miduo_client/Assets/Source/Generate/GameLogic_GlobalEventWrap.cs

250 lines
5.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_GlobalEventWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.GlobalEvent), typeof(GameLogic.GameEvent));
L.RegFunction("add", add);
L.RegFunction("remove", remove);
L.RegFunction("dispatch", dispatch);
L.RegFunction("dispatchAsync", dispatchAsync);
L.RegFunction("hasEvent", hasEvent);
L.RegFunction("updateEvent", updateEvent);
L.RegFunction("AddLuaEvent", AddLuaEvent);
L.RegFunction("RemoveLuaEvent", RemoveLuaEvent);
L.RegFunction("DispatchLuaEvent", DispatchLuaEvent);
L.RegFunction("New", _CreateGameLogic_GlobalEvent);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("inst", get_inst, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameLogic_GlobalEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.GlobalEvent obj = new GameLogic.GlobalEvent();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.GlobalEvent.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int add(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GlobalEvent.add(arg0, arg1);
return 0;
}
else if (count == 3)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
GameLogic.GlobalEvent.add(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GlobalEvent.add");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int remove(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.GlobalEvent.remove();
return 0;
}
else if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GlobalEvent.remove(arg0);
return 0;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GlobalEvent.remove(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GlobalEvent.remove");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int dispatch(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
string arg0 = ToLua.CheckString(L, 1);
object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
GameLogic.GlobalEvent.dispatch(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int dispatchAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
string arg0 = ToLua.CheckString(L, 1);
object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
GameLogic.GlobalEvent.dispatchAsync(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int hasEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
bool o = GameLogic.GlobalEvent.hasEvent(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int updateEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
GameLogic.GlobalEvent.updateEvent();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddLuaEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GlobalEvent.AddLuaEvent(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveLuaEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GlobalEvent.RemoveLuaEvent(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DispatchLuaEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
string arg0 = ToLua.CheckString(L, 1);
object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
GameLogic.GlobalEvent.DispatchLuaEvent(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_inst(IntPtr L)
{
try
{
ToLua.PushObject(L, GameLogic.GlobalEvent.inst);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}