miduo_client/Assets/Source/Generate/GameLogic_TapDBManagerWrap.cs

269 lines
6.0 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_TapDBManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.TapDBManager), typeof(GameCore.UnitySingleton<GameLogic.TapDBManager>));
L.RegFunction("Init", Init);
L.RegFunction("SetAppId", SetAppId);
L.RegFunction("OnStart", OnStart);
L.RegFunction("SetUser", SetUser);
L.RegFunction("SetServer", SetServer);
L.RegFunction("SetLevel", SetLevel);
L.RegFunction("onChargeSuccess", onChargeSuccess);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("appId", get_appId, set_appId);
L.RegVar("channel", get_channel, set_channel);
L.RegVar("version", get_version, set_version);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Init(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
obj.Init();
return 0;
}
else if (count == 4)
{
GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
string arg2 = ToLua.CheckString(L, 4);
obj.Init(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.TapDBManager.Init");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetAppId(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.SetAppId(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnStart(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
obj.OnStart();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetUser(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.SetUser(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetServer(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.SetServer(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLevel(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.SetLevel(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int onChargeSuccess(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 6);
GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
string arg3 = ToLua.CheckString(L, 5);
string arg4 = ToLua.CheckString(L, 6);
obj.onChargeSuccess(arg0, arg1, arg2, arg3, arg4);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_appId(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.TapDBManager.appId);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_channel(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.TapDBManager.channel);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_version(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.TapDBManager.version);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_appId(IntPtr L)
{
try
{
string arg0 = ToLua.CheckString(L, 2);
GameLogic.TapDBManager.appId = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_channel(IntPtr L)
{
try
{
string arg0 = ToLua.CheckString(L, 2);
GameLogic.TapDBManager.channel = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_version(IntPtr L)
{
try
{
string arg0 = ToLua.CheckString(L, 2);
GameLogic.TapDBManager.version = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}