miduo_client/Assets/Source/Generate/GameLogic_VersionManagerWra...

166 lines
4.0 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_VersionManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.VersionManager), typeof(GameCore.Singleton<GameLogic.VersionManager>));
L.RegFunction("Initialize", Initialize);
L.RegFunction("InitVersions", InitVersions);
L.RegFunction("SaveVersion", SaveVersion);
L.RegFunction("GetLocalVersion", GetLocalVersion);
L.RegFunction("VersionCompare", VersionCompare);
L.RegFunction("GetVersionInfo", GetVersionInfo);
L.RegFunction("CheckPackageVersionSame", CheckPackageVersionSame);
L.RegFunction("New", _CreateGameLogic_VersionManager);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameLogic_VersionManager(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.VersionManager obj = new GameLogic.VersionManager();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.VersionManager.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Initialize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
obj.Initialize();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int InitVersions(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
obj.InitVersions();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SaveVersion(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.SaveVersion(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetLocalVersion(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
string o = obj.GetLocalVersion();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int VersionCompare(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
int o = GameLogic.VersionManager.VersionCompare(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetVersionInfo(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string o = obj.GetVersionInfo(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CheckPackageVersionSame(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
bool o = GameLogic.VersionManager.CheckPackageVersionSame(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}