miduo_client/Assets/Source/Generate/GameLogic_NetworkManagerWra...

235 lines
6.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_NetworkManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.NetworkManager), typeof(GameCore.UnitySingleton<GameLogic.NetworkManager>));
L.RegFunction("Reset", Reset);
L.RegFunction("OnInit", OnInit);
L.RegFunction("Unload", Unload);
L.RegFunction("AddSocket", AddSocket);
L.RegFunction("SendGetHttp", SendGetHttp);
L.RegFunction("SendHttpPost_Raw_Lua", SendHttpPost_Raw_Lua);
L.RegFunction("SendHttpPost_Json_Lua", SendHttpPost_Json_Lua);
L.RegFunction("SendHttpPost_Raw_CSharp", SendHttpPost_Raw_CSharp);
L.RegFunction("SendHttpPost_Json_CSharp", SendHttpPost_Json_CSharp);
L.RegFunction("HttpPost_Co", HttpPost_Co);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Reset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
obj.Reset();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnInit(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
obj.OnInit();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Unload(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
obj.Unload();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddSocket(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
SocketClient o = obj.AddSocket(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendGetHttp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 6);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
System.Action<string> arg2 = (System.Action<string>)ToLua.CheckDelegate<System.Action<string>>(L, 4);
System.Action arg3 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 5);
LuaFunction arg4 = ToLua.CheckLuaFunction(L, 6);
obj.SendGetHttp(arg0, arg1, arg2, arg3, arg4);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendHttpPost_Raw_Lua(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5);
obj.SendHttpPost_Raw_Lua(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendHttpPost_Json_Lua(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5);
obj.SendHttpPost_Json_Lua(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendHttpPost_Raw_CSharp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
System.Action<string> arg2 = (System.Action<string>)ToLua.CheckDelegate<System.Action<string>>(L, 4);
System.Action arg3 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 5);
obj.SendHttpPost_Raw_CSharp(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendHttpPost_Json_CSharp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
System.Action<string> arg2 = (System.Action<string>)ToLua.CheckDelegate<System.Action<string>>(L, 4);
System.Action arg3 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 5);
obj.SendHttpPost_Json_CSharp(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int HttpPost_Co(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 7);
GameLogic.NetworkManager obj = (GameLogic.NetworkManager)ToLua.CheckObject<GameLogic.NetworkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
System.Action<string> arg3 = (System.Action<string>)ToLua.CheckDelegate<System.Action<string>>(L, 5);
System.Action arg4 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 6);
LuaFunction arg5 = ToLua.CheckLuaFunction(L, 7);
System.Collections.IEnumerator o = obj.HttpPost_Co(arg0, arg1, arg2, arg3, arg4, arg5);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}