, 0.73, false)
|
|
itemView.gameObject:SetActive(true)
|
|
Util.GetGameObject(itemView.gameObject,"item/frame"):GetComponent("Button").enabled=false
|
|
if (curLvstate==0) then
|
|
-- self.slider.gameObject:SetActive(false)\
|
|
local temp = curTimes <= rewarditem.Values[1][1] and curTimes or rewarditem.Values[1][1]
|
|
Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text").text=temp.."/"..rewarditem.Values[1][1]
|
|
self.slider.value=temp /rewarditem.Values[1][1]
|
|
local vec=self.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D
|
|
vec.y=22.4
|
|
self.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D=vec
|
|
self.sliderText.text=Language[12183]
|
|
self.sliderText.fontSize=26
|
|
Util.AddOnceClick(self.getBtn,function()
|
|
NetManager.GetActivityRewardRequest(curLv, curActivityId,
|
|
function(respond)
|
|
UIManager.OpenPanel(UIName.RewardItemPopup, respond, 1)
|
|
self:RefreshNextLevelReward()
|
|
self:RefreshGetHeroTimes()
|
|
end)
|
|
end)
|
|
self.effect.gameObject:SetActive(true)
|
|
elseif (curLvstate==-1) then
|
|
-- self.slider.gameObject:SetActive(false)
|
|
-- self.sliderText.gameObject:SetActive(false)
|
|
self.slider.value=1
|
|
Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text").text="300/300"
|
|
self.sliderText.text="奖励已全部领取"
|
|
Util.AddOnceClick(self.getBtn,function()
|
|
RewardPreview.new(self.reward)
|
|
end)
|
|
else
|
|
self.slider.gameObject:SetActive(true)
|
|
Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text").text=curTimes.."/"..rewarditem.Values[1][1]
|
|
local vec=self.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D
|
|
vec.y=22.4
|
|
self.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D=vec
|
|
self.sliderText.text=Language[12184]..curTimes.."/"..rewarditem.Values[1][1]
|
|
self.sliderText.fontSize=26
|
|
self.slider.value=curTimes/rewarditem.Values[1][1]
|
|
self.effect.gameObject:SetActive(false)
|
|
Util.AddOnceClick(self.getBtn,function()
|
|
RewardPreview.new(self.reward)
|
|
end)
|
|
end
|
|
|
|
local reMaintimes = ActivityGiftManager.GetActivityValueInfo(curActivityId)
|
|
reMaintimes = ConfigManager.GetConfigData(ConfigName.LotterySpecialConfig,18).Count - reMaintimes
|
|
if reMaintimes == 0 then
|
|
reMaintimes = ConfigManager.GetConfigData(ConfigName.LotterySpecialConfig,18).Count
|
|
end
|
|
self.recruitTimesUpdate.text = string.format(Language[12229],reMaintimes)
|
|
|
|
local info= ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FindFairy)
|
|
info = info.endTime - PlayerManager.serverTime
|
|
info = self:TimeToDHMS(info)
|
|
self.recruitTimeUpdate.text = string.format(Language[12230]..info)
|
|
end
|
|
--- 将一段时间转换为天时分秒
|
|
function TimeLimitedCall:TimeToDHMS(second)
|
|
local day = math.floor(second / (24 * 3600))
|
|
local minute = math.floor(second / 60) % 60
|
|
local sec = second % 60
|
|
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
|
|
if day <= 0 and hour <= 0 then
|
|
return string.format(Language[12231],minute, sec)
|
|
else
|
|
return string.format(Language[12232],day, hour)
|
|
end
|
|
end
|
|
|
|
function TimeLimitedCall:GetMissionStateById(num,activityId)
|
|
local mission= ActivityGiftManager.GetActivityInfo(activityId,num) --从后端获取到的阶段数据
|
|
return mission.progress,mission.state
|
|
end
|
|
|
|
--刷新剩余次数
|
|
function TimeLimitedCall:RefreshGetHeroTimes()
|
|
local freeTimesId=lotterySetting[RecruitType.TimeLimitSingle].FreeTimes
|
|
local maxtimesId=lotterySetting[RecruitType.TimeLimitSingle].MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id
|
|
local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
|
|
self.curtext.text=curTimes
|
|
self.upper.text= Language[12225]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--特权上限
|
|
self.timeupdate.gameObject:SetActive(true)
|
|
local freeTime= 0
|
|
if freeTimesId>0 then
|
|
freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
|
|
RecruitManager.freeUseTimeList[freeTimesId]=freeTime
|
|
end
|
|
--按钮赋值
|
|
for n, m in ipairs(btns) do
|
|
local btn=Util.GetGameObject(self.gameObject,m.name)
|
|
local redPot=Util.GetGameObject(btn.gameObject,"redPoint")
|
|
local info=Util.GetGameObject(btn.gameObject,"layout/Text"):GetComponent("Text")
|
|
local icon=Util.GetGameObject(btn.gameObject,"layout/icon"):GetComponent("Image")
|
|
local num=Util.GetGameObject(btn.gameObject,"layout/num"):GetComponent("Text")
|
|
|
|
--存在免费次数 并且 免费>=1 并且是1按钮
|
|
local isFree=freeTime and freeTime >= 1 and n==bType.Btn1
|
|
redPot.gameObject:SetActive(isFree)
|
|
icon.gameObject:SetActive(not isFree)
|
|
num.gameObject:SetActive(not isFree)
|
|
if n==bType.Btn1 and isFree then
|
|
self.timeupdate.gameObject:SetActive(false)
|
|
end
|
|
|
|
local itemId=0
|
|
local itemNum=0
|
|
local d=RecruitManager.GetExpendData(m.type)
|
|
if(isFree) then
|
|
info.text=Language[11759]
|
|
else
|
|
itemId=d[1]
|
|
itemNum=d[2]
|
|
icon.sprite=Util.LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
|
|
info.text=m.isInfo
|
|
num.text= tostring(itemNum)
|
|
end
|
|
|
|
Util.AddOnceClick(btn,function()
|
|
if not isFree then
|
|
if BagManager.GetItemCountById(itemId)<d[2] then
|
|
PopupTipPanel.ShowTip(itemConfig[itemId].Name..Language[10492])
|
|
return
|
|
end
|
|
end
|
|
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen)
|
|
if n==bType.Btn1 then
|
|
if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+1>privilegeConfig[maxtimesId].Condition[1][2] then
|
|
PopupTipPanel.ShowTip(Language[11760])
|
|
return
|
|
end
|
|
local recruitOne = function()
|
|
RecruitManager.RecruitRequest(m.type, function(msg)
|
|
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
|
|
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],m.type,bType.Btn1)
|
|
CheckRedPointStatus(RedPointType.TimeLimited)
|
|
end,freeTimesId)
|
|
end
|
|
if state==0 and d[1] ==16 and not isFree then
|
|
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.TimeLimitSingle,recruitOne)
|
|
else
|
|
recruitOne()
|
|
end
|
|
|
|
elseif n==bType.Btn10 then
|
|
if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+10>privilegeConfig[maxtimesId].Condition[1][2] then
|
|
PopupTipPanel.ShowTip(Language[11760])
|
|
return
|
|
end
|
|
local recruitTen = function()
|
|
RecruitManager.RecruitRequest(m.type, function(msg)
|
|
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
|
|
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, m.type,bType.Btn10)
|
|
CheckRedPointStatus(RedPointType.TimeLimited)
|
|
end,freeTimesId)
|
|
end
|
|
if state==0 and d[1] ==16 and not isFree then
|
|
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.TimeLimitTen,recruitTen)
|
|
else
|
|
recruitTen()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
--刷新时间
|
|
function TimeLimitedCall:TimeCountDown()
|
|
if self.timer then
|
|
self.timer:Stop()
|
|
self.timer = nil
|
|
end
|
|
local timeDown=CalculateSecondsNowTo_N_OClock(5)--ActivityGiftManager.GetTaskRemainTime(ActivityTypeDef.FindFairy)
|
|
self.timeupdate.text = TimeToHMS(timeDown)..Language[12200]
|
|
self.timer = Timer.New(function()
|
|
if timeDown < 1 then
|
|
self.timer:Stop()
|
|
self.timer = nil
|
|
return
|
|
end
|
|
timeDown = timeDown - 1
|
|
self.timeupdate.text = TimeToHMS(timeDown)..Language[12200]
|
|
end, 1, -1, true)
|
|
self.timer:Start()
|
|
end
|
|
|
|
function TimeLimitedCall:OnHide()
|
|
self.gameObject:SetActive(false)
|
|
self.detail.gameObject:SetActive(false)
|
|
self.reward.gameObject:SetActive(false)
|
|
if self.timer then
|
|
self.timer:Stop()
|
|
self.timer = nil
|
|
end
|
|
end
|
|
|
|
function TimeLimitedCall:OnDestroy()
|
|
ActivityDetail.OnDestroy()
|
|
RewardPreview.OnDestroy()
|
|
itemView=nil
|
|
end
|
|
|
|
return TimeLimitedCall |