99 lines
2.1 KiB
C#
99 lines
2.1 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_BuglyManagerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.BuglyManager), typeof(GameCore.UnitySingleton<GameLogic.BuglyManager>));
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L.RegFunction("SetAppId", SetAppId);
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L.RegFunction("Init", Init);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("appId", get_appId, set_appId);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetAppId(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.BuglyManager obj = (GameLogic.BuglyManager)ToLua.CheckObject<GameLogic.BuglyManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.SetAppId(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Init(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.BuglyManager obj = (GameLogic.BuglyManager)ToLua.CheckObject<GameLogic.BuglyManager>(L, 1);
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obj.Init();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_appId(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushstring(L, GameLogic.BuglyManager.appId);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_appId(IntPtr L)
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{
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try
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{
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string arg0 = ToLua.CheckString(L, 2);
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GameLogic.BuglyManager.appId = arg0;
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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