miduo_client/Assets/Source/Generate/GameLogic_ThinkingAnalytics...

88 lines
2.4 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_ThinkingAnalyticsManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.ThinkingAnalyticsManager), typeof(GameCore.UnitySingleton<GameLogic.ThinkingAnalyticsManager>));
L.RegFunction("GetDynamicSuperProperties", GetDynamicSuperProperties);
L.RegFunction("ClearSuperProperties", ClearSuperProperties);
L.RegFunction("Track", Track);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetDynamicSuperProperties(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject<GameLogic.ThinkingAnalyticsManager>(L, 1);
System.Collections.Generic.Dictionary<string,object> o = obj.GetDynamicSuperProperties();
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearSuperProperties(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject<GameLogic.ThinkingAnalyticsManager>(L, 1);
obj.ClearSuperProperties();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Track(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.ThinkingAnalyticsManager obj = (GameLogic.ThinkingAnalyticsManager)ToLua.CheckObject<GameLogic.ThinkingAnalyticsManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
obj.Track(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}