235 lines
6.8 KiB
C#
235 lines
6.8 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_NetworkManagerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.NetworkManager), typeof(GameCore.UnitySingleton<GameLogic.NetworkManager>));
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L.RegFunction("Reset", Reset);
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L.RegFunction("OnInit", OnInit);
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L.RegFunction("Unload", Unload);
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L.RegFunction("AddSocket", AddSocket);
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L.RegFunction("SendGetHttp", SendGetHttp);
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L.RegFunction("SendHttpPost_Raw_Lua", SendHttpPost_Raw_Lua);
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L.RegFunction("SendHttpPost_Json_Lua", SendHttpPost_Json_Lua);
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L.RegFunction("SendHttpPost_Raw_CSharp", SendHttpPost_Raw_CSharp);
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L.RegFunction("SendHttpPost_Json_CSharp", SendHttpPost_Json_CSharp);
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L.RegFunction("HttpPost_Co", HttpPost_Co);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Reset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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obj.Reset();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnInit(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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obj.OnInit();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Unload(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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obj.Unload();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddSocket(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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SocketClient o = obj.AddSocket(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SendGetHttp(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 6);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
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System.Action<string> arg2 = (System.Action<string>)ToLua.CheckDelegate<System.Action<string>>(L, 4);
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System.Action arg3 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 5);
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LuaFunction arg4 = ToLua.CheckLuaFunction(L, 6);
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obj.SendGetHttp(arg0, arg1, arg2, arg3, arg4);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SendHttpPost_Raw_Lua(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 5);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string arg1 = ToLua.CheckString(L, 3);
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LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
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LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5);
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obj.SendHttpPost_Raw_Lua(arg0, arg1, arg2, arg3);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SendHttpPost_Json_Lua(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 5);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string arg1 = ToLua.CheckString(L, 3);
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LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
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LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5);
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obj.SendHttpPost_Json_Lua(arg0, arg1, arg2, arg3);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SendHttpPost_Raw_CSharp(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 5);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string arg1 = ToLua.CheckString(L, 3);
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System.Action<string> arg2 = (System.Action<string>)ToLua.CheckDelegate<System.Action<string>>(L, 4);
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System.Action arg3 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 5);
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obj.SendHttpPost_Raw_CSharp(arg0, arg1, arg2, arg3);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SendHttpPost_Json_CSharp(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 5);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string arg1 = ToLua.CheckString(L, 3);
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System.Action<string> arg2 = (System.Action<string>)ToLua.CheckDelegate<System.Action<string>>(L, 4);
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System.Action arg3 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 5);
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obj.SendHttpPost_Json_CSharp(arg0, arg1, arg2, arg3);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int HttpPost_Co(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 7);
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GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string arg1 = ToLua.CheckString(L, 3);
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LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
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System.Action<string> arg3 = (System.Action<string>)ToLua.CheckDelegate<System.Action<string>>(L, 5);
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System.Action arg4 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 6);
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LuaFunction arg5 = ToLua.CheckLuaFunction(L, 7);
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System.Collections.IEnumerator o = obj.HttpPost_Co(arg0, arg1, arg2, arg3, arg4, arg5);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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