miduo_client/Assets/Source/Generate/GameCore_SimplePoolWrap.cs

273 lines
6.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameCore_SimplePoolWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameCore.SimplePool), typeof(System.Object));
L.RegFunction("GetOne", GetOne);
L.RegFunction("CollectOne", CollectOne);
L.RegFunction("CollectAll", CollectAll);
L.RegFunction("HideAllUnUse", HideAllUnUse);
L.RegFunction("Dispose", Dispose);
L.RegFunction("New", _CreateGameCore_SimplePool);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("OnGetOne", get_OnGetOne, set_OnGetOne);
L.RegVar("OnCollectOne", get_OnCollectOne, set_OnCollectOne);
L.RegVar("UseList", get_UseList, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameCore_SimplePool(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
GameCore.SimplePool obj = new GameCore.SimplePool(arg0);
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameCore.SimplePool.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetOne(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
GameCore.SimplePool obj = (GameCore.SimplePool)ToLua.CheckObject<GameCore.SimplePool>(L, 1);
UnityEngine.GameObject o = obj.GetOne();
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 2)
{
GameCore.SimplePool obj = (GameCore.SimplePool)ToLua.CheckObject<GameCore.SimplePool>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.GameObject o = obj.GetOne(arg0);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameCore.SimplePool.GetOne");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CollectOne(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
GameCore.SimplePool obj = (GameCore.SimplePool)ToLua.CheckObject<GameCore.SimplePool>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
obj.CollectOne(arg0);
return 0;
}
else if (count == 3)
{
GameCore.SimplePool obj = (GameCore.SimplePool)ToLua.CheckObject<GameCore.SimplePool>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.CollectOne(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameCore.SimplePool.CollectOne");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CollectAll(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
GameCore.SimplePool obj = (GameCore.SimplePool)ToLua.CheckObject<GameCore.SimplePool>(L, 1);
obj.CollectAll();
return 0;
}
else if (count == 2)
{
GameCore.SimplePool obj = (GameCore.SimplePool)ToLua.CheckObject<GameCore.SimplePool>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.CollectAll(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameCore.SimplePool.CollectAll");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int HideAllUnUse(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameCore.SimplePool obj = (GameCore.SimplePool)ToLua.CheckObject<GameCore.SimplePool>(L, 1);
obj.HideAllUnUse();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Dispose(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameCore.SimplePool obj = (GameCore.SimplePool)ToLua.CheckObject<GameCore.SimplePool>(L, 1);
obj.Dispose();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OnGetOne(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
GameCore.SimplePool obj = (GameCore.SimplePool)o;
System.Action<UnityEngine.GameObject> ret = obj.OnGetOne;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index OnGetOne on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OnCollectOne(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
GameCore.SimplePool obj = (GameCore.SimplePool)o;
System.Action<UnityEngine.GameObject> ret = obj.OnCollectOne;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index OnCollectOne on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UseList(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
GameCore.SimplePool obj = (GameCore.SimplePool)o;
System.Collections.Generic.List<UnityEngine.GameObject> ret = obj.UseList;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index UseList on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OnGetOne(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
GameCore.SimplePool obj = (GameCore.SimplePool)o;
System.Action<UnityEngine.GameObject> arg0 = (System.Action<UnityEngine.GameObject>)ToLua.CheckDelegate<System.Action<UnityEngine.GameObject>>(L, 2);
obj.OnGetOne = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index OnGetOne on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OnCollectOne(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
GameCore.SimplePool obj = (GameCore.SimplePool)o;
System.Action<UnityEngine.GameObject> arg0 = (System.Action<UnityEngine.GameObject>)ToLua.CheckDelegate<System.Action<UnityEngine.GameObject>>(L, 2);
obj.OnCollectOne = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index OnCollectOne on a nil value");
}
}
}