miduo_client/Assets/Source/Generate/GameLogic_BuglyManagerWrap.cs

99 lines
2.1 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_BuglyManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.BuglyManager), typeof(GameCore.UnitySingleton<GameLogic.BuglyManager>));
L.RegFunction("SetAppId", SetAppId);
L.RegFunction("Init", Init);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("appId", get_appId, set_appId);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetAppId(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.BuglyManager obj = (GameLogic.BuglyManager)ToLua.CheckObject<GameLogic.BuglyManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.SetAppId(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Init(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.BuglyManager obj = (GameLogic.BuglyManager)ToLua.CheckObject<GameLogic.BuglyManager>(L, 1);
obj.Init();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_appId(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.BuglyManager.appId);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_appId(IntPtr L)
{
try
{
string arg0 = ToLua.CheckString(L, 2);
GameLogic.BuglyManager.appId = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}