miduo_client/Assets/Source/Generate/GameLogic_ResourcesManagerW...

240 lines
5.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_ResourcesManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.ResourcesManager), typeof(GameCore.Singleton<GameLogic.ResourcesManager>));
L.RegFunction("Initialize", Initialize);
L.RegFunction("LoadAsset", LoadAsset);
L.RegFunction("LoadAssetAsync", LoadAssetAsync);
L.RegFunction("UnLoadAsset", UnLoadAsset);
L.RegFunction("UnLoadGame", UnLoadGame);
L.RegFunction("UnLoadUnUseAssetAndAssetBundle", UnLoadUnUseAssetAndAssetBundle);
L.RegFunction("HaveAsset", HaveAsset);
L.RegFunction("UnLoadAll", UnLoadAll);
L.RegFunction("Reset", Reset);
L.RegFunction("New", _CreateGameLogic_ResourcesManager);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("isLoading", get_isLoading, set_isLoading);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameLogic_ResourcesManager(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.ResourcesManager obj = new GameLogic.ResourcesManager();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.ResourcesManager.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Initialize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.Initialize(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAsset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.Object o = obj.LoadAsset(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAssetAsync(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
obj.LoadAssetAsync(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnLoadAsset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.UnLoadAsset(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnLoadGame(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
obj.UnLoadGame();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnLoadUnUseAssetAndAssetBundle(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
obj.UnLoadUnUseAssetAndAssetBundle();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int HaveAsset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.HaveAsset(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnLoadAll(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
obj.UnLoadAll();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Reset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
obj.Reset();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isLoading(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)o;
bool ret = obj.isLoading;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isLoading on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_isLoading(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.isLoading = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isLoading on a nil value");
}
}
}