166 lines
4.0 KiB
C#
166 lines
4.0 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_VersionManagerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.VersionManager), typeof(GameCore.Singleton<GameLogic.VersionManager>));
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L.RegFunction("Initialize", Initialize);
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L.RegFunction("InitVersions", InitVersions);
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L.RegFunction("SaveVersion", SaveVersion);
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L.RegFunction("GetLocalVersion", GetLocalVersion);
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L.RegFunction("VersionCompare", VersionCompare);
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L.RegFunction("GetVersionInfo", GetVersionInfo);
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L.RegFunction("CheckPackageVersionSame", CheckPackageVersionSame);
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L.RegFunction("New", _CreateGameLogic_VersionManager);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateGameLogic_VersionManager(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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GameLogic.VersionManager obj = new GameLogic.VersionManager();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.VersionManager.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Initialize(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
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obj.Initialize();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int InitVersions(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
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obj.InitVersions();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SaveVersion(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.SaveVersion(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetLocalVersion(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
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string o = obj.GetLocalVersion();
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int VersionCompare(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.CheckString(L, 2);
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int o = GameLogic.VersionManager.VersionCompare(arg0, arg1);
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetVersionInfo(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.VersionManager obj = (GameLogic.VersionManager)ToLua.CheckObject<GameLogic.VersionManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string o = obj.GetVersionInfo(arg0);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CheckPackageVersionSame(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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string arg0 = ToLua.CheckString(L, 1);
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bool o = GameLogic.VersionManager.CheckPackageVersionSame(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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