145 lines
4.5 KiB
Lua
145 lines
4.5 KiB
Lua
----- 试练副本奖励弹窗 -----
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require("Base/BasePanel")
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local TrialRewardPopup = Inherit(BasePanel)
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local this = TrialRewardPopup
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local rewardConfig
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local itemList={} --预设容器
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local sortingOrder=0
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local getFunc = {}
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local pres = {}
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local curType = 0
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function TrialRewardPopup:InitComponent()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.scroll=Util.GetGameObject(this.panel,"Scroll")
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pres[1]=Util.GetGameObject(this.panel,"Scroll/Pre")
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pres[2]=Util.GetGameObject(this.panel,"Scroll/Pre3")
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end
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function TrialRewardPopup:BindEvent()
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Util.AddClick(this.backBtn,function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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function TrialRewardPopup:AddListener()
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end
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function TrialRewardPopup:RemoveListener()
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end
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function TrialRewardPopup:OnSortingOrderChange()
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sortingOrder = self.sortingOrder
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end
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function TrialRewardPopup:OnOpen(...)
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local arg = {...}
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rewardConfig = arg[1]
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getFunc = arg[2]
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curType = arg[3]
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this.pre = pres[curType]
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end
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function TrialRewardPopup:OnShow()
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this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,this.pre, nil,
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Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,5))
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this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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this.RefreshPanel()
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sortingOrder = self.sortingOrder
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end
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function TrialRewardPopup:OnClose()
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SubUIManager.Close(this.scrollView)
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end
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function TrialRewardPopup:OnDestroy()
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this.scrollView=nil
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end
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--刷新
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function this.RefreshPanel()
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this.scrollView:SetData(rewardConfig,function(index,root)
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this.SetScrollPre(root,rewardConfig[index])
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end)
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this.scrollView:SetIndex(1)
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end
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--设置每条数据
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function this.SetScrollPre(root,data)
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local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text")
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local grid=Util.GetGameObject(root,"Grid")
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local goBtn=Util.GetGameObject(root,"GoBtn")
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local getBtn=Util.GetGameObject(root,"GetBtn")
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local mask=Util.GetGameObject(root,"mask")
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local pregress = Util.GetGameObject(root,"getRewardProgress")
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if pregress then
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if curType == 2 then
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pregress:GetComponent("Text").text = "("..MonsterCampManager.monsterWave.."/"..data.Id..")"
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end
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end
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info.text=data.info --string.format( Language[11616],data.Count,MapTrialManager.GetKilCount(),data.Count)
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--ResetItemView(root,grid.transform,itemList,#data.BoxReward,0.9,sortingOrder,false,data.BoxReward)
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if not itemList[root] then
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itemList[root] = {}
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end
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for k,v in ipairs(itemList[root]) do
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v.gameObject:SetActive(false)
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end
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for i = 1 , #data.BoxReward do
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if not itemList[root][i] then
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itemList[root][i] = SubUIManager.Open(SubUIConfig.ItemView,grid.transform)
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itemList[root][i].gameObject:SetActive(false)
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end
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itemList[root][i]:OnOpen(false, data.BoxReward[i], 0.9,false,false,false,sortingOrder)
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itemList[root][i].gameObject:SetActive(true)
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end
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if data.state==0 then
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-- goText.text=Language[10350]
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mask:SetActive(true)
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goBtn:SetActive(false)
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getBtn:SetActive(false)
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elseif data.state==1 then
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-- goText.text=Language[10022]
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mask:SetActive(false)
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goBtn:SetActive(false)
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getBtn:SetActive(true)
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elseif data.state==2 then
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-- goText.text=Language[10023]
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mask:SetActive(false)
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goBtn:SetActive(true)
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getBtn:SetActive(false)
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end
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Util.AddOnceClick(goBtn,function()
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this:ClosePanel()
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end)
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Util.AddOnceClick(getBtn,function()
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if getFunc then
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getFunc(data.Id,function()
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mask:SetActive(true)
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getBtn:SetActive(false)
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this.ChangeState(data.Id)
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this.RefreshPanel()
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end)
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end
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end)
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end
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function this.ChangeState(id)
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for k,v in ipairs(rewardConfig) do
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if v.Id == id then
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v.state = 0
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return
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end
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end
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end
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return TrialRewardPopup |