54 lines
699 B
C#
54 lines
699 B
C#
//
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// UmengManager.cs
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//
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// Created by ZhuCong on 1/1/14.
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// Copyright 2014 Umeng.com . All rights reserved.
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// Version 1.31
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using UnityEngine;
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using System.Collections;
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using Umeng;
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public class UmengManager : MonoBehaviour
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{
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void Awake()
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{
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DontDestroyOnLoad (transform.gameObject);
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}
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#if UNITY_ANDROID
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void OnApplicationPause(bool isPause)
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{
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//Debug.Log("Umeng:OnApplicationPause" + isPause);
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if (isPause){
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//Debug.Log("Umeng:----onPause");
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GA.onPause();
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}
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else{
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//Debug.Log("Umeng:----onResume");
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GA.onResume();
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}
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}
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void OnApplicationQuit()
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{
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//Debug.Log("Umeng:OnApplicationQuit");
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GA.onKillProcess();
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}
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#endif
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}
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