240 lines
5.8 KiB
C#
240 lines
5.8 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_ResourcesManagerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.ResourcesManager), typeof(GameCore.Singleton<GameLogic.ResourcesManager>));
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L.RegFunction("Initialize", Initialize);
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L.RegFunction("LoadAsset", LoadAsset);
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L.RegFunction("LoadAssetAsync", LoadAssetAsync);
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L.RegFunction("UnLoadAsset", UnLoadAsset);
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L.RegFunction("UnLoadGame", UnLoadGame);
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L.RegFunction("UnLoadUnUseAssetAndAssetBundle", UnLoadUnUseAssetAndAssetBundle);
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L.RegFunction("HaveAsset", HaveAsset);
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L.RegFunction("UnLoadAll", UnLoadAll);
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L.RegFunction("Reset", Reset);
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L.RegFunction("New", _CreateGameLogic_ResourcesManager);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("isLoading", get_isLoading, set_isLoading);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateGameLogic_ResourcesManager(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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GameLogic.ResourcesManager obj = new GameLogic.ResourcesManager();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.ResourcesManager.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Initialize(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.Initialize(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAsset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.Object o = obj.LoadAsset(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAssetAsync(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
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obj.LoadAssetAsync(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnLoadAsset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.UnLoadAsset(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnLoadGame(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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obj.UnLoadGame();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnLoadUnUseAssetAndAssetBundle(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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obj.UnLoadUnUseAssetAndAssetBundle();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int HaveAsset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool o = obj.HaveAsset(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnLoadAll(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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obj.UnLoadAll();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Reset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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obj.Reset();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_isLoading(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)o;
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bool ret = obj.isLoading;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index isLoading on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_isLoading(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.isLoading = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index isLoading on a nil value");
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}
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}
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}
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